Files
bullet3/examples/Importers/ImportMeshUtility/b3ImportMeshUtility.h

27 lines
559 B
C++

#ifndef B3_IMPORT_MESH_UTILITY_H
#define B3_IMPORT_MESH_UTILIY_H
#include <string>
struct b3ImportMeshData
{
struct GLInstanceGraphicsShape* m_gfxShape;
unsigned char* m_textureImage;//in 3 component 8-bit RGB data
int m_textureWidth;
int m_textureHeight;
};
class b3ImportMeshUtility
{
public:
static int loadAndRegisterMeshFromFile(const std::string& fileName, class CommonRenderInterface* renderer);
static bool loadAndRegisterMeshFromFileInternal(const std::string& fileName, b3ImportMeshData& meshData);
};
#endif //B3_IMPORT_MESH_UTILITY_H