525 lines
23 KiB
C
525 lines
23 KiB
C
/*
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Copyright (C) 2006, 2007 Sony Computer Entertainment Inc.
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All rights reserved.
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Redistribution and use in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in the
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documentation and/or other materials provided with the distribution.
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* Neither the name of the Sony Computer Entertainment Inc nor the names
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of its contributors may be used to endorse or promote products derived
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from this software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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POSSIBILITY OF SUCH DAMAGE.
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*/
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#define _VECTORMATH_AOS_TEST
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#include "vectormath_aos.h"
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#include "test.h"
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int iteration = 0;
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void
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Matrix3_methods_test()
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{
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VmathMatrix3 a_Matrix3, b_Matrix3;
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VmathMatrix4 a_Matrix4, b_Matrix4;
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VmathTransform3 a_Transform3, b_Transform3;
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VmathMatrix3 tmpM3_0, tmpM3_1, tmpM3_2, tmpM3_3, tmpM3_4, tmpM3_5;
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VmathVector3 a_Vector3, b_Vector3, c_Vector3, d_Vector3;
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VmathVector4 a_Vector4, b_Vector4, c_Vector4, d_Vector4;
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VmathPoint3 a_Point3, b_Point3, c_Point3, d_Point3;
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VmathQuat a_Quat, b_Quat, c_Quat, d_Quat;
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VmathVector4 tmpV4;
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VmathVector3 tmpV3_0, tmpV3_1, tmpV3_2, tmpV3_3, tmpV3_4, tmpV3_5, tmpV3_6, tmpV3_7, tmpV3_8;
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float rndflt1, rndflt2, rndflt3, rndflt4, rndflt5, rndflt6, pad;
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// set a pad value to detect invalid use of padding.
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// this will be nan for scalar/ppu implementations, max. float for spu
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union { float f; unsigned int u; } tmp;
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tmp.u = 0x7fffffff;
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pad = tmp.f;
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rndflt1 = randfloat();
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rndflt2 = randfloat();
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rndflt3 = randfloat();
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vmathV3MakeFromElems( &a_Vector3, rndflt1, rndflt2, rndflt3 );
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rndflt4 = randfloat();
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rndflt5 = randfloat();
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rndflt6 = randfloat();
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vmathV3MakeFromElems( &b_Vector3, rndflt4, rndflt5, rndflt6 );
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rndflt1 = randfloat();
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rndflt2 = randfloat();
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rndflt3 = randfloat();
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vmathV3MakeFromElems( &c_Vector3, rndflt1, rndflt2, rndflt3 );
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rndflt1 = randfloat();
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rndflt2 = randfloat();
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rndflt3 = randfloat();
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vmathV3MakeFromElems( &d_Vector3, rndflt1, rndflt2, rndflt3 );
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vmathV4MakeFromV3Scalar( &tmpV4, &a_Vector3, pad );
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vmathV4GetXYZ( &a_Vector3, &tmpV4 );
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vmathV4MakeFromV3Scalar( &tmpV4, &b_Vector3, pad );
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vmathV4GetXYZ( &b_Vector3, &tmpV4 );
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vmathV4MakeFromV3Scalar( &tmpV4, &c_Vector3, pad );
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vmathV4GetXYZ( &c_Vector3, &tmpV4 );
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vmathV4MakeFromV3Scalar( &tmpV4, &d_Vector3, pad );
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vmathV4GetXYZ( &d_Vector3, &tmpV4 );
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vmathV3Prints( &a_Vector3, "set Vector3 with floats" );
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vmathV3Prints( &b_Vector3, "set Vector3 with floats" );
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vmathV3Prints( &c_Vector3, "set Vector3 with floats" );
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vmathV3Prints( &d_Vector3, "set Vector3 with floats" );
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rndflt1 = randfloat();
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rndflt2 = randfloat();
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rndflt3 = randfloat();
