Files
bullet3/Demos3/GpuDemos/main_opengl3core.cpp
erwin coumans 3fe969c4ee b3Solver -> pass pointer to source instead of 0 (was left over from a debugging session), thanks to David for the report
Break up clipHullHullConcaveConvexKernel into multiple stages, so it might 'fit' in Apple's OpenCL implementation
Implemented bvhTraversalKernel and findConcaveSeparatingAxis on CPU (debugging, possible future CPU version)
2013-12-13 07:52:41 -08:00

1138 lines
26 KiB
C++

//#include "GpuDemo.h"
#ifdef _WIN32
#include <Windows.h> //for GetLocalTime/GetSystemTime
#else
#include <sys/time.h>//gettimeofday
#endif
#ifdef __APPLE__
#include "OpenGLWindow/MacOpenGLWindow.h"
#elif defined _WIN32
#include "OpenGLWindow/Win32OpenGLWindow.h"
#elif defined __linux
#include "OpenGLWindow/X11OpenGLWindow.h"
#endif
#include "Bullet3OpenCL/Initialize/b3OpenCLUtils.h"
#include "GpuDemoInternalData.h"
#include "OpenGLWindow/GLPrimitiveRenderer.h"
#include "OpenGLWindow/GLInstancingRenderer.h"
//#include "OpenGL3CoreRenderer.h"
//#include "b3GpuDynamicsWorld.h"
#include <assert.h>
#include <string.h>
#include "OpenGLTrueTypeFont/fontstash.h"
#include "OpenGLTrueTypeFont/opengl_fontstashcallbacks.h"
#include "gwenUserInterface.h"
#include "ParticleDemo.h"
#include "broadphase/PairBench.h"
#include "rigidbody/GpuRigidBodyDemo.h"
#include "rigidbody/ConcaveScene.h"
#include "rigidbody/GpuConvexScene.h"
#include "rigidbody/GpuCompoundScene.h"
#include "rigidbody/GpuSphereScene.h"
#include "rigidbody/Bullet2FileDemo.h"
#include "softbody/GpuSoftBodyDemo.h"
#include "../btgui/Timing/b3Quickprof.h"
#include "../btgui/OpenGLWindow/GLRenderToTexture.h"
#include "raytrace/RaytracedShadowDemo.h"
//#include "shadows/ShadowMapDemo.h"
#include "constraints/ConstraintsDemo.h"
bool exportFrame=false;
bool exportMovie = false;
int frameIndex = 0;
GLRenderToTexture* renderTexture =0;
//#include "BroadphaseBenchmark.h"
int g_OpenGLWidth=1024;
int g_OpenGLHeight = 768;
bool dump_timings = false;
int maxFrameCount = 102;
extern char OpenSansData[];
extern char* gPairBenchFileName;
extern float shadowMapWidth;
extern float shadowMapHeight;
extern bool gDebugLauncherCL;
extern bool gAllowCpuOpenCL;
extern bool gUseLargeBatches;
extern bool gDebugForceLoadingFromSource;
extern bool gDebugSkipLoadingBinary;
extern bool useShadowMap;
extern float shadowMapWorldSize;
extern bool gUseJacobi;
extern bool useUniformGrid;
extern bool gUseDbvt;
extern bool gDumpContactStats;
extern bool gCalcWorldSpaceAabbOnCpu;
extern bool gUseCalculateOverlappingPairsHost;
extern bool gIntegrateOnCpu;
extern bool gConvertConstraintOnCpu;
static void MyResizeCallback( float width, float height)
{
g_OpenGLWidth = width;
g_OpenGLHeight = height;
}
b3gWindowInterface* window=0;
GwenUserInterface* gui = 0;
bool gPause = false;
bool gDrawGui = true;
bool gStep = false;
bool gReset = false;
enum
{
MYPAUSE=1,
MYPROFILE=2,
MYRESET,
};
enum
{
MYCOMBOBOX1 = 1,
};
b3AlignedObjectArray<const char*> demoNames;
int selectedDemo = 0;
GpuDemo::CreateFunc* allDemos[]=
{
//ConcaveCompound2Scene::MyCreateFunc,
//ConcaveSphereScene::MyCreateFunc,
// ConcaveSphereScene::MyCreateFunc,
ConcaveScene::MyCreateFunc,
GpuBoxPlaneScene::MyCreateFunc,
GpuConstraintsDemo::MyCreateFunc,
