Files
bullet3/examples/pybullet/examples/vr_kitchen_setup_vrSyncPython.py
Erwin Coumans ef9570c315 add yapf style and apply yapf to format all Python files
This recreates pull request #2192
2019-04-27 07:31:15 -07:00

302 lines
11 KiB
Python

import pybullet as p
import time
#p.connect(p.UDP,"192.168.86.100")
cid = p.connect(p.SHARED_MEMORY)
if (cid < 0):
p.connect(p.GUI)
p.resetSimulation()
meshScale = [.1, .1, .01]
shift = [0, 0, 0]
visualShapeId = p.createVisualShape(shapeType=p.GEOM_MESH,
fileName="marble_cube.obj",
rgbaColor=[1, 1, 1, 1],
specularColor=[1, 1, 1],
visualFramePosition=shift,
meshScale=meshScale)
#collisionShapeId = p.createCollisionShape(shapeType=p.GEOM_MESH, fileName="textures/marble_cube.obj", collisionFramePosition=shift,meshScale=meshScale)
collisionShapeId = -1
uiCube = p.createMultiBody(baseMass=0,
baseInertialFramePosition=[0, 0, 0],
baseCollisionShapeIndex=collisionShapeId,
baseVisualShapeIndex=visualShapeId,
basePosition=[0, 1, 0],
useMaximalCoordinates=True)
textOrn = p.getQuaternionFromEuler([0, 0, -1.5707963])
numLines = 1
lines = [-1] * numLines
p.stepSimulation()
#disable rendering during loading makes it much faster
p.configureDebugVisualizer(p.COV_ENABLE_RENDERING, 0)
#objects = [p.loadURDF("plane.urdf", 0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,1.000000)]
kitchenObj = p.loadSDF("kitchens/1.sdf")
#objects = [p.loadURDF("samurai.urdf", 0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,1.000000)]
objects = [
p.loadURDF("pr2_gripper.urdf", 0.500000, 0.300006, 0.700000, -0.000000, -0.000000, -0.000031,
1.000000)
]
pr2_gripper = objects[0]
print("pr2_gripper=")
print(pr2_gripper)
jointPositions = [0.550569, 0.000000, 0.549657, 0.000000]
for jointIndex in range(p.getNumJoints(pr2_gripper)):
p.resetJointState(pr2_gripper, jointIndex, jointPositions[jointIndex])
p.setJointMotorControl2(pr2_gripper, jointIndex, p.POSITION_CONTROL, targetPosition=0, force=0)
pr2_cid = p.createConstraint(pr2_gripper, -1, -1, -1, p.JOINT_FIXED, [0, 0, 0], [0.2, 0, 0],
[0.500000, 0.300006, 0.700000])
print("pr2_cid")
print(pr2_cid)
pr2_cid2 = p.createConstraint(pr2_gripper,
0,
pr2_gripper,
2,
jointType=p.JOINT_GEAR,
jointAxis=[0, 1, 0],
parentFramePosition=[0, 0, 0],
childFramePosition=[0, 0, 0])
p.changeConstraint(pr2_cid2, gearRatio=1, erp=0.5, relativePositionTarget=0.5, maxForce=3)
objects = [
p.loadURDF("kuka_iiwa/model_vr_limits.urdf", 1.400000, -0.200000, 0.600000, 0.000000, 0.000000,
0.000000, 1.000000)
]
kuka = objects[0]
jointPositions = [-0.000000, -0.000000, 0.000000, 1.570793, 0.000000, -1.036725, 0.000001]
for jointIndex in range(p.getNumJoints(kuka)):
p.resetJointState(kuka, jointIndex, jointPositions[jointIndex])
p.setJointMotorControl2(kuka, jointIndex, p.POSITION_CONTROL, jointPositions[jointIndex], 0)
objects = [
p.loadURDF("lego/lego.urdf", 1.000000, -0.200000, 0.700000, 0.000000, 0.000000, 0.000000,
1.000000)
]
objects = [
p.loadURDF("lego/lego.urdf", 1.000000, -0.200000, 0.800000, 0.000000, 0.000000, 0.000000,
1.000000)
]
objects = [
p.loadURDF("lego/lego.urdf", 1.000000, -0.200000, 0.900000, 0.000000, 0.000000, 0.000000,
1.000000)
]
objects = p.loadSDF("gripper/wsg50_one_motor_gripper_new_free_base.sdf")
kuka_gripper = objects[0]
print("kuka gripper=")