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rndflt4 = randfloat();
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vmathV4MakeFromElems( &a_Vector4, rndflt1, rndflt2, rndflt3, rndflt4 );
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rndflt3 = randfloat();
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rndflt4 = randfloat();
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rndflt5 = randfloat();
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rndflt6 = randfloat();
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vmathV4MakeFromElems( &b_Vector4, rndflt3, rndflt4, rndflt5, rndflt6 );
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rndflt1 = randfloat();
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rndflt2 = randfloat();
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rndflt3 = randfloat();
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rndflt4 = randfloat();
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vmathV4MakeFromElems( &c_Vector4, rndflt1, rndflt2, rndflt3, rndflt4 );
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rndflt1 = randfloat();
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rndflt2 = randfloat();
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rndflt3 = randfloat();
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rndflt4 = randfloat();
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vmathV4MakeFromElems( &d_Vector4, rndflt1, rndflt2, rndflt3, rndflt4 );
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vmathV4Prints( &a_Vector4, "set Vector4 with floats" );
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vmathV4Prints( &b_Vector4, "set Vector4 with floats" );
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vmathV4Prints( &c_Vector4, "set Vector4 with floats" );
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vmathV4Prints( &d_Vector4, "set Vector4 with floats" );
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rndflt1 = randfloat();
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rndflt2 = randfloat();
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rndflt3 = randfloat();
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vmathP3MakeFromElems( &a_Point3, rndflt1, rndflt2, rndflt3 );
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rndflt4 = randfloat();
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rndflt5 = randfloat();
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rndflt6 = randfloat();
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vmathP3MakeFromElems( &b_Point3, rndflt4, rndflt5, rndflt6 );
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rndflt1 = randfloat();
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rndflt2 = randfloat();
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rndflt3 = randfloat();
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vmathP3MakeFromElems( &c_Point3, rndflt1, rndflt2, rndflt3 );
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rndflt1 = randfloat();
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rndflt2 = randfloat();
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rndflt3 = randfloat();
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vmathP3MakeFromElems( &d_Point3, rndflt1, rndflt2, rndflt3 );
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vmathV3MakeFromP3( &tmpV3_0, &a_Point3 );
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vmathV4MakeFromV3Scalar( &tmpV4, &tmpV3_0, pad );
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vmathV4GetXYZ( &tmpV3_1, &tmpV4 );
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vmathP3MakeFromV3( &a_Point3, &tmpV3_1 );
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vmathV3MakeFromP3( &tmpV3_2, &b_Point3 );
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vmathV4MakeFromV3Scalar( &tmpV4, &tmpV3_2, pad );
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vmathV4GetXYZ( &tmpV3_3, &tmpV4 );
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vmathP3MakeFromV3( &b_Point3, &tmpV3_3 );
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vmathV3MakeFromP3( &tmpV3_4, &c_Point3 );
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vmathV4MakeFromV3Scalar( &tmpV4, &tmpV3_4, pad );
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vmathV4GetXYZ( &tmpV3_5, &tmpV4 );
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vmathP3MakeFromV3( &c_Point3, &tmpV3_5 );
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vmathV3MakeFromP3( &tmpV3_6, &d_Point3 );
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vmathV4MakeFromV3Scalar( &tmpV4, &tmpV3_6, pad );
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vmathV4GetXYZ( &tmpV3_7, &tmpV4 );
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vmathP3MakeFromV3( &d_Point3, &tmpV3_7 );
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vmathP3Prints( &a_Point3, "set Point3 with floats" );
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vmathP3Prints( &b_Point3, "set Point3 with floats" );
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vmathP3Prints( &c_Point3, "set Point3 with floats" );
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vmathP3Prints( &d_Point3, "set Point3 with floats" );
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rndflt1 = randfloat();
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rndflt2 = randfloat();
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rndflt3 = randfloat();
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rndflt4 = randfloat();
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vmathQMakeFromElems( &a_Quat, rndflt1, rndflt2, rndflt3, rndflt4 );
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rndflt3 = randfloat();
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rndflt4 = randfloat();
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rndflt5 = randfloat();