//GpuConvexPlaneScene::MyCreateFunc,
GpuConvexScene::MyCreateFunc,
GpuCompoundScene::MyCreateFunc,
GpuCompoundPlaneScene::MyCreateFunc,
GpuSphereScene::MyCreateFunc,
ConcaveSphereScene::MyCreateFunc,
ConcaveCompoundScene::MyCreateFunc,
//GpuTetraScene::MyCreateFunc,
//GpuSoftClothDemo::MyCreateFunc,
Bullet2FileDemo::MyCreateFunc,
PairBench::MyCreateFunc,
GpuRaytraceScene::MyCreateFunc,
//ShadowMapDemo::MyCreateFunc,
//GpuRigidBodyDemo::MyCreateFunc,
//BroadphaseBenchmark::CreateFunc,
//GpuBoxDemo::CreateFunc,
ParticleDemo::MyCreateFunc,
//GpuCompoundDemo::CreateFunc,
//EmptyDemo::CreateFunc,
};
void MyComboBoxCallback(int comboId, const char* item)
{
int numDemos = demoNames.size();
for (int i=0;i<numDemos;i++)
{
if (!strcmp(demoNames[i],item))
{
if (selectedDemo != i)
{
gReset = true;
selectedDemo = i;
printf("selected demo %s!\n", item);
}
}
}
}
void MyButtonCallback(int buttonId, int state)
{
switch (buttonId)
{
case MYPAUSE:
{
gPause =!gPause;
break;
}
case MYPROFILE:
{
dump_timings = !dump_timings;
break;
}
case MYRESET:
{
gReset=!gReset;
break;
}
default:
{
printf("hello\n");
}
}
}
GpuDemo* sDemo = 0;
static void MyMouseMoveCallback( float x, float y)
{
if (gui)
{
bool handled = gui ->mouseMoveCallback(x,y);
if (!handled)
{
if (sDemo)
handled = sDemo->mouseMoveCallback(x,y);
if (!handled)
b3DefaultMouseMoveCallback(x,y);
}
}
}
static void MyMouseButtonCallback(int button, int state, float x, float y)
{
if (gui)
{
bool handled = gui->mouseButtonCallback(button,state,x,y);
if (!handled)
{
//try picking first
if (sDemo)
handled = sDemo->mouseButtonCallback(button,state,x,y);
if (!handled)
b3DefaultMouseButtonCallback(button,state,x,y);
}
}
}
extern bool useShadowMap;
static bool wireframe=false;
void MyKeyboardCallback(int key, int state)
{
if (key=='w' && state)
{
wireframe=!wireframe;
if (wireframe)
{
glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
} else
{
glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
}
}
if (key=='s' && state)
{
useShadowMap=!useShadowMap;
}
if (key=='g' && state)
{
gDrawGui = !gDrawGui;
}
if (key==B3G_ESCAPE && window)
{
window->setRequestExit();
}
if (key==B3G_F2)
{
if (state)
exportMovie = !exportMovie;
}
if (key==B3G_F1)
{
if (state)
exportFrame = true;
}
if (sDemo)
sDemo->keyboardCallback(key,state);
b3DefaultKeyboardCallback(key,state);
}
bool enableExperimentalCpuConcaveCollision=false;
int droidRegular=0;//, droidItalic, droidBold, droidJapanese, dejavu;
sth_stash* stash=0;
OpenGL2RenderCallbacks* renderCallbacks = 0;
void exitFont()
{
sth_delete(stash);
stash=0;
delete renderCallbacks;
renderCallbacks=0;
}
sth_stash* initFont(GLPrimitiveRenderer* primRender)
{
GLint err;
struct sth_stash* stash = 0;
int datasize;
float sx,sy,dx,dy,lh;
GLuint texture;
renderCallbacks = new OpenGL2RenderCallbacks(primRender);
stash = sth_create(512,512,renderCallbacks);//256,256);//,1024);//512,512);
err = glGetError();
assert(err==GL_NO_ERROR);
if (!stash)
{
fprintf(stderr, "Could not create stash.\n");
return 0;
}
#ifdef LOAD_FONT_FROM_FILE
unsigned char* data=0;
const char* fontPaths[]={
"./",
"../../bin/",
"../bin/",
"bin/"
};
int numPaths=sizeof(fontPaths)/sizeof(char*);
// Load the first truetype font from memory (just because we can).
