43 lines
1.0 KiB
C++
43 lines
1.0 KiB
C++
#ifndef TINY_RENDERER_H
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#define TINY_RENDERER_H
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//#include "TinyRenderer/our_gl.h"
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#include "TinyRenderer/geometry.h"
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#include "Bullet3Common/b3AlignedObjectArray.h"
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#include "TinyRenderer/tgaimage.h"
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struct TinyRenderObjectData
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{
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//Camera
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Matrix m_viewMatrix;
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Matrix m_projectionMatrix;
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Matrix m_viewportMatrix;
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//Model (vertices, indices, textures, shader)
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Matrix m_modelMatrix;
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class Model* m_model;
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//class IShader* m_shader; todo(erwincoumans) expose the shader, for now we use a default shader
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//Output
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int m_width;
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int m_height;
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TGAImage m_rgbColorBuffer;
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b3AlignedObjectArray<float> m_depthBuffer;
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TinyRenderObjectData(int width, int height);
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virtual ~TinyRenderObjectData();
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void loadModel(const char* fileName);
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void createCube(float HalfExtentsX,float HalfExtentsY,float HalfExtentsZ);
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};
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class TinyRenderer
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{
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public:
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static void renderObject(TinyRenderObjectData& renderData);
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};
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#endif // TINY_RENDERER_Hbla
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