Files
bullet3/examples/SharedMemory/SharedMemoryInterface.h
2015-06-21 13:24:36 -07:00

53 lines
1.5 KiB
C++

#ifndef SHARED_MEMORY_INTERFACE_H
#define SHARED_MEMORY_INTERFACE_H
#define SHARED_MEMORY_KEY 12347
#define SHARED_MEMORY_MAGIC_NUMBER 64738
#define SHARED_MEMORY_MAX_COMMANDS 64
#include "SharedMemoryCommands.h"
struct SharedMemoryExampleData
{
int m_magicId;
SharedMemoryCommand m_clientCommands[SHARED_MEMORY_MAX_COMMANDS];
SharedMemoryCommand m_serverCommands[SHARED_MEMORY_MAX_COMMANDS];
int m_numClientCommands;
int m_numProcessedClientCommands;
int m_numServerCommands;
int m_numProcessedServerCommands;
//TODO: it is better to move this single desired/actual state (m_desiredStateQ, m_actualStateQ etc) into the command,
//so we can deal with multiple bodies/robots
//desired state is only written by the client, read-only access by server is expected
double m_desiredStateQ[MAX_DEGREE_OF_FREEDOM];
double m_desiredStateQdot[MAX_DEGREE_OF_FREEDOM];
//actual state is only written by the server, read-only access by client is expected
double m_actualStateQ[MAX_DEGREE_OF_FREEDOM];
double m_actualStateQdot[MAX_DEGREE_OF_FREEDOM];
double m_actualStateSensors[MAX_NUM_SENSORS];//these are force sensors and IMU information
};
#define SHARED_MEMORY_SIZE sizeof(SharedMemoryExampleData)
class SharedMemoryInterface
{
public:
virtual ~SharedMemoryInterface()
{
}
virtual void* allocateSharedMemory(int key, int size) =0;
virtual void releaseSharedMemory(int key, int size) =0;
};
#endif