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rndflt6 = randfloat();
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vmathQMakeFromElems( &b_Quat, rndflt3, rndflt4, rndflt5, rndflt6 );
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rndflt1 = randfloat();
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rndflt2 = randfloat();
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rndflt3 = randfloat();
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rndflt4 = randfloat();
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vmathQMakeFromElems( &c_Quat, rndflt1, rndflt2, rndflt3, rndflt4 );
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rndflt1 = randfloat();
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rndflt2 = randfloat();
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rndflt3 = randfloat();
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rndflt4 = randfloat();
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vmathQMakeFromElems( &d_Quat, rndflt1, rndflt2, rndflt3, rndflt4 );
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vmathQPrints( &a_Quat, "set Quat with floats" );
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vmathQPrints( &b_Quat, "set Quat with floats" );
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vmathQPrints( &c_Quat, "set Quat with floats" );
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vmathQPrints( &d_Quat, "set Quat with floats" );
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vmathM3MakeFromCols( &a_Matrix3, &a_Vector3, &b_Vector3, &c_Vector3 );
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vmathM3MakeFromCols( &b_Matrix3, &d_Vector3, &a_Vector3, &b_Vector3 );
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vmathM3Prints( &a_Matrix3, "set Matrix3 columns" );
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vmathM3Prints( &b_Matrix3, "set Matrix3 columns" );
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vmathM4MakeFromCols( &a_Matrix4, &a_Vector4, &b_Vector4, &c_Vector4, &d_Vector4 );
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vmathM4MakeFromCols( &b_Matrix4, &d_Vector4, &a_Vector4, &b_Vector4, &c_Vector4 );
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vmathM4Prints( &a_Matrix4, "set Matrix4 columns" );
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vmathM4Prints( &b_Matrix4, "set Matrix4 columns" );
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vmathT3MakeFromCols( &a_Transform3, &a_Vector3, &b_Vector3, &c_Vector3, &d_Vector3 );
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vmathT3MakeFromCols( &b_Transform3, &d_Vector3, &a_Vector3, &b_Vector3, &c_Vector3 );
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vmathT3Prints( &a_Transform3, "set Transform3 columns" );
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vmathT3Prints( &b_Transform3, "set Transform3 columns" );
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vmathM3Add( &tmpM3_0, &a_Matrix3, &b_Matrix3 );
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vmathM3Prints( &tmpM3_0, "Matrix3 + Matrix3" );
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vmathM3Sub( &tmpM3_1, &a_Matrix3, &b_Matrix3 );
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vmathM3Prints( &tmpM3_1, "Matrix3 - Matrix3" );
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vmathM3Neg( &tmpM3_2, &a_Matrix3 );
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vmathM3Prints( &tmpM3_2, "-Matrix3" );
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vmathM3ScalarMul( &tmpM3_3, &a_Matrix3, randfloat() );
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vmathM3Prints( &tmpM3_3, "Matrix3 * float" );
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vmathM3ScalarMul( &tmpM3_4, &a_Matrix3, randfloat() );
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vmathM3Prints( &tmpM3_4, "float * Matrix3" );
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vmathM3MulV3( &tmpV3_8, &a_Matrix3, &a_Vector3 );
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vmathV3Prints( &tmpV3_8, "Matrix3 * Vector3" );
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vmathM3Mul( &tmpM3_5, &a_Matrix3, &b_Matrix3 );
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vmathM3Prints( &tmpM3_5, "Matrix3 * Matrix3" );
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}
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void
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Matrix4_methods_test()
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{
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VmathMatrix3 a_Matrix3, b_Matrix3;
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VmathMatrix4 a_Matrix4, b_Matrix4;
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VmathTransform3 a_Transform3, b_Transform3;
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VmathMatrix4 tmpM4_0, tmpM4_1, tmpM4_2, tmpM4_3, tmpM4_4, tmpM4_5, tmpM4_6;
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VmathVector3 a_Vector3, b_Vector3, c_Vector3, d_Vector3;
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VmathVector4 a_Vector4, b_Vector4, c_Vector4, d_Vector4;
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VmathPoint3 a_Point3, b_Point3, c_Point3, d_Point3;
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VmathQuat a_Quat, b_Quat, c_Quat, d_Quat;
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VmathVector4 tmpV4;
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VmathVector3 tmpV3_0, tmpV3_1, tmpV3_2, tmpV3_3, tmpV3_4, tmpV3_5, tmpV3_6, tmpV3_7;
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VmathVector4 tmpV4_0, tmpV4_1, tmpV4_2;
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float rndflt1, rndflt2, rndflt3, rndflt4, rndflt5, rndflt6, pad;
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// set a pad value to detect invalid use of padding.
