Logo
Explore Help
Sign In
Bart/bullet3
1
0
Fork 0
You've already forked bullet3
Code Issues Pull Requests Releases Wiki Activity
Files
5fe36ca2001f0c04f9870285a0a25e2f6ace71d6
bullet3/examples/Importers/ImportObjDemo
History
erwin coumans d6f449762b avoid wavefront obj texture index out-of-bounds (most obj out-of-bounds are not checked)
use second controller button
2016-10-04 08:53:59 -07:00
..
ImportObjExample.cpp
add texture support in SDF, URDF for both OpenGL and software renderer (TinyRenderer)
2016-06-18 18:02:20 -07:00
ImportObjExample.h
enable URDF loading throught the 'File/Open' menu
2015-05-01 11:42:14 -07:00
LoadMeshFromObj.cpp
make standalone versions (console, tinyrender, opengl) of InverseDynamics/InverseDynamicsExample
2016-05-06 13:57:48 -07:00
LoadMeshFromObj.h
add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
2015-04-16 09:55:32 -07:00
Wavefront2GLInstanceGraphicsShape.cpp
avoid wavefront obj texture index out-of-bounds (most obj out-of-bounds are not checked)
2016-10-04 08:53:59 -07:00
Wavefront2GLInstanceGraphicsShape.h
fixes in rendering
2016-05-13 18:45:56 -07:00
Powered by Gitea Version: 1.24.3 Page: 60ms Template: 2ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API