51 lines
2.2 KiB
C++
51 lines
2.2 KiB
C++
/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef BROADPHASE_INTERFACE_H
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#define BROADPHASE_INTERFACE_H
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struct btDispatcherInfo;
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class btDispatcher;
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#include "btBroadphaseProxy.h"
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class btOverlappingPairCache;
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#include "LinearMath/btVector3.h"
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///BroadphaseInterface for aabb-overlapping object pairs
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class btBroadphaseInterface
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{
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public:
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virtual ~btBroadphaseInterface() {}
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virtual btBroadphaseProxy* createProxy( const btVector3& aabbMin, const btVector3& aabbMax,int shapeType,void* userPtr, short int collisionFilterGroup,short int collisionFilterMask, btDispatcher* dispatcher) =0;
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virtual void destroyProxy(btBroadphaseProxy* proxy,btDispatcher* dispatcher)=0;
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virtual void setAabb(btBroadphaseProxy* proxy,const btVector3& aabbMin,const btVector3& aabbMax, btDispatcher* dispatcher)=0;
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///calculateOverlappingPairs is optional: incremental algorithms (sweep and prune) might do it during the set aabb
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virtual void calculateOverlappingPairs(btDispatcher* dispatcher)=0;
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virtual btOverlappingPairCache* getOverlappingPairCache()=0;
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virtual const btOverlappingPairCache* getOverlappingPairCache() const =0;
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///getAabb returns the axis aligned bounding box in the 'global' coordinate frame
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///will add some transform later
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virtual void getBroadphaseAabb(btVector3& aabbMin,btVector3& aabbMax) const =0;
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};
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#endif //BROADPHASE_INTERFACE_H
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