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// this will be nan for scalar/ppu implementations, max. float for spu
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union { float f; unsigned int u; } tmp;
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tmp.u = 0x7fffffff;
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pad = tmp.f;
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rndflt1 = randfloat();
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rndflt2 = randfloat();
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rndflt3 = randfloat();
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vmathV3MakeFromElems( &a_Vector3, rndflt1, rndflt2, rndflt3 );
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rndflt4 = randfloat();
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rndflt5 = randfloat();
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rndflt6 = randfloat();
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vmathV3MakeFromElems( &b_Vector3, rndflt4, rndflt5, rndflt6 );
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rndflt1 = randfloat();
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rndflt2 = randfloat();
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rndflt3 = randfloat();
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vmathV3MakeFromElems( &c_Vector3, rndflt1, rndflt2, rndflt3 );
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rndflt1 = randfloat();
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rndflt2 = randfloat();
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rndflt3 = randfloat();
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vmathV3MakeFromElems( &d_Vector3, rndflt1, rndflt2, rndflt3 );
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vmathV4MakeFromV3Scalar( &tmpV4, &a_Vector3, pad );
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vmathV4GetXYZ( &a_Vector3, &tmpV4 );
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vmathV4MakeFromV3Scalar( &tmpV4, &b_Vector3, pad );
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vmathV4GetXYZ( &b_Vector3, &tmpV4 );
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vmathV4MakeFromV3Scalar( &tmpV4, &c_Vector3, pad );
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vmathV4GetXYZ( &c_Vector3, &tmpV4 );
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vmathV4MakeFromV3Scalar( &tmpV4, &d_Vector3, pad );
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vmathV4GetXYZ( &d_Vector3, &tmpV4 );
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vmathV3Prints( &a_Vector3, "set Vector3 with floats" );
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vmathV3Prints( &b_Vector3, "set Vector3 with floats" );
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vmathV3Prints( &c_Vector3, "set Vector3 with floats" );
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vmathV3Prints( &d_Vector3, "set Vector3 with floats" );
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rndflt1 = randfloat();
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rndflt2 = randfloat();
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rndflt3 = randfloat();
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rndflt4 = randfloat();
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vmathV4MakeFromElems( &a_Vector4, rndflt1, rndflt2, rndflt3, rndflt4 );
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rndflt3 = randfloat();
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rndflt4 = randfloat();
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rndflt5 = randfloat();
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rndflt6 = randfloat();
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vmathV4MakeFromElems( &b_Vector4, rndflt3, rndflt4, rndflt5, rndflt6 );
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rndflt1 = randfloat();
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rndflt2 = randfloat();
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rndflt3 = randfloat();
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rndflt4 = randfloat();
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vmathV4MakeFromElems( &c_Vector4, rndflt1, rndflt2, rndflt3, rndflt4 );
