162 lines
6.2 KiB
C++
162 lines
6.2 KiB
C++
/*
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Bullet Continuous Collision Detection and Physics Library Maya Plugin
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Copyright (c) 2008 Walt Disney Studios
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising
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from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must
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not claim that you wrote the original software. If you use this
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software in a product, an acknowledgment in the product documentation
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would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must
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not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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Written by: Nicola Candussi <nicola@fluidinteractive.com>
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Modified by Roman Ponomarev <rponom@gmail.com>
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12/24/2009 : Nail constraint improvements
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*/
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//bt_nail_constraint.h
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#ifndef DYN_BT_NAIL_CONSTRAINT_H
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#define DYN_BT_NAIL_CONSTRAINT_H
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#include "bt_constraint.h"
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#include "nail_constraint_impl.h"
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class bt_nail_constraint_t: public bt_constraint_t, public nail_constraint_impl_t {
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public:
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virtual void set_damping(float d) {
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btPoint2PointConstraint* p2pc = static_cast<btPoint2PointConstraint*>(m_constraint.get());
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p2pc->m_setting.m_damping = d;
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}
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virtual float damping() const {
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btPoint2PointConstraint const* p2pc = static_cast<btPoint2PointConstraint const*>(m_constraint.get());
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return p2pc->m_setting.m_damping;
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}
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//
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virtual void set_pivotA(vec3f const &p) {
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btPoint2PointConstraint* p2pc = static_cast<btPoint2PointConstraint*>(m_constraint.get());
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btVector3 bt_pivot(p[0], p[1], p[2]);
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p2pc->setPivotA(bt_pivot);
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p2pc->setPivotB(m_constraint->getRigidBodyA().getCenterOfMassTransform()(bt_pivot));
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// p2pc->buildJacobian();
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}
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virtual void get_pivotA(vec3f &p) const {
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btPoint2PointConstraint const* p2pc = static_cast<btPoint2PointConstraint const*>(m_constraint.get());
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p[0] = p2pc->getPivotInA().x();
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p[1] = p2pc->getPivotInA().y();
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p[2] = p2pc->getPivotInA().z();
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}
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virtual void get_world_pivot(vec3f &p) const {
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// btPoint2PointConstraint const* p2pc = static_cast<btPoint2PointConstraint const*>(m_constraint.get());
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// p[0] = p2pc->getPivotInB().x();
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// p[1] = p2pc->getPivotInB().y();
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// p[2] = p2pc->getPivotInB().z();
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btPoint2PointConstraint const* p2pc = static_cast<btPoint2PointConstraint const*>(m_constraint.get());
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btVector3 pivotAinW = p2pc->getRigidBodyA().getCenterOfMassTransform()* p2pc->getPivotInA();
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p[0] = pivotAinW.x();
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p[1] = pivotAinW.y();
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p[2] = pivotAinW.z();
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}
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virtual void set_world(vec3f const &p) {
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btPoint2PointConstraint* p2pc = static_cast<btPoint2PointConstraint*>(m_constraint.get());
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btVector3 world(p[0], p[1], p[2]);
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btVector3 pivotA = p2pc->getRigidBodyA().getWorldTransform().inverse() (world);
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p2pc->setPivotA(pivotA);
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btVector3 pivotB = p2pc->getRigidBodyB().getWorldTransform().inverse() (world);
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p2pc->setPivotB(pivotB);
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// p2pc->buildJacobian();
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}
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virtual void get_world(vec3f &p) const {
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btPoint2PointConstraint const* p2pc = static_cast<btPoint2PointConstraint const*>(m_constraint.get());
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btVector3 pivotAinW = p2pc->getRigidBodyA().getCenterOfMassTransform()* p2pc->getPivotInA();
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// p[0] = p2pc->getPivotInB().x();
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// p[1] = p2pc->getPivotInB().y();
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// p[2] = p2pc->getPivotInB().z();
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p[0] = pivotAinW.x();
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p[1] = pivotAinW.y();
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p[2] = pivotAinW.z();
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}
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virtual void update_constraint(rigid_body_impl_t* rb)
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{
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btRigidBody* bt_body = static_cast<bt_rigid_body_t*>(rb)->body();
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btPoint2PointConstraint* p2pc = static_cast<btPoint2PointConstraint*>(m_constraint.get());
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btVector3 world, pivot;
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if(bt_body == &p2pc->getRigidBodyA())
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{
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world = p2pc->getRigidBodyB().getWorldTransform() * p2pc->getPivotInB();
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pivot = p2pc->getRigidBodyA().getWorldTransform().inverse() * world;
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p2pc->setPivotA(pivot);
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}
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else if(bt_body == &p2pc->getRigidBodyB())
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{
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world = p2pc->getRigidBodyA().getWorldTransform() * p2pc->getPivotInA();
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pivot = p2pc->getRigidBodyB().getWorldTransform().inverse() * world;
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p2pc->setPivotB(pivot);
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}
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else
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{
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world.setValue(0.f, 0.f, 0.f);
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}
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// btVector3 world = p2pc->getPivotInB();
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// btVector3 pivotA = p2pc->getRigidBodyA().getWorldTransform().inverse() (world);
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// p2pc->setPivotA(pivotA);
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}
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protected:
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friend class bt_solver_t;
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bt_nail_constraint_t(rigid_body_impl_t* rb, vec3f const& pivot):
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nail_constraint_impl_t()
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{
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btVector3 pivotW(pivot[0], pivot[1], pivot[2]);
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btRigidBody& bt_body = *static_cast<bt_rigid_body_t*>(rb)->body();
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const btTransform& tr = bt_body.getCenterOfMassTransform();
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btTransform iTr = tr.inverse();
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btVector3 nPivot = iTr * pivotW;
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m_constraint.reset(new btPoint2PointConstraint(bt_body, nPivot));
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// btVector3 pivotA = bt_body.getCenterOfMassPosition();
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// m_constraint.reset(new btPoint2PointConstraint(bt_body, -pivotA));
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rb->add_constraint(this);
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}
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bt_nail_constraint_t(rigid_body_impl_t* rbA, rigid_body_impl_t* rbB, vec3f const& pivot):
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nail_constraint_impl_t()
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{
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btVector3 pivotW(pivot[0], pivot[1], pivot[2]);
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btRigidBody& bt_bodyA = *static_cast<bt_rigid_body_t*>(rbA)->body();
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const btTransform& trA = bt_bodyA.getCenterOfMassTransform();
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btTransform iTrA = trA.inverse();
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btVector3 nPivotA = iTrA * pivotW;
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btRigidBody& bt_bodyB = *static_cast<bt_rigid_body_t*>(rbB)->body();
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const btTransform& trB = bt_bodyB.getCenterOfMassTransform();
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btTransform iTrB = trB.inverse();
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btVector3 nPivotB = iTrB * pivotW;
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m_constraint.reset(new btPoint2PointConstraint(bt_bodyA, bt_bodyB, nPivotA, nPivotB));
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rbA->add_constraint(this);
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rbB->add_constraint(this);
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}
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private:
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};
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#endif
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