Create a separate library for MiniCL (a rudimentary OpenCL wrapper to run kernels on multi-core CPU using the default C++ compiler, using Win32 Threads or Posix) tweak vectormath/vmInclude.h for PS3 platforms fix warning in btKinematicCharacterController
33 lines
682 B
CMake
33 lines
682 B
CMake
# AppMiniCLVectorAdd is a very basic test for MiniCL.
|
|
|
|
|
|
ADD_DEFINITIONS(-DUSE_MINICL)
|
|
|
|
INCLUDE_DIRECTORIES(
|
|
${BULLET_PHYSICS_SOURCE_DIR}/src
|
|
)
|
|
|
|
LINK_LIBRARIES(
|
|
MiniCL
|
|
BulletMultiThreaded
|
|
LinearMath
|
|
)
|
|
|
|
ADD_EXECUTABLE(AppVectorAdd_Mini
|
|
../MiniCL_VectorAdd.cpp
|
|
../VectorAddKernels.cl
|
|
)
|
|
|
|
IF (UNIX)
|
|
TARGET_LINK_LIBRARIES(AppVectorAdd_Mini pthread)
|
|
ENDIF(UNIX)
|
|
|
|
|
|
IF (NOT INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES)
|
|
ADD_CUSTOM_COMMAND(
|
|
TARGET AppVectorAdd_Mini
|
|
POST_BUILD
|
|
COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${BULLET_PHYSICS_SOURCE_DIR}/Demos/VectorAdd_OpenCL/VectorAddKernels.cl ${CMAKE_CURRENT_BINARY_DIR}
|
|
)
|
|
ENDIF()
|
|
|