Files
bullet3/Demos/CharacterDemo/CharacterControllerInterface.h
erwin.coumans 4cbb3f2e7b Added btGhostObject and btPairCachingGhostObject functionality.
It is a fast way to keep track of overlapping objects in an area, and doing rayTest and convexSweepTest for overlapping objects, instead of btCollisionWorld::rayTest/convexSweepTest.

Updated KinematicCharacterController to use btPairCachingGhostObject.
2008-10-18 01:33:23 +00:00

33 lines
784 B
C++

#ifndef CHARACTER_CONTROLLER_INTERFACE_H
#define CHARACTER_CONTROLLER_INTERFACE_H
#include "LinearMath/btVector3.h"
class btCollisionShape;
class btRigidBody;
class btCollisionWorld;
class CharacterControllerInterface
{
public:
CharacterControllerInterface () {};
virtual ~CharacterControllerInterface () {};
virtual void reset () = 0;
virtual void warp (const btVector3& origin) = 0;
virtual void preStep ( btCollisionWorld* collisionWorld) = 0;
virtual void playerStep (btCollisionWorld* collisionWorld, btScalar dt,
int forward,
int backward,
int left,
int right,
int jump) = 0;
virtual bool canJump () const = 0;
virtual void jump () = 0;
virtual bool onGround () const = 0;
};
#endif