Files
bullet3/examples/RoboticsLearning/b3RobotSimAPI.h
Erwin Coumans a6216f4f24 add robotics learning grasp contact example
add wsg50 gripper with modified r2d2 gripper tip
expose a fudge factor to scale inertia, to make grasping more stable
(until we have better grasping contact model/implementation)
2016-07-25 11:48:44 -07:00

100 lines
2.1 KiB
C++

#ifndef B3_ROBOT_SIM_API_H
#define B3_ROBOT_SIM_API_H
///todo: remove those includes from this header
#include "../SharedMemory/PhysicsClientC_API.h"
#include "../SharedMemory/SharedMemoryPublic.h"
#include "Bullet3Common/b3Vector3.h"
#include "Bullet3Common/b3Quaternion.h"
#include "Bullet3Common/b3AlignedObjectArray.h"
#include <string>
enum b3RigidSimFileType
{
B3_URDF_FILE=1,
B3_SDF_FILE,
B3_AUTO_DETECT_FILE//todo based on extension
};
struct b3RobotSimLoadFileArgs
{
std::string m_fileName;
b3Vector3 m_startPosition;
b3Quaternion m_startOrientation;
bool m_forceOverrideFixedBase;
int m_fileType;
b3RobotSimLoadFileArgs(const std::string& fileName)
:m_fileName(fileName),
m_startPosition(b3MakeVector3(0,0,0)),
m_startOrientation(b3Quaternion(0,0,0,1)),
m_forceOverrideFixedBase(false),
m_fileType(B3_URDF_FILE)
{
}
};
struct b3RobotSimLoadFileResults
{
b3AlignedObjectArray<int> m_uniqueObjectIds;
b3RobotSimLoadFileResults()
{
}
};
struct b3JointMotorArgs
{
int m_controlMode;
double m_targetPosition;
double m_kp;
double m_targetVelocity;
double m_kd;
double m_maxTorqueValue;
b3JointMotorArgs(int controlMode)
:m_controlMode(controlMode),
m_targetPosition(0),
m_kp(0.1),
m_targetVelocity(0),
m_kd(0.9),
m_maxTorqueValue(1000)
{
}
};
class b3RobotSimAPI
{
struct b3RobotSimAPI_InternalData* m_data;
void processMultiThreadedGraphicsRequests();
b3SharedMemoryStatusHandle submitClientCommandAndWaitStatusMultiThreaded(b3PhysicsClientHandle physClient, b3SharedMemoryCommandHandle commandHandle);
public:
b3RobotSimAPI();
virtual ~b3RobotSimAPI();
bool connect(struct GUIHelperInterface* guiHelper);
void disconnect();
bool loadFile(const struct b3RobotSimLoadFileArgs& args, b3RobotSimLoadFileResults& results);
int getNumJoints(int bodyUniqueId) const;
bool getJointInfo(int bodyUniqueId, int jointIndex, b3JointInfo* jointInfo);
void setJointMotorControl(int bodyUniqueId, int jointIndex, const struct b3JointMotorArgs& args);
void stepSimulation();
void setGravity(const b3Vector3& gravityAcceleration);
void renderScene();
};
#endif //B3_ROBOT_SIM_API_H