719 lines
30 KiB
C++
719 lines
30 KiB
C++
/*
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Copyright (C) 2006, 2007 Sony Computer Entertainment Inc.
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All rights reserved.
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Redistribution and use in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in the
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documentation and/or other materials provided with the distribution.
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* Neither the name of the Sony Computer Entertainment Inc nor the names
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of its contributors may be used to endorse or promote products derived
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from this software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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POSSIBILITY OF SUCH DAMAGE.
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*/
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#define _VECTORMATH_SOA_TEST
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#include "vectormath_soa.h"
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#include "test.h"
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int iteration = 0;
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using namespace Vectormath;
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using namespace Vectormath::Soa;
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void
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Matrix3_methods_test()
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{
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Matrix3 a_Matrix3, b_Matrix3;
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Matrix4 a_Matrix4, b_Matrix4;
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Transform3 a_Transform3, b_Transform3;
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Vector3 a_Vector3, b_Vector3, c_Vector3, d_Vector3;
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Vector4 a_Vector4, b_Vector4, c_Vector4, d_Vector4;
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Point3 a_Point3, b_Point3, c_Point3, d_Point3;
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Quat a_Quat, b_Quat, c_Quat, d_Quat;
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vec_float4 rndflt1, rndflt2, rndflt3, rndflt4, rndflt5, rndflt6;
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rndflt1 = randfloat();
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rndflt2 = randfloat();
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rndflt3 = randfloat();
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a_Vector3 = Vector3( rndflt1, rndflt2, rndflt3 );
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rndflt4 = randfloat();
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rndflt5 = randfloat();
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rndflt6 = randfloat();
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b_Vector3 = Vector3( rndflt4, rndflt5, rndflt6 );
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rndflt1 = randfloat();
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rndflt2 = randfloat();
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rndflt3 = randfloat();
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c_Vector3 = Vector3( rndflt1, rndflt2, rndflt3 );
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rndflt1 = randfloat();
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rndflt2 = randfloat();
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rndflt3 = randfloat();
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d_Vector3 = Vector3( rndflt1, rndflt2, rndflt3 );
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print( a_Vector3, "set Vector3 with floats" );
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print( b_Vector3, "set Vector3 with floats" );
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print( c_Vector3, "set Vector3 with floats" );
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print( d_Vector3, "set Vector3 with floats" );
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rndflt1 = randfloat();
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rndflt2 = randfloat();
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rndflt3 = randfloat();
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rndflt4 = randfloat();
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a_Vector4 = Vector4( rndflt1, rndflt2, rndflt3, rndflt4 );
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rndflt3 = randfloat();
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rndflt4 = randfloat();
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rndflt5 = randfloat();
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rndflt6 = randfloat();
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b_Vector4 = Vector4( rndflt3, rndflt4, rndflt5, rndflt6 );
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rndflt1 = randfloat();
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rndflt2 = randfloat();
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rndflt3 = randfloat();
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rndflt4 = randfloat();
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c_Vector4 = Vector4( rndflt1, rndflt2, rndflt3, rndflt4 );
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rndflt1 = randfloat();
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rndflt2 = randfloat();
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rndflt3 = randfloat();
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rndflt4 = randfloat();
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d_Vector4 = Vector4( rndflt1, rndflt2, rndflt3, rndflt4 );