FILE* fp = 0;
const char* fontPath ="./";
char fullFontFileName[1024];
for (int i=0;i<numPaths;i++)
{
fontPath = fontPaths[i];
//sprintf(fullFontFileName,"%s%s",fontPath,"OpenSans.ttf");//"DroidSerif-Regular.ttf");
sprintf(fullFontFileName,"%s%s",fontPath,"DroidSerif-Regular.ttf");//OpenSans.ttf");//"DroidSerif-Regular.ttf");
fp = fopen(fullFontFileName, "rb");
if (fp)
break;
}
err = glGetError();
assert(err==GL_NO_ERROR);
assert(fp);
if (fp)
{
fseek(fp, 0, SEEK_END);
datasize = (int)ftell(fp);
fseek(fp, 0, SEEK_SET);
data = (unsigned char*)malloc(datasize);
if (data == NULL)
{
assert(0);
return 0;
}
else
fread(data, 1, datasize, fp);
fclose(fp);
fp = 0;
}
if (!(droidRegular = sth_add_font_from_memory(stash, data)))
{
assert(0);
return 0;
}
err = glGetError();
assert(err==GL_NO_ERROR);
// Load the remaining truetype fonts directly.
sprintf(fullFontFileName,"%s%s",fontPath,"DroidSerif-Italic.ttf");
if (!(droidItalic = sth_add_font(stash,fullFontFileName)))
{
assert(0);
return 0;
}
sprintf(fullFontFileName,"%s%s",fontPath,"DroidSerif-Bold.ttf");
if (!(droidBold = sth_add_font(stash,fullFontFileName)))
{
assert(0);
return 0;
}
err = glGetError();
assert(err==GL_NO_ERROR);
sprintf(fullFontFileName,"%s%s",fontPath,"DroidSansJapanese.ttf");
if (!(droidJapanese = sth_add_font(stash,fullFontFileName)))
{
assert(0);
return 0;
}
#else//LOAD_FONT_FROM_FILE
char* data2 = OpenSansData;
unsigned char* data = (unsigned char*) data2;
if (!(droidRegular = sth_add_font_from_memory(stash, data)))
{
printf("error!\n");
}
#endif//LOAD_FONT_FROM_FILE
err = glGetError();
assert(err==GL_NO_ERROR);
return stash;
}
#include "OpenGLWindow/OpenGLInclude.h"
#include "Bullet3Common/b3CommandLineArgs.h"
void Usage()
{
printf("\nprogram.exe [--selected_demo=<int>] [--benchmark] [--maxFrameCount=<int>][--dump_timings] [--disable_opencl] [--cl_device=<int>] [--cl_platform=<int>] [--disable_cached_cl_kernels] [--load_cl_kernels_from_disk] [--x_dim=<int>] [--y_dim=<num>] [--z_dim=<int>] [--x_gap=<float>] [--y_gap=<float>] [--z_gap=<float>] [--use_concave_mesh] [--pair_benchmark_file=<filename>] [--new_batching] [--no_instanced_collision_shapes]\n");
printf("[--disable_shadowmap] [--shadowmap_size=int] [--shadowmap_resolution=<int>] [--use_jacobi] [--use_uniform_grid]\n");
};
void DumpSimulationTime(FILE* f)
{
b3ProfileIterator* profileIterator = b3ProfileManager::Get_Iterator();
profileIterator->First();
if (profileIterator->Is_Done())
return;
float accumulated_time=0,parent_time = profileIterator->Is_Root() ? b3ProfileManager::Get_Time_Since_Reset() : profileIterator->Get_Current_Parent_Total_Time();
int i;
int frames_since_reset = b3ProfileManager::Get_Frame_Count_Since_Reset();
//fprintf(f,"%.3f,", parent_time );
float totalTime = 0.f;
static bool headersOnce = true;
if (headersOnce)
{
headersOnce = false;
fprintf(f,"root,");
for (i = 0; !profileIterator->Is_Done(); i++,profileIterator->Next())
{
float current_total_time = profileIterator->Get_Current_Total_Time();
accumulated_time += current_total_time;
float fraction = parent_time > B3_EPSILON ? (current_total_time / parent_time) * 100 : 0.f;