print(kuka_gripper)
p.resetBasePositionAndOrientation(kuka_gripper, [0.923103, -0.200000, 1.250036],
[-0.000000, 0.964531, -0.000002, -0.263970])
jointPositions = [
0.000000, -0.011130, -0.206421, 0.205143, -0.009999, 0.000000, -0.010055, 0.000000
]
for jointIndex in range(p.getNumJoints(kuka_gripper)):
p.resetJointState(kuka_gripper, jointIndex, jointPositions[jointIndex])
p.setJointMotorControl2(kuka_gripper, jointIndex, p.POSITION_CONTROL, jointPositions[jointIndex],
0)
kuka_cid = p.createConstraint(kuka, 6, kuka_gripper, 0, p.JOINT_FIXED, [0, 0, 0], [0, 0, 0.05],
[0, 0, 0])
objects = [
p.loadURDF("table/table.urdf", 1.000000, -0.200000, 0.000000, 0.000000, 0.000000, 0.707107,
0.707107)
]
#objects = [p.loadURDF("textures/table2.urdf", 1.000000,-0.200000,0.000000,0.000000,0.000000,0.707107,0.707107)]
objects = [
p.loadURDF("jenga/jenga.urdf", 1.300000, -0.700000, 0.750000, 0.000000, 0.707107, 0.000000,
0.707107)
]
objects = [
p.loadURDF("jenga/jenga.urdf", 1.200000, -0.700000, 0.750000, 0.000000, 0.707107, 0.000000,
0.707107)
]
objects = [
p.loadURDF("jenga/jenga.urdf", 1.100000, -0.700000, 0.750000, 0.000000, 0.707107, 0.000000,
0.707107)
]
objects = [
p.loadURDF("jenga/jenga.urdf", 1.000000, -0.700000, 0.750000, 0.000000, 0.707107, 0.000000,
0.707107)
]
objects = [
p.loadURDF("jenga/jenga.urdf", 0.900000, -0.700000, 0.750000, 0.000000, 0.707107, 0.000000,
0.707107)
]
objects = [
p.loadURDF("jenga/jenga.urdf", 0.800000, -0.700000, 0.750000, 0.000000, 0.707107, 0.000000,
0.707107)
]
#objects = [p.loadURDF("teddy_vhacd.urdf", 1.050000,-0.500000,0.700000,0.000000,0.000000,0.707107,0.707107)]
objects = [
p.loadURDF("cube_small.urdf", 0.950000, -0.100000, 0.700000, 0.000000, 0.000000, 0.707107,
0.707107)
]
objects = [
p.loadURDF("sphere_small.urdf", 0.850000, -0.400000, 0.700000, 0.000000, 0.000000, 0.707107,
0.707107)
]
objects = [
p.loadURDF("duck_vhacd.urdf", 0.850000, -0.400000, 0.900000, 0.000000, 0.000000, 0.707107,
0.707107)
]
#bjects = p.loadSDF("kiva_shelf/model.sdf")
#ob = objects[0]
#p.resetBasePositionAndOrientation(ob,[0.000000,1.000000,1.204500],[0.000000,0.000000,0.000000,1.000000])
#objects = [p.loadURDF("teddy_vhacd.urdf", -0.100000,0.600000,0.850000,0.000000,0.000000,0.000000,1.000000)]
#objects = [p.loadURDF("sphere_small.urdf", -0.100000,0.955006,1.169706,0.633232,-0.000000,-0.000000,0.773962)]
#objects = [p.loadURDF("cube_small.urdf", 0.300000,0.600000,0.850000,0.000000,0.000000,0.000000,1.000000)]
#objects = [p.loadURDF("table_square/table_square.urdf", -1.000000,0.000000,0.000000,0.000000,0.000000,0.000000,1.000000)]
#ob = objects[0]
#jointPositions=[ 0.000000 ]
#for jointIndex in range (p.getNumJoints(ob)):
# p.resetJointState(ob,jointIndex,jointPositions[jointIndex])
#objects = [p.loadURDF("husky/husky.urdf", 2.000000,-5.000000,1.000000,0.000000,0.000000,0.000000,1.000000)]
#ob = objects[0]
#jointPositions=[ 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000 ]
#for jointIndex in range (p.getNumJoints(ob)):
# p.resetJointState(ob,jointIndex,jointPositions[jointIndex])
p.configureDebugVisualizer(p.COV_ENABLE_RENDERING, 1)
p.setGravity(0, 0, -10)
##show this for 10 seconds
#now = time.time()
#while (time.time() < now+10):
# p.stepSimulation()
p.setRealTimeSimulation(1)