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print( a_Vector4, "set Vector4 with floats" );
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print( b_Vector4, "set Vector4 with floats" );
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print( c_Vector4, "set Vector4 with floats" );
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print( d_Vector4, "set Vector4 with floats" );
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rndflt1 = randfloat();
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rndflt2 = randfloat();
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rndflt3 = randfloat();
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a_Point3 = Point3( rndflt1, rndflt2, rndflt3 );
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rndflt4 = randfloat();
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rndflt5 = randfloat();
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rndflt6 = randfloat();
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b_Point3 = Point3( rndflt4, rndflt5, rndflt6 );
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rndflt1 = randfloat();
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rndflt2 = randfloat();
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rndflt3 = randfloat();
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c_Point3 = Point3( rndflt1, rndflt2, rndflt3 );
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rndflt1 = randfloat();
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rndflt2 = randfloat();
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rndflt3 = randfloat();
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d_Point3 = Point3( rndflt1, rndflt2, rndflt3 );
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print( a_Point3, "set Point3 with floats" );
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print( b_Point3, "set Point3 with floats" );
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print( c_Point3, "set Point3 with floats" );
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print( d_Point3, "set Point3 with floats" );
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rndflt1 = randfloat();
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rndflt2 = randfloat();
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rndflt3 = randfloat();
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rndflt4 = randfloat();
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a_Quat = Quat( rndflt1, rndflt2, rndflt3, rndflt4 );
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rndflt3 = randfloat();
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rndflt4 = randfloat();
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rndflt5 = randfloat();
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rndflt6 = randfloat();
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b_Quat = Quat( rndflt3, rndflt4, rndflt5, rndflt6 );
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rndflt1 = randfloat();
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rndflt2 = randfloat();
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rndflt3 = randfloat();
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rndflt4 = randfloat();
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c_Quat = Quat( rndflt1, rndflt2, rndflt3, rndflt4 );
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rndflt1 = randfloat();
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rndflt2 = randfloat();
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rndflt3 = randfloat();
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rndflt4 = randfloat();
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d_Quat = Quat( rndflt1, rndflt2, rndflt3, rndflt4 );
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print( a_Quat, "set Quat with floats" );
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print( b_Quat, "set Quat with floats" );
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print( c_Quat, "set Quat with floats" );
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print( d_Quat, "set Quat with floats" );
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a_Matrix3 = Matrix3( a_Vector3, b_Vector3, c_Vector3 );
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b_Matrix3 = Matrix3( d_Vector3, a_Vector3, b_Vector3 );
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print( a_Matrix3, "set Matrix3 columns" );
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print( b_Matrix3, "set Matrix3 columns" );
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a_Matrix4 = Matrix4( a_Vector4, b_Vector4, c_Vector4, d_Vector4 );
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b_Matrix4 = Matrix4( d_Vector4, a_Vector4, b_Vector4, c_Vector4 );
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print( a_Matrix4, "set Matrix4 columns" );
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print( b_Matrix4, "set Matrix4 columns" );
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a_Transform3 = Transform3( a_Vector3, b_Vector3, c_Vector3, d_Vector3 );
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b_Transform3 = Transform3( d_Vector3, a_Vector3, b_Vector3, c_Vector3 );
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print( a_Transform3, "set Transform3 columns" );
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print( b_Transform3, "set Transform3 columns" );
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a_Matrix3 = Matrix3( normalize( a_Quat ) );
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print( a_Matrix3, "construct Matrix3 with Quat" );
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a_Quat = Quat( a_Matrix3 );
