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41e9115bcaaf70cf61b89c966facc9a37531b1b0
bullet3/Extras/obsolete/CSharpWrapper/Properties
History
erwin.coumans 6ef37ab722 pass on rigid body name in btBulletWorldImporter, to make it easier to bind physics and graphics objects.
moved some obsolete files to Extras/obsolete, and removed freeglut
moved ColladaDemo to Dynamica Maya plugin repository (it has COLLADA_DOM and libxml), see http://dynamica.googlecode.com
Added new .bullet file
Minor update in Bullet_User_Manual.pdf, removed obsolete Bullet_Faq.pdf
2010-02-20 15:39:09 +00:00
..
AssemblyInfo.cs
pass on rigid body name in btBulletWorldImporter, to make it easier to bind physics and graphics objects.
2010-02-20 15:39:09 +00:00
Resources.Designer.cs
pass on rigid body name in btBulletWorldImporter, to make it easier to bind physics and graphics objects.
2010-02-20 15:39:09 +00:00
Resources.resx
pass on rigid body name in btBulletWorldImporter, to make it easier to bind physics and graphics objects.
2010-02-20 15:39:09 +00:00
Settings.Designer.cs
pass on rigid body name in btBulletWorldImporter, to make it easier to bind physics and graphics objects.
2010-02-20 15:39:09 +00:00
Settings.settings
pass on rigid body name in btBulletWorldImporter, to make it easier to bind physics and graphics objects.
2010-02-20 15:39:09 +00:00
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