Files
bullet3/Extras/MayaPlugin/constraint/bt_sixdof_constraint.h
rponom 5dd43ab3a2 Various nail constraint improvements
TODO: errors while scene loading / saving
2009-12-25 00:22:20 +00:00

128 lines
5.0 KiB
C++

/*
Bullet Continuous Collision Detection and Physics Library Maya Plugin
Copyright (c) 2008 Herbert Law
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising
from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must
not claim that you wrote the original software. If you use this
software in a product, an acknowledgment in the product documentation
would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must
not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
Written by: Herbert Law <Herbert.Law@gmail.com>
Modified by Roman Ponomarev <rponom@gmail.com>
12/24/2009 : Nail constraint improvements
*/
//bt_sixdof_constraint.h
#ifndef DYN_BT_SIXDOF_CONSTRAINT_H
#define DYN_BT_SIXDOF_CONSTRAINT_H
#include "bt_constraint.h"
#include "sixdof_constraint_impl.h"
class bt_sixdof_constraint_t: public bt_constraint_t, public sixdof_constraint_impl_t {
public:
virtual void set_damping(float d) {
// btGeneric6DofConstraint* p2pc = static_cast<btGeneric6DofConstraint*>(m_constraint.get());
// p2pc->m_setting.m_damping = d;
}
virtual void set_LinLimit(float lower, float upper) {
btGeneric6DofConstraint* sixdof = static_cast<btGeneric6DofConstraint*>(m_constraint.get());
// sixdof->setLowerLinLimit(lower);
// sixdof->setUpperLinLimit(upper);
}
virtual void set_AngLimit(float lower, float upper) {
btGeneric6DofConstraint* sixdof = static_cast<btGeneric6DofConstraint*>(m_constraint.get());
// sixdof->setLowerAngLimit(lower);
// sixdof->setUpperAngLimit(upper);
}
virtual float damping() const {
// btGeneric6DofConstraint const* hc = static_cast<btGeneric6DofConstraint const*>(m_constraint.get());
// return hc->m_setting.m_damping;
return 0;
}
//
virtual void set_pivot(vec3f const &p) {
/* btGeneric6DofConstraint* p2pc = static_cast<btGeneric6DofConstraint*>(m_constraint.get());
btVector3 bt_pivot(p[0], p[1], p[2]);
p2pc->setPivotA(bt_pivot);
p2pc->setPivotB(m_constraint->getRigidBodyA().getCenterOfMassTransform()(bt_pivot));
// p2pc->buildJacobian();
*/ }
virtual void get_pivot(vec3f &p) const {
/* btGeneric6DofConstraint const* hc = static_cast<btGeneric6DofConstraint const*>(m_constraint.get());
p[0] = hc->getPivotInA().x();
p[1] = hc->getPivotInA().y();
p[2] = hc->getPivotInA().z();
*/ }
virtual void get_world_pivot(vec3f &p) const {
/* btGeneric6DofConstraint const* hc = static_cast<btGeneric6DofConstraint const*>(m_constraint.get());
p[0] = hc->getPivotInB().x();
p[1] = hc->getPivotInB().y();
p[2] = hc->getPivotInB().z();
*/ }
virtual void set_world(vec3f const &p) {
btGeneric6DofConstraint* constraint = static_cast<btGeneric6DofConstraint*>(m_constraint.get());
btTransform framInA = constraint->getRigidBodyA().getCenterOfMassTransform().inverse();
btTransform framInB = constraint->getRigidBodyB().getCenterOfMassTransform().inverse();
constraint->getFrameOffsetA() = framInA;
constraint->getFrameOffsetB() = framInB;
world = p;
}
virtual void get_world(vec3f &p) const {
/* btGeneric6DofConstraint const* hc = static_cast<btGeneric6DofConstraint const*>(m_constraint.get());
p[0] = hc->getFrameOffsetB().getOrigin().x();
p[1] = hc->getFrameOffsetB().getOrigin().y();
p[2] = hc->getFrameOffsetB().getOrigin().z();
*/ p = world;
}
virtual void update_constraint(rigid_body_impl_t* rb)
{
btGeneric6DofConstraint* constraint = static_cast<btGeneric6DofConstraint*>(m_constraint.get());
constraint->getFrameOffsetA() = constraint->getRigidBodyA().getCenterOfMassTransform().inverse();
constraint->getFrameOffsetB() = constraint->getRigidBodyB().getCenterOfMassTransform().inverse();
}
protected:
friend class bt_solver_t;
vec3f world;
bt_sixdof_constraint_t(rigid_body_impl_t* rbA, vec3f const& pivotA, rigid_body_impl_t* rbB, vec3f const& pivotB):
sixdof_constraint_impl_t()
{
btRigidBody& bt_bodyA = *static_cast<bt_rigid_body_t*>(rbA)->body();
btRigidBody& bt_bodyB = *static_cast<bt_rigid_body_t*>(rbB)->body();
btTransform framInA = bt_bodyA.getCenterOfMassTransform().inverse();
btTransform framInB = bt_bodyB.getCenterOfMassTransform().inverse();
btGeneric6DofConstraint * sixdof = new btGeneric6DofConstraint(bt_bodyA, bt_bodyB, framInA, framInB, true);
m_constraint.reset(sixdof);
rbA->add_constraint(this);
}
private:
};
#endif //DYN_BT_SIXDOF_CONSTRAINT_H