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print( a_Quat, "construct Quat with Matrix3" );
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a_Matrix3 = b_Matrix3;
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print( a_Matrix3, "assign to Matrix3 from Matrix3" );
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a_Matrix3 = Matrix3( randfloat() );
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print( a_Matrix3, "set Matrix3 with float" );
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a_Matrix3 = Matrix3( randfloat() );
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print( a_Matrix3, "set Matrix3 with float" );
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a_Matrix3 = Matrix3( (vec_float4){0.0f} );
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print( a_Matrix3, "set elements to zero" );
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a_Matrix3 = Matrix3::identity( );
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print( a_Matrix3, "set to identity" );
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a_Matrix3 = Matrix3::rotationX( randfloat() );
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print( a_Matrix3, "set to rotationX" );
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a_Matrix3 = Matrix3::rotationY( randfloat() );
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print( a_Matrix3, "set to rotationY" );
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a_Matrix3 = Matrix3::rotationZ( randfloat() );
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print( a_Matrix3, "set to rotationZ" );
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rndflt1 = randfloat();
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rndflt2 = randfloat();
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rndflt3 = randfloat();
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a_Matrix3 = Matrix3::rotationZYX( Vector3( rndflt3, rndflt2, rndflt1 ) );
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print( a_Matrix3, "set to rotation from Z,Y,X angles" );
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a_Matrix3 = Matrix3::rotation( randfloat(), normalize( a_Vector3 ) );
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print( a_Matrix3, "set to rotation from axis angle" );
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a_Matrix3.setCol0( a_Vector3 );
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print( a_Matrix3, "Matrix3 set col 0" );
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a_Matrix3.setCol1( a_Vector3 );
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print( a_Matrix3, "Matrix3 set col 1" );
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a_Matrix3.setCol2( a_Vector3 );
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print( a_Matrix3, "Matrix3 set col 2" );
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print( a_Matrix3.getCol0( ), "Matrix3 get col 0" );
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print( a_Matrix3.getCol1( ), "Matrix3 get col 1" );
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print( a_Matrix3.getCol2( ), "Matrix3 get col 2" );
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a_Matrix3.setCol( 0, b_Vector3 );
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print( a_Matrix3, "Matrix3 set col 0" );
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a_Matrix3.setCol( 1, b_Vector3 );
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print( a_Matrix3, "Matrix3 set col 1" );
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a_Matrix3.setCol( 2, b_Vector3 );
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print( a_Matrix3, "Matrix3 set col 2" );
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print( a_Matrix3.getCol( 0 ), "Matrix3 get col 0" );
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print( a_Matrix3.getCol( 1 ), "Matrix3 get col 1" );
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print( a_Matrix3.getCol( 2 ), "Matrix3 get col 2" );
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a_Matrix3.setRow( 0, a_Vector3 );
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print( a_Matrix3, "Matrix3 set row 0" );
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a_Matrix3.setRow( 1, a_Vector3 );
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print( a_Matrix3, "Matrix3 set row 1" );
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a_Matrix3.setRow( 2, a_Vector3 );
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print( a_Matrix3, "Matrix3 set row 2" );
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print( a_Matrix3.getRow( 0 ), "Matrix3 get row 0" );
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print( a_Matrix3.getRow( 1 ), "Matrix3 get row 1" );
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print( a_Matrix3.getRow( 2 ), "Matrix3 get row 2" );
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a_Matrix3[0] = a_Vector3;
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print( a_Matrix3, "set Matrix3[0]" );
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a_Matrix3[1] = a_Vector3;
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print( a_Matrix3, "set Matrix3[1]" );
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a_Matrix3[2] = a_Vector3;
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print( a_Matrix3, "set Matrix3[2]" );
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a_Matrix3[0] = a_Vector3;
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print( a_Matrix3[0], "get Matrix3[0]" );
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a_Matrix3[1] = a_Vector3;
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print( a_Matrix3[1], "get Matrix3[1]" );
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a_Matrix3[2] = a_Vector3;