const char* name = profileIterator->Get_Current_Name();
fprintf(f,"%s,",name);
}
fprintf(f,"\n");
}
fprintf(f,"%.3f,",parent_time);
profileIterator->First();
for (i = 0; !profileIterator->Is_Done(); i++,profileIterator->Next())
{
float current_total_time = profileIterator->Get_Current_Total_Time();
accumulated_time += current_total_time;
float fraction = parent_time > B3_EPSILON ? (current_total_time / parent_time) * 100 : 0.f;
const char* name = profileIterator->Get_Current_Name();
//if (!strcmp(name,"stepSimulation"))
{
fprintf(f,"%.3f,",current_total_time);
}
totalTime += current_total_time;
//recurse into children
}
fprintf(f,"\n");
b3ProfileManager::Release_Iterator(profileIterator);
}
///extern const char* g_deviceName;
const char* g_deviceName = "blaat";
extern bool useNewBatchingKernel;
#include "Bullet3Common/b3Vector3.h"
FILE* defaultOutput = stdout;
void myprintf(const char* msg)
{
fprintf(defaultOutput,msg);
}
//#define STB_IMAGE_WRITE_IMPLEMENTATION
#include "OpenGLTrueTypeFont/stb_image_write.h"
void writeTextureToPng(int textureWidth, int textureHeight, const char* fileName)
{
int numComponents = 4;
//glPixelStorei(GL_PACK_ALIGNMENT,1);
GLuint err=glGetError();
assert(err==GL_NO_ERROR);
glReadBuffer(GL_BACK);//COLOR_ATTACHMENT0);
err=glGetError();
assert(err==GL_NO_ERROR);
float* orgPixels = (float*)malloc(textureWidth*textureHeight*numComponents*4);
glReadPixels(0,0,textureWidth, textureHeight, GL_RGBA, GL_FLOAT, orgPixels);
//it is useful to have the actual float values for debugging purposes
//convert float->char
char* pixels = (char*)malloc(textureWidth*textureHeight*numComponents);
err=glGetError();
assert(err==GL_NO_ERROR);
for (int j=0;j<textureHeight;j++)
{
for (int i=0;i<textureWidth;i++)
{
pixels[(j*textureWidth+i)*numComponents] = orgPixels[(j*textureWidth+i)*numComponents]*255.f;
pixels[(j*textureWidth+i)*numComponents+1]=orgPixels[(j*textureWidth+i)*numComponents+1]*255.f;
pixels[(j*textureWidth+i)*numComponents+2]=orgPixels[(j*textureWidth+i)*numComponents+2]*255.f;
pixels[(j*textureWidth+i)*numComponents+3]=orgPixels[(j*textureWidth+i)*numComponents+3]*255.f;
}
}
if (1)
{
//swap the pixels
unsigned char tmp;
for (int j=0;j<textureHeight/2;j++)
{
for (int i=0;i<textureWidth;i++)
{
for (int c=0;c<numComponents;c++)
{
tmp = pixels[(j*textureWidth+i)*numComponents+c];
pixels[(j*textureWidth+i)*numComponents+c]=
pixels[((textureHeight-j-1)*textureWidth+i)*numComponents+c];
pixels[((textureHeight-j-1)*textureWidth+i)*numComponents+c] = tmp;
}
}
}
}
stbi_write_png(fileName, textureWidth,textureHeight, numComponents, pixels, textureWidth*numComponents);
free(pixels);
free(orgPixels);
}
#include "Bullet3Dynamics/ConstraintSolver/b3Generic6DofConstraint.h"
#include "Bullet3Dynamics/ConstraintSolver/b3Point2PointConstraint.h"
int main(int argc, char* argv[])
{
int sz = sizeof(b3Generic6DofConstraint);
int sz2 = sizeof(b3Point2PointConstraint);
int sz3 = sizeof(b3TypedConstraint);
int sz4 = sizeof(b3TranslationalLimitMotor);
int sz5 = sizeof(b3RotationalLimitMotor);
int sz6 = sizeof(b3Transform);
//b3OpenCLUtils::setCachePath("/Users/erwincoumans/develop/mycache");
