Files
bullet3/src/PhysX/physx/include/characterkinematic/PxCharacter.h
Erwin Coumans 43aafbe892 branch with experimental PyBullet support for PhysX
see otherPhysicsEngine in examples/pybullet/examples folder for example usage
2019-02-15 08:10:23 -08:00

58 lines
2.3 KiB
C

//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_CHARACTER_H
#define PX_CHARACTER_H
/** \addtogroup character
@{
*/
#include "foundation/Px.h"
// define API function declaration
#if defined PX_PHYSX_STATIC_LIB || defined PX_PHYSX_CHARACTER_STATIC_LIB
#define PX_PHYSX_CHARACTER_API
#else
#if PX_WINDOWS
#if defined PX_PHYSX_CHARACTER_EXPORTS
#define PX_PHYSX_CHARACTER_API __declspec(dllexport)
#else
#define PX_PHYSX_CHARACTER_API __declspec(dllimport)
#endif
#elif PX_UNIX_FAMILY
#define PX_PHYSX_CHARACTER_API PX_UNIX_EXPORT
#else
#define PX_PHYSX_CHARACTER_API
#endif
#endif
/** @} */
#endif