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print( a_Matrix3[2], "get Matrix3[2]" );
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a_Matrix3.setElem( 0, 0, randfloat() );
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a_Matrix3.setElem( 0, 1, randfloat() );
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a_Matrix3.setElem( 0, 2, randfloat() );
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a_Matrix3.setElem( 1, 0, randfloat() );
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a_Matrix3.setElem( 1, 1, randfloat() );
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a_Matrix3.setElem( 1, 2, randfloat() );
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a_Matrix3.setElem( 2, 0, randfloat() );
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a_Matrix3.setElem( 2, 1, randfloat() );
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a_Matrix3.setElem( 2, 2, randfloat() );
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print( a_Matrix3, "Matrix3 set elements" );
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printf("%f\n", getfloat(a_Matrix3.getElem( 0, 0 )) );
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printf("%f\n", getfloat(a_Matrix3.getElem( 0, 1 )) );
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printf("%f\n", getfloat(a_Matrix3.getElem( 0, 2 )) );
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printf("%f\n", getfloat(a_Matrix3.getElem( 1, 0 )) );
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printf("%f\n", getfloat(a_Matrix3.getElem( 1, 1 )) );
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printf("%f\n", getfloat(a_Matrix3.getElem( 1, 2 )) );
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printf("%f\n", getfloat(a_Matrix3.getElem( 2, 0 )) );
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printf("%f\n", getfloat(a_Matrix3.getElem( 2, 1 )) );
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printf("%f\n", getfloat(a_Matrix3.getElem( 2, 2 )) );
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}
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void
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Matrix4_methods_test()
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{
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Matrix3 a_Matrix3, b_Matrix3;
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Matrix4 a_Matrix4, b_Matrix4;
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Transform3 a_Transform3, b_Transform3;
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Vector3 a_Vector3, b_Vector3, c_Vector3, d_Vector3;
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Vector4 a_Vector4, b_Vector4, c_Vector4, d_Vector4;
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Point3 a_Point3, b_Point3, c_Point3, d_Point3;
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Quat a_Quat, b_Quat, c_Quat, d_Quat;
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vec_float4 rndflt1, rndflt2, rndflt3, rndflt4, rndflt5, rndflt6;
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rndflt1 = randfloat();
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rndflt2 = randfloat();
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rndflt3 = randfloat();
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a_Vector3 = Vector3( rndflt1, rndflt2, rndflt3 );
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rndflt4 = randfloat();
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rndflt5 = randfloat();
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rndflt6 = randfloat();
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b_Vector3 = Vector3( rndflt4, rndflt5, rndflt6 );
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rndflt1 = randfloat();
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rndflt2 = randfloat();
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rndflt3 = randfloat();
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c_Vector3 = Vector3( rndflt1, rndflt2, rndflt3 );
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rndflt1 = randfloat();
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rndflt2 = randfloat();
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rndflt3 = randfloat();
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d_Vector3 = Vector3( rndflt1, rndflt2, rndflt3 );
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print( a_Vector3, "set Vector3 with floats" );
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print( b_Vector3, "set Vector3 with floats" );
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print( c_Vector3, "set Vector3 with floats" );
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print( d_Vector3, "set Vector3 with floats" );
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rndflt1 = randfloat();
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rndflt2 = randfloat();
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rndflt3 = randfloat();
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rndflt4 = randfloat();
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a_Vector4 = Vector4( rndflt1, rndflt2, rndflt3, rndflt4 );
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rndflt3 = randfloat();
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rndflt4 = randfloat();
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rndflt5 = randfloat();
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rndflt6 = randfloat();
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b_Vector4 = Vector4( rndflt3, rndflt4, rndflt5, rndflt6 );
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rndflt1 = randfloat();
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rndflt2 = randfloat();
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rndflt3 = randfloat();
