Files
bullet3/examples/pybullet/examples/restitution.py
erwincoumans 4e03c36fa6 add pybullet.multiplyTransforms and pybullet.invertTransform
use btAssert instead of assert (glGetError is really slow)
shift default light-position a little bit, to make faces different color
2017-05-29 21:55:58 -07:00

40 lines
1.6 KiB
Python

#you can set the restitution (bouncyness) of an object in the URDF file
#or using changeDynamics
import pybullet as p
import time
cid = p.connect(p.SHARED_MEMORY)
if (cid<0):
cid = p.connect(p.GUI)
restitutionId = p.addUserDebugParameter("restitution",0,1,1)
restitutionVelocityThresholdId = p.addUserDebugParameter("res. vel. threshold",0,3,0.2)
lateralFrictionId = p.addUserDebugParameter("lateral friction",0,1,0.5)
spinningFrictionId = p.addUserDebugParameter("spinning friction",0,1,0.03)
rollingFrictionId = p.addUserDebugParameter("rolling friction",0,1,0.03)
plane = p.loadURDF("plane_with_restitution.urdf")
sphere = p.loadURDF("sphere_with_restitution.urdf",[0,0,2])
p.setRealTimeSimulation(1)
p.setGravity(0,0,-10)
while (1):
restitution = p.readUserDebugParameter(restitutionId)
restitutionVelocityThreshold = p.readUserDebugParameter(restitutionVelocityThresholdId)
p.setPhysicsEngineParameter(restitutionVelocityThreshold=restitutionVelocityThreshold)
lateralFriction = p.readUserDebugParameter(lateralFrictionId)
spinningFriction = p.readUserDebugParameter(spinningFrictionId)
rollingFriction = p.readUserDebugParameter(rollingFrictionId)
p.changeDynamics(plane,-1,lateralFriction=1)
p.changeDynamics(sphere,-1,lateralFriction=lateralFriction)
p.changeDynamics(sphere,-1,spinningFriction=spinningFriction)
p.changeDynamics(sphere,-1,rollingFriction=rollingFriction)
p.changeDynamics(plane,-1,restitution=restitution)
p.changeDynamics(sphere,-1,restitution=restitution)
pos,orn=p.getBasePositionAndOrientation(sphere)
#print("pos=")
#print(pos)
time.sleep(0.01)