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5d40d90bd039150084862fe4bf1094fdca7efb92
bullet3/Demos3/ImportColladaDemo
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Erwin Coumans d8b08eaf2a fix in URDF loading: apply visual transform locally, not after compensating for inertia transform.
add option in COLLADA loading to specify client up axis (so that if client=Z and COLLADA =Z, upAxisTransform is identity,
while if client=Y and COLLADA=Y, upAxisTransform is identity etc)
2015-02-13 16:18:16 -08:00
..
btMatrix4x4.h
fix mac build
2014-10-21 17:49:57 -07:00
ColladaGraphicsInstance.h
Added a basic COLLADA .dae importer mainly to support URDF loading (URDF can refer to COLLADA .dae or STL .stl for mesh support)
2014-10-21 17:44:54 -07:00
ImportColladaSetup.cpp
fix in URDF loading: apply visual transform locally, not after compensating for inertia transform.
2015-02-13 16:18:16 -08:00
ImportColladaSetup.h
Added a basic COLLADA .dae importer mainly to support URDF loading (URDF can refer to COLLADA .dae or STL .stl for mesh support)
2014-10-21 17:44:54 -07:00
LoadMeshFromCollada.cpp
fix in URDF loading: apply visual transform locally, not after compensating for inertia transform.
2015-02-13 16:18:16 -08:00
LoadMeshFromCollada.h
fix in URDF loading: apply visual transform locally, not after compensating for inertia transform.
2015-02-13 16:18:16 -08:00
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