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rndflt4 = randfloat();
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c_Vector4 = Vector4( rndflt1, rndflt2, rndflt3, rndflt4 );
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rndflt1 = randfloat();
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rndflt2 = randfloat();
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rndflt3 = randfloat();
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rndflt4 = randfloat();
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d_Vector4 = Vector4( rndflt1, rndflt2, rndflt3, rndflt4 );
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print( a_Vector4, "set Vector4 with floats" );
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print( b_Vector4, "set Vector4 with floats" );
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print( c_Vector4, "set Vector4 with floats" );
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print( d_Vector4, "set Vector4 with floats" );
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rndflt1 = randfloat();
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rndflt2 = randfloat();
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rndflt3 = randfloat();
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a_Point3 = Point3( rndflt1, rndflt2, rndflt3 );
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rndflt4 = randfloat();
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rndflt5 = randfloat();
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rndflt6 = randfloat();
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b_Point3 = Point3( rndflt4, rndflt5, rndflt6 );
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rndflt1 = randfloat();
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rndflt2 = randfloat();
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rndflt3 = randfloat();
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c_Point3 = Point3( rndflt1, rndflt2, rndflt3 );
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rndflt1 = randfloat();
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rndflt2 = randfloat();
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rndflt3 = randfloat();
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d_Point3 = Point3( rndflt1, rndflt2, rndflt3 );
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print( a_Point3, "set Point3 with floats" );
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print( b_Point3, "set Point3 with floats" );
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print( c_Point3, "set Point3 with floats" );
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print( d_Point3, "set Point3 with floats" );
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rndflt1 = randfloat();
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rndflt2 = randfloat();
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rndflt3 = randfloat();
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rndflt4 = randfloat();
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a_Quat = Quat( rndflt1, rndflt2, rndflt3, rndflt4 );
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rndflt3 = randfloat();
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rndflt4 = randfloat();
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rndflt5 = randfloat();
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rndflt6 = randfloat();
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b_Quat = Quat( rndflt3, rndflt4, rndflt5, rndflt6 );
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rndflt1 = randfloat();
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rndflt2 = randfloat();
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rndflt3 = randfloat();
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rndflt4 = randfloat();
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c_Quat = Quat( rndflt1, rndflt2, rndflt3, rndflt4 );
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rndflt1 = randfloat();
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rndflt2 = randfloat();
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rndflt3 = randfloat();
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rndflt4 = randfloat();
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d_Quat = Quat( rndflt1, rndflt2, rndflt3, rndflt4 );
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print( a_Quat, "set Quat with floats" );
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print( b_Quat, "set Quat with floats" );
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print( c_Quat, "set Quat with floats" );
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print( d_Quat, "set Quat with floats" );
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a_Matrix3 = Matrix3( a_Vector3, b_Vector3, c_Vector3 );
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b_Matrix3 = Matrix3( d_Vector3, a_Vector3, b_Vector3 );
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print( a_Matrix3, "set Matrix3 columns" );
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print( b_Matrix3, "set Matrix3 columns" );
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a_Matrix4 = Matrix4( a_Vector4, b_Vector4, c_Vector4, d_Vector4 );
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b_Matrix4 = Matrix4( d_Vector4, a_Vector4, b_Vector4, c_Vector4 );
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print( a_Matrix4, "set Matrix4 columns" );
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print( b_Matrix4, "set Matrix4 columns" );
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a_Transform3 = Transform3( a_Vector3, b_Vector3, c_Vector3, d_Vector3 );
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b_Transform3 = Transform3( d_Vector3, a_Vector3, b_Vector3, c_Vector3 );
