Files
bullet3/examples/Importers/ImportMeshUtility/b3ImportMeshUtility.h
erwincoumans ab8f16961e Code-style consistency improvement:
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files.
make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type.
This commit contains no other changes aside from adding and applying clang-format-all.sh
2018-09-23 14:17:31 -07:00

23 lines
471 B
C++

#ifndef B3_IMPORT_MESH_UTILITY_H
#define B3_IMPORT_MESH_UTILITY_H
#include <string>
struct b3ImportMeshData
{
struct GLInstanceGraphicsShape* m_gfxShape;
unsigned char* m_textureImage1; //in 3 component 8-bit RGB data
bool m_isCached;
int m_textureWidth;
int m_textureHeight;
};
class b3ImportMeshUtility
{
public:
static bool loadAndRegisterMeshFromFileInternal(const std::string& fileName, b3ImportMeshData& meshData);
};
#endif //B3_IMPORT_MESH_UTILITY_H