Files
bullet3/src/BulletSoftBody/btDeformableBodySolver.cpp

197 lines
4.9 KiB
C++

//
// btDeformableBodySolver.cpp
// BulletSoftBody
//
// Created by Xuchen Han on 7/9/19.
//
#include <stdio.h>
#include "btDeformableBodySolver.h"
btDeformableBodySolver::btDeformableBodySolver()
: m_numNodes(0)
, cg(10)
{
m_objective = new btDeformableBackwardEulerObjective(m_softBodySet, m_backupVelocity);
}
btDeformableBodySolver::~btDeformableBodySolver()
{
delete m_objective;
}
void btDeformableBodySolver::solveConstraints(float solverdt)
{
m_objective->setDt(solverdt);
// add constraints to the solver
setConstraints();
// save v_{n+1}^* velocity after explicit forces
backupVelocity();
m_objective->computeResidual(solverdt, m_residual);
computeStep(m_dv, m_residual);
updateVelocity();
}
void btDeformableBodySolver::computeStep(TVStack& dv, const TVStack& residual)
{
btScalar tolerance = std::numeric_limits<float>::epsilon()* 1024 * m_objective->computeNorm(residual);
cg.solve(*m_objective, dv, residual, tolerance);
}
void btDeformableBodySolver::reinitialize(const btAlignedObjectArray<btSoftBody *>& softBodies)
{
m_softBodySet.copyFromArray(softBodies);
bool nodeUpdated = updateNodes();
if (nodeUpdated)
{
m_dv.resize(m_numNodes);
m_residual.resize(m_numNodes);
}
for (int i = 0; i < m_dv.size(); ++i)
{
m_dv[i].setZero();
m_residual[i].setZero();
}
m_objective->reinitialize(nodeUpdated);
}
void btDeformableBodySolver::setConstraints()
{
m_objective->setConstraints();
}
void btDeformableBodySolver::setWorld(btDeformableRigidDynamicsWorld* world)
{
m_objective->setWorld(world);
}
void btDeformableBodySolver::updateVelocity()
{
// serial implementation
int counter = 0;
for (int i = 0; i < m_softBodySet.size(); ++i)
{
btSoftBody* psb = m_softBodySet[i];
for (int j = 0; j < psb->m_nodes.size(); ++j)
{
psb->m_nodes[j].m_v = m_backupVelocity[counter]+m_dv[counter];
++counter;
}
}
}
void btDeformableBodySolver::backupVelocity()
{
// serial implementation
int counter = 0;
for (int i = 0; i < m_softBodySet.size(); ++i)
{
btSoftBody* psb = m_softBodySet[i];
for (int j = 0; j < psb->m_nodes.size(); ++j)
{
m_backupVelocity[counter++] = psb->m_nodes[j].m_v;
}
}
}
void btDeformableBodySolver::revertVelocity()
{
// serial implementation
int counter = 0;
for (int i = 0; i < m_softBodySet.size(); ++i)
{
btSoftBody* psb = m_softBodySet[i];
for (int j = 0; j < psb->m_nodes.size(); ++j)
{
psb->m_nodes[j].m_v = m_backupVelocity[counter++];
}
}
}
bool btDeformableBodySolver::updateNodes()
{
int numNodes = 0;
for (int i = 0; i < m_softBodySet.size(); ++i)
numNodes += m_softBodySet[i]->m_nodes.size();
if (numNodes != m_numNodes)
{
m_numNodes = numNodes;
m_backupVelocity.resize(numNodes);
return true;
}
return false;
}
void btDeformableBodySolver::predictMotion(float solverdt)
{
for (int i = 0; i < m_softBodySet.size(); ++i)
{
btSoftBody *psb = m_softBodySet[i];
if (psb->isActive())
{
// apply explicit forces to velocity
m_objective->applyExplicitForce(m_residual);
// predict motion for collision detection
predictDeformableMotion(psb, solverdt);
}
}
}
void btDeformableBodySolver::predictDeformableMotion(btSoftBody* psb, btScalar dt)
{
int i, ni;
/* Prepare */
psb->m_sst.sdt = dt * psb->m_cfg.timescale;
psb->m_sst.isdt = 1 / psb->m_sst.sdt;
psb->m_sst.velmrg = psb->m_sst.sdt * 3;
psb->m_sst.radmrg = psb->getCollisionShape()->getMargin();
psb->m_sst.updmrg = psb->m_sst.radmrg * (btScalar)0.25;
/* Integrate */
for (i = 0, ni = psb->m_nodes.size(); i < ni; ++i)
{
btSoftBody::Node& n = psb->m_nodes[i];
n.m_q = n.m_x;
n.m_x += n.m_v * dt;
}
/* Bounds */
psb->updateBounds();
/* Nodes */
ATTRIBUTE_ALIGNED16(btDbvtVolume)
vol;
for (i = 0, ni = psb->m_nodes.size(); i < ni; ++i)
{
btSoftBody::Node& n = psb->m_nodes[i];
vol = btDbvtVolume::FromCR(n.m_x, psb->m_sst.radmrg);
psb->m_ndbvt.update(n.m_leaf,
vol,
n.m_v * psb->m_sst.velmrg,
psb->m_sst.updmrg);
}
/* Clear contacts */
psb->m_rcontacts.resize(0);
psb->m_scontacts.resize(0);
/* Optimize dbvt's */
psb->m_ndbvt.optimizeIncremental(1);
}
void btDeformableBodySolver::updateSoftBodies()
{
for (int i = 0; i < m_softBodySet.size(); i++)
{
btSoftBody *psb = (btSoftBody *)m_softBodySet[i];
if (psb->isActive())
{
psb->updateNormals(); // normal is updated here
}
}
}