88 lines
1.8 KiB
C++
88 lines
1.8 KiB
C++
/*
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GWEN
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Copyright (c) 2010 Facepunch Studios
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See license in Gwen.h
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*/
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#pragma once
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#ifndef GWEN_CONTROLS_COMBOBOX_H
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#define GWEN_CONTROLS_COMBOBOX_H
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#include "Gwen/Controls/Base.h"
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#include "Gwen/Controls/Button.h"
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#include "Gwen/Gwen.h"
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#include "Gwen/Skin.h"
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#include "Gwen/Controls/TextBox.h"
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#include "Gwen/Controls/Menu.h"
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namespace Gwen
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{
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namespace Controls
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{
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class GWEN_EXPORT ComboBoxButton : public Button
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{
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GWEN_CONTROL_INLINE( ComboBoxButton, Button ){}
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virtual void Render( Skin::Base* skin )
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{
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skin->DrawComboBoxButton( this, m_bDepressed );
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}
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};
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class GWEN_EXPORT ComboBox : public Button
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{
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public:
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GWEN_CONTROL( ComboBox, Button );
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virtual void Render( Skin::Base* skin );
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virtual Gwen::Controls::Label* GetSelectedItem();
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virtual void OnPress();
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void OpenButtonPressed( Controls::Base* /*pControl*/ );
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virtual void OnItemSelected( Controls::Base* pControl );
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virtual void OpenList();
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virtual void CloseList();
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virtual Controls::Base* GetControlAt( int x, int y )
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{
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if ( x < 0 || y < 0 || x >= Width() || y >= Height() )
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return NULL;
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return this;
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}
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virtual bool IsMenuComponent()
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{
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return true;
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}
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virtual void ClearItems();
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virtual MenuItem* AddItem( const UnicodeString& strLabel, const String& strName = "", Gwen::Event::Handler* pHandler = NULL, Gwen::Event::Handler::Function fn = NULL );
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virtual bool OnKeyUp( bool bDown );
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virtual bool OnKeyDown( bool bDown );
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virtual void RenderFocus( Gwen::Skin::Base* skin );
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virtual void OnLostKeyboardFocus();
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virtual void OnKeyboardFocus();
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virtual bool IsMenuOpen();
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Gwen::Event::Caller onSelection;
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protected:
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Menu* m_Menu;
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MenuItem* m_SelectedItem;
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Controls::Base* m_Button;
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};
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}
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}
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#endif
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