Small cleanup of cmake build for NVIDIA and AMD OpenCL
For AMD Stream SDK use:
INCLUDE_DIRECTORIES( ${AMD_OPENCL_INCLUDES} )
LINK_LIBRARIES( ${CMAKE_ATISTREAMSDK_LIBPATH}/OpenCL.lib )
For NVIDIA CUDA SDK:
INCLUDE_DIRECTORIES( ${NVIDIA_OPENCL_INCLUDES} )
LINK_LIBRARIES( ${NVIDIA_OPENCL_LIBRARIES})
29 lines
647 B
CMake
29 lines
647 B
CMake
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INCLUDE_DIRECTORIES(
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${BULLET_PHYSICS_SOURCE_DIR}/src
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${AMD_OPENCL_INCLUDES}
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)
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LINK_LIBRARIES(
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BulletMultiThreaded LinearMath
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${CMAKE_ATISTREAMSDK_LIBPATH}/OpenCL.lib
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)
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ADD_EXECUTABLE(AppVectorAdd_AMD
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../MiniCL_VectorAdd.cpp
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../VectorAddKernels.cl
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)
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IF (UNIX)
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TARGET_LINK_LIBRARIES(AppVectorAdd_AMD pthread)
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ENDIF(UNIX)
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IF (NOT INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES)
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ADD_CUSTOM_COMMAND(
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TARGET AppVectorAdd_AMD
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POST_BUILD
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COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${BULLET_PHYSICS_SOURCE_DIR}/Demos/VectorAdd_OpenCL/VectorAddKernels.cl ${CMAKE_CURRENT_BINARY_DIR}
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)
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ENDIF()
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