start adding various scenes to test gpu rigid body pipeline reserve more memory for shapes (concave triangle mesh can be huge) in GLInstancingRenderer fix a few crashes when 0 objects
9 lines
160 B
C
9 lines
160 B
C
#ifndef STRING_EXTRA_H
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#define STRING_EXTRA_H
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char strequal(const char *s1, const char *s2);
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char contains(const char *haystack, const char *needle);
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#endif
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