Files
bullet3/Extras/BulletMultiThreaded/SpuSampleTaskProcess.h
2007-06-16 02:46:49 +00:00

83 lines
2.4 KiB
C++

/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2007 Erwin Coumans http://bulletphysics.com
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SPU_SAMPLE_TASK_PROCESS_H
#define SPU_SAMPLE_TASK_PROCESS_H
#include <assert.h>
#include "PlatformDefinitions.h"
#include <stdlib.h>
///maximum outstanding tasks
#define SAMPLE_NUM_WORKUNIT_TASKS 4
///SpuSampleTaskDesc
struct SpuSampleTaskDesc
{
uint64_t m_mainMemoryPtr;
int m_sampleValue;
uint16_t m_taskId;
}
#ifdef __CELLOS_LV2__
__attribute__ ((aligned (16)))
#endif
;
//just add your commands here, try to keep them globally unique for debugging purposes
#define CMD_SAMPLE_TASK_COMMAND 10
/// SpuSampleTaskProcess handles SPU processing of collision pairs.
/// When PPU issues a task, it will look for completed task buffers
/// PPU will do postprocessing, dependent on workunit output (not likely)
class SpuSampleTaskProcess
{
// track task buffers that are being used, and total busy tasks
bool m_taskBusy[SAMPLE_NUM_WORKUNIT_TASKS];
unsigned int m_numBusyTasks;
// the current task and the current entry to insert a new work unit
unsigned int m_currentTask;
bool m_initialized;
void postProcess(int taskId, int outputSize);
public:
SpuSampleTaskProcess();
~SpuSampleTaskProcess();
///call initialize in the beginning of the frame, before addCollisionPairToTask
void initialize();
void issueTask(void* sampleMainMemPtr,int sampleValue);
///call flush to submit potential outstanding work to SPUs and wait for all involved SPUs to be finished
void flush();
};
#endif // SPU_SAMPLE_TASK_PROCESS_H