41 lines
737 B
C++
41 lines
737 B
C++
#ifndef SHADOW_MAP_DEMO_H
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#define SHADOW_MAP_DEMO_H
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#include "../GpuDemo.h"
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#include "Bullet3Common/b3Vector3.h"
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class ShadowMapDemo : public GpuDemo
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{
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struct ShadowMapDemoInternalData* m_shadowData;
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public:
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ShadowMapDemo();
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virtual ~ShadowMapDemo();
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virtual const char* getName()
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{
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return "ShadowMapDemo";
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}
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virtual void initPhysics(const ConstructionInfo& ci);
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virtual void exitPhysics();
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virtual void renderScene();
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void createConcaveMesh(const ConstructionInfo& ci, const char* fileName, const b3Vector3& shift, const b3Vector3& scaling);
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virtual void clientMoveAndDisplay();
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static GpuDemo* MyCreateFunc()
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{
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GpuDemo* demo = new ShadowMapDemo;
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return demo;
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}
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};
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#endif //SHADOW_MAP_DEMO_H
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