b3SetCustomEnterProfileZoneFunc(b3ProfileManager::Start_Profile);
b3SetCustomLeaveProfileZoneFunc(b3ProfileManager::Stop_Profile);
b3SetCustomPrintfFunc(myprintf);
b3Vector3 test=b3MakeVector3(1,2,3);
test.x = 1;
test.y = 4;
printf("main start");
b3CommandLineArgs args(argc,argv);
ParticleDemo::ConstructionInfo ci;
if (args.CheckCmdLineFlag("help"))
{
Usage();
return 0;
}
args.GetCmdLineArgument("selected_demo",selectedDemo);
if (args.CheckCmdLineFlag("new_batching"))
{
useNewBatchingKernel = true;
}
bool benchmark=args.CheckCmdLineFlag("benchmark");
args.GetCmdLineArgument("max_framecount",maxFrameCount);
args.GetCmdLineArgument("shadowmap_size",shadowMapWorldSize);
args.GetCmdLineArgument("shadowmap_resolution",shadowMapWidth);
shadowMapHeight=shadowMapWidth;
if (args.CheckCmdLineFlag("disable_shadowmap"))
{
useShadowMap = false;
}
args.GetCmdLineArgument("pair_benchmark_file",gPairBenchFileName);
gDebugLauncherCL = args.CheckCmdLineFlag("debug_kernel_launch");
dump_timings=args.CheckCmdLineFlag("dump_timings");
ci.useOpenCL = !args.CheckCmdLineFlag("disable_opencl");
ci.m_useConcaveMesh = true;//args.CheckCmdLineFlag("use_concave_mesh");
if (ci.m_useConcaveMesh)
{
enableExperimentalCpuConcaveCollision = true;
}
ci.m_useInstancedCollisionShapes = !args.CheckCmdLineFlag("no_instanced_collision_shapes");
args.GetCmdLineArgument("cl_device", ci.preferredOpenCLDeviceIndex);
args.GetCmdLineArgument("cl_platform", ci.preferredOpenCLPlatformIndex);
gAllowCpuOpenCL = args.CheckCmdLineFlag("allow_opencl_cpu");
gUseLargeBatches = args.CheckCmdLineFlag("use_large_batches");
gUseJacobi = args.CheckCmdLineFlag("use_jacobi");
gUseDbvt = args.CheckCmdLineFlag("use_dbvt");
gDumpContactStats = args.CheckCmdLineFlag("dump_contact_stats");
gCalcWorldSpaceAabbOnCpu = args.CheckCmdLineFlag("calc_aabb_cpu");
gUseCalculateOverlappingPairsHost = args.CheckCmdLineFlag("calc_pairs_cpu");
gIntegrateOnCpu = args.CheckCmdLineFlag("integrate_cpu");
gConvertConstraintOnCpu = args.CheckCmdLineFlag("convert_constraints_cpu");
useUniformGrid = args.CheckCmdLineFlag("use_uniform_grid");
args.GetCmdLineArgument("x_dim", ci.arraySizeX);
args.GetCmdLineArgument("y_dim", ci.arraySizeY);
args.GetCmdLineArgument("z_dim", ci.arraySizeZ);
args.GetCmdLineArgument("x_gap", ci.gapX);
args.GetCmdLineArgument("y_gap", ci.gapY);
args.GetCmdLineArgument("z_gap", ci.gapZ);
gPause = args.CheckCmdLineFlag("paused");
gDebugForceLoadingFromSource = args.CheckCmdLineFlag("load_cl_kernels_from_disk");
gDebugSkipLoadingBinary = args.CheckCmdLineFlag("disable_cached_cl_kernels");
#ifndef B3_NO_PROFILE
b3ProfileManager::Reset();
#endif //B3_NO_PROFILE
window = new b3gDefaultOpenGLWindow();
b3gWindowConstructionInfo wci(g_OpenGLWidth,g_OpenGLHeight);
window->createWindow(wci);
window->setResizeCallback(MyResizeCallback);
window->setMouseMoveCallback(MyMouseMoveCallback);
window->setMouseButtonCallback(MyMouseButtonCallback);
window->setKeyboardCallback(MyKeyboardCallback);
window->setWindowTitle("Bullet 3.x GPU Rigid Body http://bulletphysics.org");
printf("-----------------------------------------------------\n");
#ifndef __APPLE__