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print( a_Transform3, "set Transform3 columns" );
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print( b_Transform3, "set Transform3 columns" );
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a_Matrix4 = Matrix4( a_Transform3 );
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print( a_Matrix4, "construct Matrix4 with Transform3" );
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a_Matrix4 = Matrix4( a_Matrix3, a_Vector3 );
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print( a_Matrix4, "construct Matrix4 with Matrix3 and Vector3" );
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a_Matrix4 = Matrix4( a_Quat, a_Vector3 );
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print( a_Matrix4, "construct Matrix4 with Quat and Vector3" );
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a_Matrix4 = b_Matrix4;
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print( a_Matrix4, "assign to Matrix4 from Matrix4" );
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a_Matrix4 = Matrix4( randfloat() );
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print( a_Matrix4, "set Matrix4 with float" );
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a_Matrix4 = Matrix4( randfloat() );
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print( a_Matrix4, "set Matrix4 with float" );
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a_Matrix4 = Matrix4( (vec_float4){0.0f} );
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print( a_Matrix4, "set elements to zero" );
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a_Matrix4 = Matrix4::identity( );
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print( a_Matrix4, "set to identity" );
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a_Matrix4 = Matrix4::rotationX( randfloat() );
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print( a_Matrix4, "set to rotationX" );
|
|
a_Matrix4 = Matrix4::rotationY( randfloat() );
|
|
print( a_Matrix4, "set to rotationY" );
|
|
a_Matrix4 = Matrix4::rotationZ( randfloat() );
|
|
print( a_Matrix4, "set to rotationZ" );
|
|
rndflt1 = randfloat();
|
|
rndflt2 = randfloat();
|
|
rndflt3 = randfloat();
|
|
a_Matrix4 = Matrix4::rotationZYX( Vector3( rndflt3, rndflt2, rndflt1 ) );
|
|
print( a_Matrix4, "set to rotation from Z,Y,X angles" );
|
|
a_Matrix4 = Matrix4::rotation( randfloat(), normalize( a_Vector3 ) );
|
|
print( a_Matrix4, "set to rotation from axis angle" );
|
|
a_Matrix4 = Matrix4::translation( a_Vector3 );
|
|
print( a_Matrix4, "set to translation" );
|
|
rndflt1 = randfloat();
|
|
rndflt2 = randfloat();
|
|
rndflt3 = randfloat();
|
|
rndflt4 = randfloat();
|
|
a_Matrix4 = Matrix4::perspective( rndflt1, rndflt2, rndflt3, rndflt4 );
|
|
print( a_Matrix4, "set to perspective matrix" );
|
|
rndflt1 = randfloat();
|
|
rndflt2 = randfloat();
|
|
rndflt3 = randfloat();
|
|
rndflt4 = randfloat();
|
|
rndflt5 = randfloat();
|
|
rndflt6 = randfloat();
|
|
a_Matrix4 = Matrix4::frustum( rndflt1, rndflt2, rndflt3, rndflt4, rndflt5, rndflt6 );
|
|
print( a_Matrix4, "set to frustum matrix" );
|
|
rndflt1 = randfloat();
|
|
rndflt2 = randfloat();
|
|
rndflt3 = randfloat();
|
|
rndflt4 = randfloat();
|
|
rndflt5 = randfloat();
|
|
rndflt6 = randfloat();
|
|
a_Matrix4 = Matrix4::orthographic( rndflt1, rndflt2, rndflt3, rndflt4, rndflt5, rndflt6 );
|
|
print( a_Matrix4, "set to orthographic matrix" );
|
|
a_Matrix4 = Matrix4::lookAt( a_Point3, b_Point3, a_Vector3 );
|
|
print( a_Matrix4, "set to look-at matrix" );
|
|
a_Matrix4.setCol0( a_Vector4 );
|
|
print( a_Matrix4, "Matrix4 set col 0" );
|
|
a_Matrix4.setCol1( a_Vector4 );
|
|
print( a_Matrix4, "Matrix4 set col 1" );
|
|
a_Matrix4.setCol2( a_Vector4 );
|
|
print( a_Matrix4, "Matrix4 set col 2" );
|
|
a_Matrix4.setCol3( a_Vector4 );
|
|
print( a_Matrix4, "Matrix4 set col 3" );
|
|
print( a_Matrix4.getCol0( ), "Matrix4 get col 0" );
|
|
print( a_Matrix4.getCol1( ), "Matrix4 get col 1" );
|
|
print( a_Matrix4.getCol2( ), "Matrix4 get col 2" );
|
|
print( a_Matrix4.getCol3( ), "Matrix4 get col 3" );
|
|
a_Matrix4.setCol( 0, b_Vector4 );
|
|
print( a_Matrix4, "Matrix4 set col 0" );
|
|
a_Matrix4.setCol( 1, b_Vector4 );
|
|
print( a_Matrix4, "Matrix4 set col 1" );
|
|
a_Matrix4.setCol( 2, b_Vector4 );
|
|
print( a_Matrix4, "Matrix4 set col 2" );
|
|
a_Matrix4.setCol( 3, b_Vector4 );
|
|
print( a_Matrix4, "Matrix4 set col 3" );
|
|
print( a_Matrix4.getCol( 0 ), "Matrix4 get col 0" );
|
|
print( a_Matrix4.getCol( 1 ), "Matrix4 get col 1" );
|
|
print( a_Matrix4.getCol( 2 ), "Matrix4 get col 2" );
|
|
print( a_Matrix4.getCol( 3 ), "Matrix4 get col 3" );
|
|
a_Matrix4.setRow( 0, a_Vector4 );
|
|
print( a_Matrix4, "Matrix4 set row 0" );
|
|
a_Matrix4.setRow( 1, a_Vector4 );
|
|
print( a_Matrix4, "Matrix4 set row 1" );
|
|
a_Matrix4.setRow( 2, a_Vector4 );
|
|
print( a_Matrix4, "Matrix4 set row 2" );
|
|
a_Matrix4.setRow( 3, a_Vector4 );
|
|
print( a_Matrix4, "Matrix4 set row 3" );
|
|
print( a_Matrix4.getRow( 0 ), "Matrix4 get row 0" );
|
|
print( a_Matrix4.getRow( 1 ), "Matrix4 get row 1" );
|
|
print( a_Matrix4.getRow( 2 ), "Matrix4 get row 2" );
|
|
print( a_Matrix4.getRow( 3 ), "Matrix4 get row 3" );
|
|
a_Matrix4[0] = a_Vector4;
|
|
print( a_Matrix4, "set Matrix4[0]" );
|
|
a_Matrix4[1] = a_Vector4;
|
|
print( a_Matrix4, "set Matrix4[1]" );
|
|
a_Matrix4[2] = a_Vector4;
|
|
print( a_Matrix4, "set Matrix4[2]" );
|
|
a_Matrix4[3] = a_Vector4;
|
|
print( a_Matrix4, "set Matrix4[3]" );
|
|
a_Matrix4[0] = a_Vector4;
|
|
print( a_Matrix4[0], "get Matrix4[0]" );
|
|
a_Matrix4[1] = a_Vector4;
|
|
print( a_Matrix4[1], "get Matrix4[1]" );
|
|
a_Matrix4[2] = a_Vector4;
|
|
print( a_Matrix4[2], "get Matrix4[2]" );
|
|
a_Matrix4[3] = a_Vector4;
