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514afc6ca35d0f1387e09eccd54ce134ded0e906
bullet3/src/BulletDynamics/Character
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Erik Ogenvik 4ee09c264c Avoid using unitialized values.
m_gravity was used before it was initialized. Simplest way to avoid
it is to call any method first after all values are initialized.
2017-03-14 22:10:15 +01:00
..
btCharacterControllerInterface.h
The kinematic character controller with various fixes and a few new features like, being able to set any vector for gravity/up, jumping in a certain direction, possibility to use collision masks, angular & linear velocity, angular & linear damping.
2016-07-28 20:15:38 +02:00
btKinematicCharacterController.cpp
Avoid using unitialized values.
2017-03-14 22:10:15 +01:00
btKinematicCharacterController.h
The kinematic character controller with various fixes and a few new features like, being able to set any vector for gravity/up, jumping in a certain direction, possibility to use collision masks, angular & linear velocity, angular & linear damping.
2016-07-28 20:15:38 +02:00
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