glewInit();
#endif
gui = new GwenUserInterface();
printf("started GwenUserInterface");
GLPrimitiveRenderer prim(g_OpenGLWidth,g_OpenGLHeight);
stash = initFont(&prim);
if (gui)
{
gui->init(g_OpenGLWidth,g_OpenGLHeight,stash,window->getRetinaScale());
printf("init fonts");
gui->setToggleButtonCallback(MyButtonCallback);
gui->registerToggleButton(MYPAUSE,"Pause");
gui->registerToggleButton(MYPROFILE,"Profile");
gui->registerToggleButton(MYRESET,"Reset");
int numItems = sizeof(allDemos)/sizeof(ParticleDemo::CreateFunc*);
demoNames.clear();
for (int i=0;i<numItems;i++)
{
GpuDemo* demo = allDemos[i]();
demoNames.push_back(demo->getName());
delete demo;
}
gui->registerComboBox(MYCOMBOBOX1,numItems,&demoNames[0]);
gui->setComboBoxCallback(MyComboBoxCallback);
}
do
{
bool syncOnly = false;
gReset = false;
{
GLint err;
glEnable(GL_BLEND);
err = glGetError();
b3Assert(err==GL_NO_ERROR);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glDisable(GL_DEPTH_TEST);
err = glGetError();
b3Assert(err==GL_NO_ERROR);
window->startRendering();
glClearColor(1,1,1,1);
glClear(GL_COLOR_BUFFER_BIT| GL_DEPTH_BUFFER_BIT);//|GL_STENCIL_BUFFER_BIT);
glEnable(GL_DEPTH_TEST);
sth_begin_draw(stash);
//sth_draw_text(stash, droidRegular,12.f, dx, dy-50, "How does this OpenGL True Type font look? ", &dx,width,height);
int spacing = 0;//g_OpenGLHeight;
float sx,sy,dx,dy,lh;
sx = 0;
sy = g_OpenGLHeight;
dx = sx; dy = sy;
//if (1)
const char* msg[] = {"Please wait, initializing the OpenCL demo",
"Please make sure to run the demo on a high-end discrete GPU with OpenCL support",
"The first time it can take a bit longer to compile the OpenCL kernels.",
"Check the console if it takes longer than 1 minute or if a demos has issues.",
"Please share the full commandline output when reporting issues:",
"App_Bullet3_OpenCL_Demos_* >> error.log",
"",
"",
#ifdef _DEBUG
"Some of the demos load a large .obj file,",
"please use an optimized build of this app for faster parsing",
"",
"",
#endif
"You can press F1 to create a single screenshot,",
"or press F2 toggle screenshot (useful to create movies)",
"",
"",
"There are various command-line options such as --benchmark",
"See http://github.com/erwincoumans/bullet3 for more information"
};
int fontSize = 68;
int nummsg = sizeof(msg)/sizeof(const char*);
for (int i=0;i<nummsg;i++)
{
char txt[512];
sprintf(txt,msg[i]);
//sth_draw_text(stash, droidRegular,i, 10, dy-spacing, txt, &dx,g_OpenGLWidth,g_OpenGLHeight);
sth_draw_text(stash, droidRegular,fontSize, 10, spacing, txt, &dx,g_OpenGLWidth,g_OpenGLHeight);
spacing+=fontSize;
fontSize = 32;
}
sth_end_draw(stash);
sth_flush_draw(stash);
window->endRendering();
}
static bool once=true;
//glClearColor(0.3f, 0.3f, 0.3f, 1.0f);
glClearColor(1,1,1,1);
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
window->setWheelCallback(b3DefaultWheelCallback);
{
GpuDemo* demo = allDemos[selectedDemo]();
sDemo = demo;
// demo->myinit();
bool useGpu = false;
//int maxObjectCapacity=128*1024;
int maxObjectCapacity=1024*1024;
maxObjectCapacity = b3Max(maxObjectCapacity,ci.arraySizeX*ci.arraySizeX*ci.arraySizeX+10);
{