|
|
print( a_Matrix4[3], "get Matrix4[3]" );
|
|
a_Matrix4.setElem( 0, 0, randfloat() );
|
|
a_Matrix4.setElem( 0, 1, randfloat() );
|
|
a_Matrix4.setElem( 0, 2, randfloat() );
|
|
a_Matrix4.setElem( 0, 3, randfloat() );
|
|
a_Matrix4.setElem( 1, 0, randfloat() );
|
|
a_Matrix4.setElem( 1, 1, randfloat() );
|
|
a_Matrix4.setElem( 1, 2, randfloat() );
|
|
a_Matrix4.setElem( 1, 3, randfloat() );
|
|
a_Matrix4.setElem( 2, 0, randfloat() );
|
|
a_Matrix4.setElem( 2, 1, randfloat() );
|
|
a_Matrix4.setElem( 2, 2, randfloat() );
|
|
a_Matrix4.setElem( 2, 3, randfloat() );
|
|
a_Matrix4.setElem( 3, 0, randfloat() );
|
|
a_Matrix4.setElem( 3, 1, randfloat() );
|
|
a_Matrix4.setElem( 3, 2, randfloat() );
|
|
a_Matrix4.setElem( 3, 3, randfloat() );
|
|
print( a_Matrix4, "Matrix4 set elements" );
|
|
printf("%f\n", getfloat(a_Matrix4.getElem( 0, 0 )) );
|
|
printf("%f\n", getfloat(a_Matrix4.getElem( 0, 1 )) );
|
|
printf("%f\n", getfloat(a_Matrix4.getElem( 0, 2 )) );
|
|
printf("%f\n", getfloat(a_Matrix4.getElem( 0, 3 )) );
|
|
printf("%f\n", getfloat(a_Matrix4.getElem( 1, 0 )) );
|
|
printf("%f\n", getfloat(a_Matrix4.getElem( 1, 1 )) );
|
|
printf("%f\n", getfloat(a_Matrix4.getElem( 1, 2 )) );
|
|
printf("%f\n", getfloat(a_Matrix4.getElem( 1, 3 )) );
|
|
printf("%f\n", getfloat(a_Matrix4.getElem( 2, 0 )) );
|
|
printf("%f\n", getfloat(a_Matrix4.getElem( 2, 1 )) );
|
|
printf("%f\n", getfloat(a_Matrix4.getElem( 2, 2 )) );
|
|
printf("%f\n", getfloat(a_Matrix4.getElem( 2, 3 )) );
|
|
printf("%f\n", getfloat(a_Matrix4.getElem( 3, 0 )) );
|
|
printf("%f\n", getfloat(a_Matrix4.getElem( 3, 1 )) );
|
|
printf("%f\n", getfloat(a_Matrix4.getElem( 3, 2 )) );
|
|
printf("%f\n", getfloat(a_Matrix4.getElem( 3, 3 )) );
|
|
}
|
|
|
|
void
|
|
Transform3_methods_test()
|
|
{
|
|
Matrix3 a_Matrix3, b_Matrix3;
|
|
Matrix4 a_Matrix4, b_Matrix4;
|
|
Transform3 a_Transform3, b_Transform3;
|
|
Vector3 a_Vector3, b_Vector3, c_Vector3, d_Vector3;
|
|
Vector4 a_Vector4, b_Vector4, c_Vector4, d_Vector4;
|
|
Point3 a_Point3, b_Point3, c_Point3, d_Point3;
|
|
Quat a_Quat, b_Quat, c_Quat, d_Quat;
|
|
vec_float4 rndflt1, rndflt2, rndflt3, rndflt4, rndflt5, rndflt6;
|
|
rndflt1 = randfloat();
|
|
rndflt2 = randfloat();
|
|
rndflt3 = randfloat();
|
|
a_Vector3 = Vector3( rndflt1, rndflt2, rndflt3 );
|
|
rndflt4 = randfloat();
|
|
rndflt5 = randfloat();
|
|
rndflt6 = randfloat();
|
|
b_Vector3 = Vector3( rndflt4, rndflt5, rndflt6 );
|
|
rndflt1 = randfloat();
|
|
rndflt2 = randfloat();
|
|
rndflt3 = randfloat();
|
|
c_Vector3 = Vector3( rndflt1, rndflt2, rndflt3 );
|
|
rndflt1 = randfloat();
|
|
rndflt2 = randfloat();
|
|
rndflt3 = randfloat();
|
|
d_Vector3 = Vector3( rndflt1, rndflt2, rndflt3 );
|
|
print( a_Vector3, "set Vector3 with floats" );
|
|
print( b_Vector3, "set Vector3 with floats" );
|
|
print( c_Vector3, "set Vector3 with floats" );
|
|
print( d_Vector3, "set Vector3 with floats" );
|
|
rndflt1 = randfloat();
|
|
rndflt2 = randfloat();
|
|
rndflt3 = randfloat();
|
|
rndflt4 = randfloat();
|
|
a_Vector4 = Vector4( rndflt1, rndflt2, rndflt3, rndflt4 );
|
|
rndflt3 = randfloat();
|
|
rndflt4 = randfloat();
|
|
rndflt5 = randfloat();
|
|
rndflt6 = randfloat();
|
|
b_Vector4 = Vector4( rndflt3, rndflt4, rndflt5, rndflt6 );
|
|
rndflt1 = randfloat();
|
|
rndflt2 = randfloat();
|
|
rndflt3 = randfloat();
|
|
rndflt4 = randfloat();
|
|
c_Vector4 = Vector4( rndflt1, rndflt2, rndflt3, rndflt4 );
|
|
rndflt1 = randfloat();
|
|
rndflt2 = randfloat();
|
|
rndflt3 = randfloat();
|
|
rndflt4 = randfloat();
|
|
d_Vector4 = Vector4( rndflt1, rndflt2, rndflt3, rndflt4 );
|
|
print( a_Vector4, "set Vector4 with floats" );
|
|
print( b_Vector4, "set Vector4 with floats" );
|
|
print( c_Vector4, "set Vector4 with floats" );
|
|
print( d_Vector4, "set Vector4 with floats" );
|
|
rndflt1 = randfloat();
|
|
rndflt2 = randfloat();
|
|
rndflt3 = randfloat();
|
|
a_Point3 = Point3( rndflt1, rndflt2, rndflt3 );
|
|
rndflt4 = randfloat();
|
|
rndflt5 = randfloat();
|
|
rndflt6 = randfloat();
|
|
b_Point3 = Point3( rndflt4, rndflt5, rndflt6 );
|
|
rndflt1 = randfloat();
|
|
rndflt2 = randfloat();
|
|
rndflt3 = randfloat();
|
|
c_Point3 = Point3( rndflt1, rndflt2, rndflt3 );
|
|
rndflt1 = randfloat();
|
|
rndflt2 = randfloat();
|
|
rndflt3 = randfloat();
|
|
d_Point3 = Point3( rndflt1, rndflt2, rndflt3 );
|
|
print( a_Point3, "set Point3 with floats" );
|
|
print( b_Point3, "set Point3 with floats" );
|
|
print( c_Point3, "set Point3 with floats" );
|
|
print( d_Point3, "set Point3 with floats" );
|
|
rndflt1 = randfloat();
|
|
rndflt2 = randfloat();
|
|
rndflt3 = randfloat();
|
|
rndflt4 = randfloat();
|
|
a_Quat = Quat( rndflt1, rndflt2, rndflt3, rndflt4 );
|
|
rndflt3 = randfloat();
|
|
rndflt4 = randfloat();
|
|
rndflt5 = randfloat();
|
|
rndflt6 = randfloat();
|
|
b_Quat = Quat( rndflt3, rndflt4, rndflt5, rndflt6 );
|
|
rndflt1 = randfloat();
|
|
rndflt2 = randfloat();
|
|
rndflt3 = randfloat();
|
|
rndflt4 = randfloat();
|
|
c_Quat = Quat( rndflt1, rndflt2, rndflt3, rndflt4 );
|
|
rndflt1 = randfloat();
|
|
rndflt2 = randfloat();
|
|
rndflt3 = randfloat();
|
|
rndflt4 = randfloat();
|
|
d_Quat = Quat( rndflt1, rndflt2, rndflt3, rndflt4 );
|
|
print( a_Quat, "set Quat with floats" );
|
|
print( b_Quat, "set Quat with floats" );
|
|
print( c_Quat, "set Quat with floats" );
|
|
print( d_Quat, "set Quat with floats" );
|
|
a_Matrix3 = Matrix3( a_Vector3, b_Vector3, c_Vector3 );
|
|
b_Matrix3 = Matrix3( d_Vector3, a_Vector3, b_Vector3 );
|
|
print( a_Matrix3, "set Matrix3 columns" );
|
|
print( b_Matrix3, "set Matrix3 columns" );
|
|
a_Matrix4 = Matrix4( a_Vector4, b_Vector4, c_Vector4, d_Vector4 );
|
|
b_Matrix4 = Matrix4( d_Vector4, a_Vector4, b_Vector4, c_Vector4 );
|
|
print( a_Matrix4, "set Matrix4 columns" );
|
|
