97 lines
4.3 KiB
XML
97 lines
4.3 KiB
XML
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<ProjectGuid>{72384342-889C-47B0-B98E-C855D1CE0F41}</ProjectGuid>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
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<OutputType>WinExe</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>XnaDevRu.BulletX.Demos.Basic</RootNamespace>
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<AssemblyName>Basic</AssemblyName>
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<XnaFrameworkVersion>v1.0</XnaFrameworkVersion>
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<XnaPlatform>Windows</XnaPlatform>
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<ApplicationIcon>..\..\..\SharedContent\bullet_ico.ico</ApplicationIcon>
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<XNAGlobalContentPipelineAssemblies>Microsoft.Xna.Framework.Content.Pipeline.EffectImporter.dll;Microsoft.Xna.Framework.Content.Pipeline.FBXImporter.dll;Microsoft.Xna.Framework.Content.Pipeline.TextureImporter.dll;Microsoft.Xna.Framework.Content.Pipeline.XImporter.dll</XNAGlobalContentPipelineAssemblies>
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<XNAProjectContentPipelineAssemblies>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>..\..\..\..\Build\x86\Debug\Demos\BulletX\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<NoStdLib>true</NoStdLib>
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<UseVSHostingProcess>false</UseVSHostingProcess>
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<PlatformTarget>x86</PlatformTarget>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>..\..\..\..\Build\x86\Release\Demos\BulletX\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<NoStdLib>true</NoStdLib>
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<UseVSHostingProcess>false</UseVSHostingProcess>
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<PlatformTarget>x86</PlatformTarget>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Microsoft.Xna.Framework">
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<Private>False</Private>
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</Reference>
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<Reference Include="Microsoft.Xna.Framework.Game">
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<Private>False</Private>
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</Reference>
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<Reference Include="mscorlib">
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<Private>False</Private>
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</Reference>
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<Reference Include="System">
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Program.cs">
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<Name>Program</Name>
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</Compile>
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<Compile Include="BasicDemo.cs">
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<Name>BasicDemo</Name>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<Content Include="..\..\..\SharedContent\bullet_ico.ico">
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<Link>bullet_ico.ico</Link>
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<Name>bullet_ico</Name>
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</Content>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\XnaDevRu.BulletX.Demos\XnaDevRu.BulletX.Demos.csproj">
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<Project>{2DF77065-B2FF-4DBB-96BB-A28E09A4A23A}</Project>
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<Name>XnaDevRu.BulletX.Demos</Name>
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</ProjectReference>
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<ProjectReference Include="..\XnaDevRu.BulletX\XnaDevRu.BulletX.csproj">
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<Project>{5BEE189F-47A1-42A8-A297-1960221BE20D}</Project>
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<Name>XnaDevRu.BulletX</Name>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA\Game Studio Express\v1.0\Microsoft.Xna.ContentPipeline.targets" />
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<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA\Game Studio Express\v1.0\Microsoft.Xna.Common.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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<ProjectExtensions>
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<VisualStudio>
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</VisualStudio>
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</ProjectExtensions>
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</Project> |