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57f50f177844e6471837b4afe64710c7ce02b446
bullet3
/
src
/
BulletCollision
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=
4df58c35c7
use const in PhysicsClientC_Api, thanks to Roland
...
fix some warnings for Clang, thanks to Aaron
2015-10-15 08:15:22 -07:00
..
BroadphaseCollision
fix warnings (thanks to Aaron!)
2015-09-10 17:52:41 -07:00
CollisionDispatch
use const in PhysicsClientC_Api, thanks to Roland
2015-10-15 08:15:22 -07:00
CollisionShapes
fix warnings (thanks to Aaron!)
2015-09-10 17:52:41 -07:00
Gimpact
_N -> n, _C -> c, _L ->l, some collision with a standard C++ header?
2015-02-20 13:51:24 -08:00
NarrowPhaseCollision
run the PhysicsServerExample 'stepSimulation' smoother
2015-09-08 13:39:09 -07:00
CMakeLists.txt
add btInMemorySerializer (experiments, allows for in-memory deep copy of worlds, bypassing the BulletFileLoader mechanism)
2014-09-16 19:18:10 -07:00
premake4.lua
premake: use *.cpp insteadl of **.cpp
2014-09-05 11:22:25 -07:00