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rndflt1 = randfloat();
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rndflt2 = randfloat();
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rndflt3 = randfloat();
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rndflt4 = randfloat();
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vmathV4MakeFromElems( &d_Vector4, rndflt1, rndflt2, rndflt3, rndflt4 );
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vmathV4Prints( &a_Vector4, "set Vector4 with floats" );
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vmathV4Prints( &b_Vector4, "set Vector4 with floats" );
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vmathV4Prints( &c_Vector4, "set Vector4 with floats" );
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vmathV4Prints( &d_Vector4, "set Vector4 with floats" );
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rndflt1 = randfloat();
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rndflt2 = randfloat();
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rndflt3 = randfloat();
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vmathP3MakeFromElems( &a_Point3, rndflt1, rndflt2, rndflt3 );
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rndflt4 = randfloat();
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rndflt5 = randfloat();
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rndflt6 = randfloat();
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vmathP3MakeFromElems( &b_Point3, rndflt4, rndflt5, rndflt6 );
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rndflt1 = randfloat();
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rndflt2 = randfloat();
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rndflt3 = randfloat();
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vmathP3MakeFromElems( &c_Point3, rndflt1, rndflt2, rndflt3 );
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rndflt1 = randfloat();
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rndflt2 = randfloat();
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rndflt3 = randfloat();
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vmathP3MakeFromElems( &d_Point3, rndflt1, rndflt2, rndflt3 );
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vmathV3MakeFromP3( &tmpV3_0, &a_Point3 );
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vmathV4MakeFromV3Scalar( &tmpV4, &tmpV3_0, pad );
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vmathV4GetXYZ( &tmpV3_1, &tmpV4 );
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vmathP3MakeFromV3( &a_Point3, &tmpV3_1 );
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vmathV3MakeFromP3( &tmpV3_2, &b_Point3 );
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vmathV4MakeFromV3Scalar( &tmpV4, &tmpV3_2, pad );
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vmathV4GetXYZ( &tmpV3_3, &tmpV4 );
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vmathP3MakeFromV3( &b_Point3, &tmpV3_3 );
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vmathV3MakeFromP3( &tmpV3_4, &c_Point3 );
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vmathV4MakeFromV3Scalar( &tmpV4, &tmpV3_4, pad );
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vmathV4GetXYZ( &tmpV3_5, &tmpV4 );
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vmathP3MakeFromV3( &c_Point3, &tmpV3_5 );
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vmathV3MakeFromP3( &tmpV3_6, &d_Point3 );
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vmathV4MakeFromV3Scalar( &tmpV4, &tmpV3_6, pad );
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vmathV4GetXYZ( &tmpV3_7, &tmpV4 );
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vmathP3MakeFromV3( &d_Point3, &tmpV3_7 );
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vmathP3Prints( &a_Point3, "set Point3 with floats" );
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vmathP3Prints( &b_Point3, "set Point3 with floats" );
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vmathP3Prints( &c_Point3, "set Point3 with floats" );
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vmathP3Prints( &d_Point3, "set Point3 with floats" );
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rndflt1 = randfloat();