ci.m_instancingRenderer = new GLInstancingRenderer(maxObjectCapacity);//render.getInstancingRenderer();
ci.m_window = window;
ci.m_gui = gui;
ci.m_instancingRenderer->init();
ci.m_instancingRenderer->resize(g_OpenGLWidth,g_OpenGLHeight);
ci.m_instancingRenderer->InitShaders();
ci.m_primRenderer = &prim;
// render.init();
}
{
demo->initPhysics(ci);
}
printf("-----------------------------------------------------\n");
FILE* csvFile = 0;
FILE* detailsFile = 0;
if (benchmark)
{
char prefixFileName[1024];
char csvFileName[1024];
char detailsFileName[1024];
b3OpenCLDeviceInfo info;
b3OpenCLUtils::getDeviceInfo(demo->getInternalData()->m_clDevice,&info);
//todo: move this time stuff into the Platform/Window class
#ifdef _WIN32
SYSTEMTIME time;
GetLocalTime(&time);
char buf[1024];
DWORD dwCompNameLen = 1024;
if (0 != GetComputerName(buf, &dwCompNameLen))
{
printf("%s", buf);
} else
{
printf("unknown", buf);
}
sprintf(prefixFileName,"%s_%s_%s_%d_%d_%d_date_%d-%d-%d_time_%d-%d-%d",info.m_deviceName,buf,demoNames[selectedDemo],ci.arraySizeX,ci.arraySizeY,ci.arraySizeZ,time.wDay,time.wMonth,time.wYear,time.wHour,time.wMinute,time.wSecond);
#else
timeval now;
gettimeofday(&now,0);
struct tm* ptm;
ptm = localtime (&now.tv_sec);
char buf[1024];
#ifdef __APPLE__
sprintf(buf,"MacOSX");
#else
sprintf(buf,"Unix");
#endif
sprintf(prefixFileName,"%s_%s_%s_%d_%d_%d_date_%d-%d-%d_time_%d-%d-%d",info.m_deviceName,buf,demoNames[selectedDemo],ci.arraySizeX,ci.arraySizeY,ci.arraySizeZ,
ptm->tm_mday,
ptm->tm_mon+1,
ptm->tm_year+1900,
ptm->tm_hour,
ptm->tm_min,
ptm->tm_sec);
#endif
sprintf(csvFileName,"%s.csv",prefixFileName);
sprintf(detailsFileName,"%s.txt",prefixFileName);
printf("Open csv file %s and details file %s\n", csvFileName,detailsFileName);
//GetSystemTime(&time2);
csvFile=fopen(csvFileName,"w");
detailsFile = fopen(detailsFileName,"w");
if (detailsFile)
defaultOutput = detailsFile;
//if (f)
// fprintf(f,"%s (%dx%dx%d=%d),\n", g_deviceName,ci.arraySizeX,ci.arraySizeY,ci.arraySizeZ,ci.arraySizeX*ci.arraySizeY*ci.arraySizeZ);
}
fprintf(defaultOutput,"Demo settings:\n");
fprintf(defaultOutput," SelectedDemo=%d, demoname = %s\n", selectedDemo, demo->getName());
fprintf(defaultOutput," x_dim=%d, y_dim=%d, z_dim=%d\n",ci.arraySizeX,ci.arraySizeY,ci.arraySizeZ);
fprintf(defaultOutput," x_gap=%f, y_gap=%f, z_gap=%f\n",ci.gapX,ci.gapY,ci.gapZ);
fprintf(defaultOutput,"\nOpenCL settings:\n");
fprintf(defaultOutput," Preferred cl_device index %d\n", ci.preferredOpenCLDeviceIndex);
fprintf(defaultOutput," Preferred cl_platform index%d\n", ci.preferredOpenCLPlatformIndex);
fprintf(defaultOutput,"\n");
if (demo->getInternalData()->m_platformId)
{
b3OpenCLUtils::printPlatformInfo( demo->getInternalData()->m_platformId);
fprintf(defaultOutput,"\n");
b3OpenCLUtils::printDeviceInfo( demo->getInternalData()->m_clDevice);
fprintf(defaultOutput,"\n");
}
do
{
GLint err = glGetError();
assert(err==GL_NO_ERROR);
if (exportFrame || exportMovie)
{
if (!renderTexture)
{
renderTexture = new GLRenderToTexture();
GLuint renderTextureId;
glGenTextures(1, &renderTextureId);
// "Bind" the newly created texture : all future texture functions will modify this texture
