Files
bullet3/Demos/MiniCL_VectorAdd/VectorAddKernels.cl
2010-02-08 22:42:58 +00:00

48 lines
1.9 KiB
Common Lisp

/*
Bullet Continuous Collision Detection and Physics Library, http://bulletphysics.org
Copyright (C) 2006 - 2009 Sony Computer Entertainment Inc.
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
///GUID_ARG is only used by MiniCL to pass in the guid used by its get_global_id implementation
#ifndef GUID_ARG
#define GUID_ARG
#endif
///////////////////////////////////////////////////
// OpenCL Kernel Function for element by element vector addition
__kernel void VectorAdd(__global const float8* a, __global const float8* b, __global float8* c GUID_ARG)
{
// get oct-float index into global data array
int iGID = get_global_id(0);
// read inputs into registers
float8 f8InA = a[iGID];
float8 f8InB = b[iGID];
float8 f8Out = (float8)0.0f;
// add the vector elements
f8Out.s0 = f8InA.s0 + f8InB.s0;
f8Out.s1 = f8InA.s1 + f8InB.s1;
f8Out.s2 = f8InA.s2 + f8InB.s2;
f8Out.s3 = f8InA.s3 + f8InB.s3;
f8Out.s4 = f8InA.s4 + f8InB.s4;
f8Out.s5 = f8InA.s5 + f8InB.s5;
f8Out.s6 = f8InA.s6 + f8InB.s6;
f8Out.s7 = f8InA.s7 + f8InB.s7;
// write back out to GMEM
c[get_global_id(0)] = f8Out;
}