Files
bullet3/Demos/VectorAdd_OpenCL/MiniCL/CMakeLists.txt
erwin.coumans 7684c1b92d use relative path, to make it easier to include btBulletWorldImporter, #include "../BulletFileLoader/btBulletFile.h"
Create a separate library for MiniCL (a rudimentary OpenCL wrapper to run kernels on multi-core CPU using the default C++ compiler, using Win32 Threads or Posix)
tweak vectormath/vmInclude.h for PS3 platforms
fix warning in btKinematicCharacterController
2010-07-21 21:33:40 +00:00

33 lines
682 B
CMake

# AppMiniCLVectorAdd is a very basic test for MiniCL.
ADD_DEFINITIONS(-DUSE_MINICL)
INCLUDE_DIRECTORIES(
${BULLET_PHYSICS_SOURCE_DIR}/src
)
LINK_LIBRARIES(
MiniCL
BulletMultiThreaded
LinearMath
)
ADD_EXECUTABLE(AppVectorAdd_Mini
../MiniCL_VectorAdd.cpp
../VectorAddKernels.cl
)
IF (UNIX)
TARGET_LINK_LIBRARIES(AppVectorAdd_Mini pthread)
ENDIF(UNIX)
IF (NOT INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES)
ADD_CUSTOM_COMMAND(
TARGET AppVectorAdd_Mini
POST_BUILD
COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${BULLET_PHYSICS_SOURCE_DIR}/Demos/VectorAdd_OpenCL/VectorAddKernels.cl ${CMAKE_CURRENT_BINARY_DIR}
)
ENDIF()