Files
bullet3/Demos3/AllBullet2Demos/CMakeLists.txt
Erwin Coumans 68f798a2da Start re-organizing demos so the physics setup can be shared easier (explicit create graphics objects, init/exit physics etc)
Add B3G_RETURN key code, only implemented in Windows so far (todo: Mac, Linux)
Fix Windows key management (use WM_CHAR event instead of WM_KEYUP
Add Return (OnKeyReturn) key support TreeNode, so we can select an item using the return key.
2014-06-24 10:14:06 -07:00

76 lines
2.4 KiB
CMake

INCLUDE_DIRECTORIES(
${BULLET_PHYSICS_SOURCE_DIR}/src
${BULLET_PHYSICS_SOURCE_DIR}/btgui
)
SET(App_AllBullet2Demos_SRCS
main.cpp
BulletDemoInterface.h
BulletDemoEntries.h
../bullet2/BasicDemo/Bullet2RigidBodyDemo.cpp
../bullet2/BasicDemo/Bullet2RigidBodyDemo.h
../../Demos/BasicDemo/BasicDemoPhysicsSetup.cpp
../../Demos/BasicDemo/BasicDemoPhysicsSetup.h
../../Demos/CcdPhysicsDemo/CcdPhysicsSetup.cpp
../../Demos/CcdPhysicsDemo/CcdPhysicsSetup.h
../bullet2/FeatherstoneMultiBodyDemo/BulletMultiBodyDemos.cpp
../bullet2/FeatherstoneMultiBodyDemo/BulletMultiBodyDemos.h
../bullet2/FeatherstoneMultiBodyDemo/MultiDofDemo.cpp
../bullet2/FeatherstoneMultiBodyDemo/MultiDofDemo.h
../bullet2/BasicDemo/BasicDemo.cpp
../bullet2/BasicDemo/BasicDemo.h
# the next few demos are not converted to 'newer' structure yet
# target is to convert all Bullet 2 demos in new structure, but need to settle down on features
# ../bullet2/BasicDemo/HingeDemo.cpp
# ../bullet2/BasicDemo/HingeDemo.h
# ../bullet2/ChainDemo/ChainDemo.cpp
# ../bullet2/ChainDemo/ChainDemo.h
# ../bullet2/RagdollDemo/RagdollDemo.cpp
# ../bullet2/RagdollDemo/RagdollDemo.h
# ../bullet2/LuaDemo/LuaDemo.cpp
# ../bullet2/LuaDemo/LuaDemo.h
../GpuDemos/gwenUserInterface.cpp
../GpuDemos/gwenUserInterface.h
../../btgui/Timing/b3Clock.cpp
../../btgui/Timing/b3Clock.h
${BULLET_PHYSICS_SOURCE_DIR}/build3/bullet.rc
)
LINK_LIBRARIES(
Bullet3Common BulletSoftBody BulletDynamics BulletCollision LinearMath OpenGLWindow gwen ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY}
)
IF (WIN32)
SET(App_AllBullet2Demos_SRCS ${App_AllBullet2Demos_SRCS} ${App_AllBullet2Demos_Common_SRCS})
INCLUDE_DIRECTORIES(
${BULLET_PHYSICS_SOURCE_DIR}/btgui/OpenGLWindow/GlewWindows
)
ADD_DEFINITIONS(-DGLEW_STATIC)
ELSE(WIN32)
IF(APPLE)
find_library(COCOA NAMES Cocoa)
MESSAGE(${COCOA})
link_libraries(${COCOA})
ELSE(APPLE)
LINK_LIBRARIES( pthread GLEW)
ENDIF(APPLE)
ENDIF(WIN32)
ADD_EXECUTABLE(App_AllBullet2Demos
${App_AllBullet2Demos_SRCS}
)
IF (INTERNAL_ADD_POSTFIX_EXECUTABLE_NAMES)
SET_TARGET_PROPERTIES(App_AllBullet2Demos PROPERTIES DEBUG_POSTFIX "_Debug")
SET_TARGET_PROPERTIES(App_AllBullet2Demos PROPERTIES MINSIZEREL_POSTFIX "_MinsizeRel")
SET_TARGET_PROPERTIES(App_AllBullet2Demos PROPERTIES RELWITHDEBINFO_POSTFIX "_RelWithDebugInfo")
ENDIF(INTERNAL_ADD_POSTFIX_EXECUTABLE_NAMES)