57 lines
1.2 KiB
C++
57 lines
1.2 KiB
C++
#ifndef BULLET2_RIGIDBODY_DEMO_H
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#define BULLET2_RIGIDBODY_DEMO_H
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#include "LinearMath/btVector3.h"
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#include "../../AllBullet2Demos/BulletDemoInterface.h"
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#include "OpenGLWindow/b3gWindowInterface.h"
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#include "../../../Demos/CommonPhysicsSetup.h"
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class Bullet2RigidBodyDemo : public BulletDemoInterface
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{
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CommonPhysicsSetup* m_physicsSetup;
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public:
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bool m_controlPressed;
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bool m_altPressed;
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public:
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struct SimpleOpenGL3App* m_glApp;
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Bullet2RigidBodyDemo(SimpleOpenGL3App* app, CommonPhysicsSetup* physicsSetup);
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virtual void initPhysics();
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virtual void exitPhysics();
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virtual void renderScene();
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virtual void physicsDebugDraw();
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virtual void stepSimulation(float dt);
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virtual CommonPhysicsSetup* getPhysicsSetup()
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{
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return m_physicsSetup;
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}
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virtual ~Bullet2RigidBodyDemo();
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btVector3 getRayTo(int x,int y);
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virtual bool mouseMoveCallback(float x,float y);
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virtual bool mouseButtonCallback(int button, int state, float x, float y);
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virtual bool keyboardCallback(int key, int state)
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{
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if (key==B3G_CONTROL)
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{
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m_controlPressed = (state==1);
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}
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if (key==B3G_ALT)
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{
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m_altPressed = (state==1);
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}
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return false;
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}
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};
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#endif //BULLET2_RIGIDBODY_DEMO_H
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