Files
bullet3/Demos3/bullet2/BasicDemo/BasicDemo.h
erwin coumans eb74688c18 Add setUserIndex/getUserIndex (int index) to btCollisionShape
Share physics setup of BasicDemo between different graphics frameworks, see Demos\BasicDemo\BasicDemoPhysicsSetup.*
Plan is to do this for all Bullet demos.
Improve gwen performance and cursor navigation for tree control.
tweak shadowmap size
SimpleOpenGL3App::registerCubeShape accepts half extents
2014-05-20 12:02:01 -07:00

44 lines
905 B
C++

#ifndef BASIC_DEMO_H
#define BASIC_DEMO_H
#include "LinearMath/btVector3.h"
#include "Bullet2RigidBodyDemo.h"
#include "../../../Demos/BasicDemo/BasicDemoPhysicsSetup.h"
struct MyBasicDemoPhysicsSetup : public BasicDemoPhysicsSetup
{
SimpleOpenGL3App* m_glApp;
virtual btRigidBody* createRigidBody(float mass, const btTransform& startTransform,btCollisionShape* shape);
virtual btBoxShape* createBoxShape(const btVector3& halfExtents);
};
class BasicDemo : public Bullet2RigidBodyDemo
{
MyBasicDemoPhysicsSetup m_physicsSetup;
public:
static BulletDemoInterface* MyCreateFunc(SimpleOpenGL3App* app)
{
return new BasicDemo(app);
}
BasicDemo(SimpleOpenGL3App* app);
virtual ~BasicDemo();
void createGround(int cubeShapeId);
virtual void initPhysics();
virtual void exitPhysics();
virtual void renderScene();
virtual void stepSimulation(float dt);
};
#endif //BASIC_DEMO_H