CONTROLLER_ID = 0
POSITION = 1
ORIENTATION = 2
ANALOG = 3
BUTTONS = 6
uiControllerId = -1
print("waiting for VR UI controller trigger")
while (uiControllerId < 0):
events = p.getVREvents()
for e in (events):
if (e[BUTTONS][33] == p.VR_BUTTON_IS_DOWN):
uiControllerId = e[CONTROLLER_ID]
if (e[BUTTONS][32] == p.VR_BUTTON_IS_DOWN):
uiControllerId = e[CONTROLLER_ID]
print("Using uiControllerId=" + str(uiControllerId))
controllerId = -1
print("waiting for VR picking controller trigger")
while (controllerId < 0):
events = p.getVREvents()
for e in (events):
if (e[BUTTONS][33] == p.VR_BUTTON_IS_DOWN):
controllerId = e[CONTROLLER_ID]
if (e[BUTTONS][32] == p.VR_BUTTON_IS_DOWN):
controllerId = e[CONTROLLER_ID]
if (controllerId == uiControllerId):
controllerId = -1
print("Using controllerId=" + str(controllerId))
once = 1
if (once):
logId = -1 #p.startStateLogging(p.STATE_LOGGING_PROFILE_TIMINGS, "userDebugItems1.json")
print("logId userdebug")
print(logId)
for i in range(numLines):
spacing = 0.01
textPos = [.1 - (i + 1) * spacing, .1, 0.011]
text = "ABCDEFGH\nIJKLMNOPQRSTUVWXYZ\n01234567890abcdefg\n" * 10
lines[i] = p.addUserDebugText(text,
textColorRGB=[0, 0, 0],
textSize=0.01,
textPosition=textPos,
textOrientation=textOrn,
parentObjectUniqueId=uiCube,
parentLinkIndex=-1)
if (once):
once = 0
if (logId and logId > 0):
p.stopStateLogging(logId)
frameNr = 0
objectInfo = ""
pointRay = -1
rayLen = 100
while (1):
frameNr = frameNr + 1
for i in range(numLines):
spacing = 0.01
textPos = [.1 - (i + 1) * spacing, .1, 0.011]
text = "Frame:" + str(frameNr) + "\nObject UID:" + objectInfo
textUid = p.addUserDebugText(text,
textColorRGB=[0, 0, 0],
textSize=0.02,
textPosition=textPos,
textOrientation=textOrn,
parentObjectUniqueId=uiCube,
parentLinkIndex=-1,
replaceItemUniqueId=lines[i])
lines[i] = textUid
#keep the gripper centered/symmetric
b = p.getJointState(pr2_gripper, 2)[0]
p.setJointMotorControl2(pr2_gripper, 0, p.POSITION_CONTROL, targetPosition=b, force=3)
events = p.getVREvents()
for e in (events):
if e[CONTROLLER_ID] == uiControllerId:
p.resetBasePositionAndOrientation(uiCube, e[POSITION], e[ORIENTATION])
pos = e[POSITION]
orn = e[ORIENTATION]
lineFrom = pos
mat = p.getMatrixFromQuaternion(orn)
dir = [mat[0], mat[3], mat[6]]
to = [pos[0] + dir[0] * rayLen, pos[1] + dir[1] * rayLen, pos[2] + dir[2] * rayLen]
hit = p.rayTest(lineFrom, to)
oldRay = pointRay
color = [1, 1, 0]
width = 3
#pointRay = p.addUserDebugLine(lineFrom,to,color,width,lifeTime=1)
#if (oldRay>=0):
# p.removeUserDebugItem(oldRay)
if (hit):
#if (hit[0][0]>=0):
hitObjectUid = hit[0][0]
linkIndex = hit[0][1]
if (hitObjectUid >= 0):
objectInfo = str(hitObjectUid) + " Link Index=" + str(
linkIndex) + "\nBase Name:" + p.getBodyInfo(hitObjectUid)[0].decode(
) + "\nBody Info:" + p.getBodyInfo(hitObjectUid)[1].decode()
else:
objectInfo = "None"
if e[
CONTROLLER_ID] == controllerId: # To make sure we only get the value for one of the remotes
#sync the vr pr2 gripper with the vr controller position
p.changeConstraint(pr2_cid, e[POSITION], e[ORIENTATION], maxForce=500)
relPosTarget = 1 - e[ANALOG]
#open/close the gripper, based on analogue
p.changeConstraint(pr2_cid2,
gearRatio=1,
erp=1,
relativePositionTarget=relPosTarget,
maxForce=3)