glBindTexture(GL_TEXTURE_2D, renderTextureId);
// Give an empty image to OpenGL ( the last "0" )
//glTexImage2D(GL_TEXTURE_2D, 0,GL_RGB, g_OpenGLWidth,g_OpenGLHeight, 0,GL_RGBA, GL_UNSIGNED_BYTE, 0);
//glTexImage2D(GL_TEXTURE_2D, 0,GL_RGBA32F, g_OpenGLWidth,g_OpenGLHeight, 0,GL_RGBA, GL_FLOAT, 0);
glTexImage2D(GL_TEXTURE_2D, 0,GL_RGBA32F, g_OpenGLWidth,g_OpenGLHeight, 0,GL_RGBA, GL_FLOAT, 0);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
//glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
//glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
renderTexture->init(g_OpenGLWidth,g_OpenGLHeight,renderTextureId, RENDERTEXTURE_COLOR);
}
bool result = renderTexture->enable();
}
err = glGetError();
assert(err==GL_NO_ERROR);
b3ProfileManager::Reset();
b3ProfileManager::Increment_Frame_Counter();
// render.reshape(g_OpenGLWidth,g_OpenGLHeight);
ci.m_instancingRenderer->resize(g_OpenGLWidth,g_OpenGLHeight);
prim.setScreenSize(g_OpenGLWidth,g_OpenGLHeight);
err = glGetError();
assert(err==GL_NO_ERROR);
window->startRendering();
err = glGetError();
assert(err==GL_NO_ERROR);
glClear(GL_COLOR_BUFFER_BIT| GL_DEPTH_BUFFER_BIT);//|GL_STENCIL_BUFFER_BIT);
glEnable(GL_DEPTH_TEST);
err = glGetError();
assert(err==GL_NO_ERROR);
if (!gPause)
{
B3_PROFILE("clientMoveAndDisplay");
demo->clientMoveAndDisplay();
}
else
{
}
{
B3_PROFILE("renderScene");
demo->renderScene();
}
err = glGetError();
assert(err==GL_NO_ERROR);
/*if (demo->getDynamicsWorld() && demo->getDynamicsWorld()->getNumCollisionObjects())
{
B3_PROFILE("renderPhysicsWorld");
b3AlignedObjectArray<b3CollisionObject*> arr = demo->getDynamicsWorld()->getCollisionObjectArray();
b3CollisionObject** colObjArray = &arr[0];
render.renderPhysicsWorld(demo->getDynamicsWorld()->getNumCollisionObjects(),colObjArray, syncOnly);
syncOnly = true;
}
*/
if (exportFrame || exportMovie)
{
char fileName[1024];
sprintf(fileName,"screenShot%d.png",frameIndex++);
writeTextureToPng(g_OpenGLWidth,g_OpenGLHeight,fileName);
exportFrame = false;
renderTexture->disable();
}
{
B3_PROFILE("gui->draw");
if (gui && gDrawGui)
gui->draw(g_OpenGLWidth,g_OpenGLHeight);
}
err = glGetError();
assert(err==GL_NO_ERROR);
{
B3_PROFILE("window->endRendering");
window->endRendering();
}
err = glGetError();
assert(err==GL_NO_ERROR);
{
B3_PROFILE("glFinish");
}
if (dump_timings)
{
b3ProfileManager::dumpAll(stdout);
}
if (csvFile)
{
static int frameCount=0;
if (frameCount>0)
{
DumpSimulationTime(csvFile);
if (detailsFile)
{
fprintf(detailsFile,"\n==================================\nFrame %d:\n", frameCount);
b3ProfileManager::dumpAll(detailsFile);
}
}
if (frameCount>=maxFrameCount)
window->setRequestExit();
frameCount++;
}
if (gStep)
gPause=true;
} while (!window->requestedExit() && !gReset);
demo->exitPhysics();
b3ProfileManager::CleanupMemory();
delete ci.m_instancingRenderer;
delete demo;
sDemo = 0;
if (detailsFile)
{
fclose(detailsFile);
detailsFile=0;
}
if (csvFile)
{
fclose(csvFile);
csvFile=0;
}
}
} while (gReset);
if (gui)
gui->setComboBoxCallback(0);
{
delete gui;
gui=0;
exitFont();
window->closeWindow();
delete window;
window = 0;
}
return 0;
}