See USE_SOFTWARE_CACHE in Bullet\src\BulletMultiThreaded\SpuNarrowPhaseCollisionTask\SpuGatheringCollisionTask.cpp It improves the Bullet midphase collision detection (triangle/vertex fetch) The license is CommonPublicLicense-1.0, see included license docs.
32 lines
1.2 KiB
C
32 lines
1.2 KiB
C
/* --------------------------------------------------------------- */
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/* PLEASE DO NOT MODIFY THIS SECTION */
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/* This prolog section is automatically generated. */
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/* */
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/* (C) Copyright 2001,2006, */
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/* International Business Machines Corporation, */
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/* */
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/* All Rights Reserved. */
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/* --------------------------------------------------------------- */
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/* PROLOG END TAG zYx */
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/* api.h
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*
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* Copyright (C) 2005 IBM Corp.
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*
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* Simple API for software managed cache on SPEs.
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* A sophisticated application would not use these,
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* but rather use the low-level lookup functions.
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*/
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#ifndef __SPE_CACHE_API_H__
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#define __SPE_CACHE_API_H__
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typedef void *spe_cache_entry_t;
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#define spe_cache_rd(ea) _spe_cache_lookup_xfer_wait_(ea, 0, 1)
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#define spe_cache_tr(ea) _spe_cache_lookup_xfer_(ea, 0, 1)
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#define spe_cache_lr(ea) _spe_cache_lookup_(ea, 0)
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#define spe_cache_wait(entry) _spe_cache_wait_(entry)
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#endif
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