Files
bullet3/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/OpenCLC/Integrate.cl
2010-07-20 16:09:53 +00:00

35 lines
1018 B
Common Lisp

MSTRINGIFY(
// Node indices for each link
//#define float3 float4
__kernel void
IntegrateKernel(
const int numNodes,
const float solverdt,
__global float * g_vertexInverseMasses,
__global float4 * g_vertexPositions,
__global float4 * g_vertexVelocity,
__global float4 * g_vertexPreviousPositions,
__global float4 * g_vertexForceAccumulator)
{
int nodeID = get_global_id(0);
if( nodeID < numNodes )
{
float3 position = g_vertexPositions[nodeID].xyz;
float3 velocity = g_vertexVelocity[nodeID].xyz;
float3 force = g_vertexForceAccumulator[nodeID].xyz;
float inverseMass = g_vertexInverseMasses[nodeID];
g_vertexPreviousPositions[nodeID] = (float4)(position, 0.f);
velocity += force * inverseMass * solverdt;
position += velocity * solverdt;
g_vertexForceAccumulator[nodeID] = (float4)(0.f, 0.f, 0.f, 0.0f);
g_vertexPositions[nodeID] = (float4)(position, 0.f);
g_vertexVelocity[nodeID] = (float4)(velocity, 0.f);
}
}
);