print( b_Matrix4, "set Matrix4 columns" );
|
|
a_Transform3 = Transform3( a_Vector3, b_Vector3, c_Vector3, d_Vector3 );
|
|
b_Transform3 = Transform3( d_Vector3, a_Vector3, b_Vector3, c_Vector3 );
|
|
print( a_Transform3, "set Transform3 columns" );
|
|
print( b_Transform3, "set Transform3 columns" );
|
|
a_Transform3 = Transform3( a_Matrix3, a_Vector3 );
|
|
print( a_Transform3, "construct Transform3 with Matrix3 and Vector3" );
|
|
a_Transform3 = Transform3( a_Quat, a_Vector3 );
|
|
print( a_Transform3, "construct Transform3 with Quat and Vector3" );
|
|
a_Transform3 = b_Transform3;
|
|
print( a_Transform3, "assign to Transform3 from Transform3" );
|
|
a_Transform3 = Transform3( randfloat() );
|
|
print( a_Transform3, "set Transform3 with float" );
|
|
a_Transform3 = Transform3( randfloat() );
|
|
print( a_Transform3, "set Transform3 with float" );
|
|
a_Transform3 = Transform3( (vec_float4){0.0f} );
|
|
print( a_Transform3, "set elements to zero" );
|
|
a_Transform3 = Transform3::identity( );
|
|
print( a_Transform3, "set to identity" );
|
|
a_Transform3 = Transform3::rotationX( randfloat() );
|
|
print( a_Transform3, "set to rotationX" );
|
|
a_Transform3 = Transform3::rotationY( randfloat() );
|
|
print( a_Transform3, "set to rotationY" );
|
|
a_Transform3 = Transform3::rotationZ( randfloat() );
|
|
print( a_Transform3, "set to rotationZ" );
|
|
rndflt1 = randfloat();
|
|
rndflt2 = randfloat();
|
|
rndflt3 = randfloat();
|
|
a_Transform3 = Transform3::rotationZYX( Vector3( rndflt3, rndflt2, rndflt1 ) );
|
|
print( a_Transform3, "set to rotation from Z,Y,X angles" );
|
|
a_Transform3 = Transform3::rotation( randfloat(), normalize( a_Vector3 ) );
|
|
print( a_Transform3, "set to rotation from axis angle" );
|
|
a_Transform3 = Transform3::translation( a_Vector3 );
|
|
print( a_Transform3, "set to translation" );
|
|
a_Transform3.setCol0( a_Vector3 );
|
|
print( a_Transform3, "Transform3 set col 0" );
|
|
a_Transform3.setCol1( a_Vector3 );
|
|
print( a_Transform3, "Transform3 set col 1" );
|
|
a_Transform3.setCol2( a_Vector3 );
|
|
print( a_Transform3, "Transform3 set col 2" );
|
|
a_Transform3.setCol3( a_Vector3 );
|
|
print( a_Transform3, "Transform3 set col 3" );
|
|
print( a_Transform3.getCol0( ), "Transform3 get col 0" );
|
|
print( a_Transform3.getCol1( ), "Transform3 get col 1" );
|
|
print( a_Transform3.getCol2( ), "Transform3 get col 2" );
|
|
print( a_Transform3.getCol3( ), "Transform3 get col 3" );
|
|
a_Transform3.setCol( 0, b_Vector3 );
|
|
print( a_Transform3, "Transform3 set col 0" );
|
|
a_Transform3.setCol( 1, b_Vector3 );
|
|
print( a_Transform3, "Transform3 set col 1" );
|
|
a_Transform3.setCol( 2, b_Vector3 );
|
|
print( a_Transform3, "Transform3 set col 2" );
|
|
a_Transform3.setCol( 3, b_Vector3 );
|
|
print( a_Transform3, "Transform3 set col 3" );
|
|
print( a_Transform3.getCol( 0 ), "Transform3 get col 0" );
|
|
print( a_Transform3.getCol( 1 ), "Transform3 get col 1" );
|
|
print( a_Transform3.getCol( 2 ), "Transform3 get col 2" );
|
|
print( a_Transform3.getCol( 3 ), "Transform3 get col 3" );
|
|
a_Transform3.setRow( 0, a_Vector4 );
|
|
print( a_Transform3, "Transform3 set row 0" );
|
|
a_Transform3.setRow( 1, a_Vector4 );
|
|
print( a_Transform3, "Transform3 set row 1" );
|
|
a_Transform3.setRow( 2, a_Vector4 );
|
|
print( a_Transform3, "Transform3 set row 2" );
|
|
print( a_Transform3.getRow( 0 ), "Transform3 get row 0" );
|
|
print( a_Transform3.getRow( 1 ), "Transform3 get row 1" );
|
|
print( a_Transform3.getRow( 2 ), "Transform3 get row 2" );
|
|
a_Transform3[0] = a_Vector3;
|
|
print( a_Transform3, "set Transform3[0]" );
|
|
a_Transform3[1] = a_Vector3;
|
|
print( a_Transform3, "set Transform3[1]" );
|
|
a_Transform3[2] = a_Vector3;
|
|
print( a_Transform3, "set Transform3[2]" );
|
|
a_Transform3[3] = a_Vector3;
|
|
print( a_Transform3, "set Transform3[3]" );
|
|
a_Transform3[0] = a_Vector3;
|
|
print( a_Transform3[0], "get Transform3[0]" );
|
|
a_Transform3[1] = a_Vector3;
|
|
print( a_Transform3[1], "get Transform3[1]" );
|
|
a_Transform3[2] = a_Vector3;
|
|
print( a_Transform3[2], "get Transform3[2]" );
|
|
a_Transform3[3] = a_Vector3;
|
|
print( a_Transform3[3], "get Transform3[3]" );
|
|
a_Transform3.setElem( 0, 0, randfloat() );
|
|
a_Transform3.setElem( 0, 1, randfloat() );
|
|
a_Transform3.setElem( 0, 2, randfloat() );
|
|
a_Transform3.setElem( 1, 0, randfloat() );
|
|
a_Transform3.setElem( 1, 1, randfloat() );
|
|
a_Transform3.setElem( 1, 2, randfloat() );
|
|
a_Transform3.setElem( 2, 0, randfloat() );
|
|
a_Transform3.setElem( 2, 1, randfloat() );
|
|
a_Transform3.setElem( 2, 2, randfloat() );
|
|
a_Transform3.setElem( 3, 0, randfloat() );
|
|
a_Transform3.setElem( 3, 1, randfloat() );
|
|
a_Transform3.setElem( 3, 2, randfloat() );
|
|
print( a_Transform3, "Transform3 set elements" );
|
|
printf("%f\n", getfloat(a_Transform3.getElem( 0, 0 )) );
|
|
printf("%f\n", getfloat(a_Transform3.getElem( 0, 1 )) );
|
|
printf("%f\n", getfloat(a_Transform3.getElem( 0, 2 )) );
|
|
printf("%f\n", getfloat(a_Transform3.getElem( 1, 0 )) );
|
|
printf("%f\n", getfloat(a_Transform3.getElem( 1, 1 )) );
|
|
printf("%f\n", getfloat(a_Transform3.getElem( 1, 2 )) );
|
|
printf("%f\n", getfloat(a_Transform3.getElem( 2, 0 )) );
|
|
printf("%f\n", getfloat(a_Transform3.getElem( 2, 1 )) );
|
|
printf("%f\n", getfloat(a_Transform3.getElem( 2, 2 )) );
|
|
printf("%f\n", getfloat(a_Transform3.getElem( 3, 0 )) );
|
|
printf("%f\n", getfloat(a_Transform3.getElem( 3, 1 )) );
|
|
printf("%f\n", getfloat(a_Transform3.getElem( 3, 2 )) );
|
|
}
|
|
|
|
int main()
|
|
{
|
|
int i;
|
|
printf("\n __begin__ \n");
|
|
for ( i = 0; i < 2; i++ ) {
|
|
Matrix3_methods_test();
|
|
Matrix4_methods_test();
|
|
Transform3_methods_test();
|
|
}
|
|
printf("\n __end__ \n");
|
|
return 0;
|
|
}
|