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rndflt2 = randfloat();
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rndflt3 = randfloat();
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rndflt4 = randfloat();
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vmathQMakeFromElems( &a_Quat, rndflt1, rndflt2, rndflt3, rndflt4 );
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rndflt3 = randfloat();
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rndflt4 = randfloat();
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rndflt5 = randfloat();
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rndflt6 = randfloat();
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vmathQMakeFromElems( &b_Quat, rndflt3, rndflt4, rndflt5, rndflt6 );
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rndflt1 = randfloat();
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rndflt2 = randfloat();
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rndflt3 = randfloat();
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rndflt4 = randfloat();
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vmathQMakeFromElems( &c_Quat, rndflt1, rndflt2, rndflt3, rndflt4 );
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rndflt1 = randfloat();
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rndflt2 = randfloat();
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rndflt3 = randfloat();
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rndflt4 = randfloat();
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vmathQMakeFromElems( &d_Quat, rndflt1, rndflt2, rndflt3, rndflt4 );
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vmathQPrints( &a_Quat, "set Quat with floats" );
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vmathQPrints( &b_Quat, "set Quat with floats" );
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vmathQPrints( &c_Quat, "set Quat with floats" );
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vmathQPrints( &d_Quat, "set Quat with floats" );
|
|
vmathM3MakeFromCols( &a_Matrix3, &a_Vector3, &b_Vector3, &c_Vector3 );
|
|
vmathM3MakeFromCols( &b_Matrix3, &d_Vector3, &a_Vector3, &b_Vector3 );
|
|
vmathM3Prints( &a_Matrix3, "set Matrix3 columns" );
|
|
vmathM3Prints( &b_Matrix3, "set Matrix3 columns" );
|
|
vmathM4MakeFromCols( &a_Matrix4, &a_Vector4, &b_Vector4, &c_Vector4, &d_Vector4 );
|
|
vmathM4MakeFromCols( &b_Matrix4, &d_Vector4, &a_Vector4, &b_Vector4, &c_Vector4 );
|
|
vmathM4Prints( &a_Matrix4, "set Matrix4 columns" );
|
|
vmathM4Prints( &b_Matrix4, "set Matrix4 columns" );
|
|
vmathT3MakeFromCols( &a_Transform3, &a_Vector3, &b_Vector3, &c_Vector3, &d_Vector3 );
|
|
vmathT3MakeFromCols( &b_Transform3, &d_Vector3, &a_Vector3, &b_Vector3, &c_Vector3 );
|
|
vmathT3Prints( &a_Transform3, "set Transform3 columns" );
|
|
vmathT3Prints( &b_Transform3, "set Transform3 columns" );
|
|
vmathM4Add( &tmpM4_0, &a_Matrix4, &b_Matrix4 );
|
|
vmathM4Prints( &tmpM4_0, "Matrix4 + Matrix4" );
|
|
vmathM4Sub( &tmpM4_1, &a_Matrix4, &b_Matrix4 );
|
|
vmathM4Prints( &tmpM4_1, "Matrix4 - Matrix4" );
|
|
vmathM4Neg( &tmpM4_2, &a_Matrix4 );
|
|
vmathM4Prints( &tmpM4_2, "-Matrix4" );
|
|
vmathM4ScalarMul( &tmpM4_3, &a_Matrix4, randfloat() );
|
|
vmathM4Prints( &tmpM4_3, "Matrix4 * float" );
|
|
vmathM4ScalarMul( &tmpM4_4, &a_Matrix4, randfloat() );
|
|
vmathM4Prints( &tmpM4_4, "float * Matrix4" );
|
|
vmathM4MulV4( &tmpV4_0, &a_Matrix4, &a_Vector4 );
|
|
vmathV4Prints( &tmpV4_0, "Matrix4 * Vector4" );
|
|
vmathM4MulV3( &tmpV4_1, &a_Matrix4, &a_Vector3 );
|
|
vmathV4Prints( &tmpV4_1, "Matrix4 * Vector3" );
|
|
vmathM4MulP3( &tmpV4_2, &a_Matrix4, &a_Point3 );
|
|
vmathV4Prints( &tmpV4_2, "Matrix4 * Point3" );
|
|
vmathM4Mul( &tmpM4_5, &a_Matrix4, &b_Matrix4 );
|
|
vmathM4Prints( &tmpM4_5, "Matrix4 * Matrix4" );
|
|
vmathM4MulT3( &tmpM4_6, &a_Matrix4, &b_Transform3 );
|
|
vmathM4Prints( &tmpM4_6, "Matrix4 * Transform3" );
|
|
}
|
|
|
|
void
|
|
Transform3_methods_test()
|
|
{
|
|
VmathMatrix3 a_Matrix3, b_Matrix3;
|
|
VmathMatrix4 a_Matrix4, b_Matrix4;
|
|
VmathTransform3 a_Transform3, b_Transform3, tmpT3_0;
|
|
VmathVector3 a_Vector3, b_Vector3, c_Vector3, d_Vector3;
|
|
VmathVector4 a_Vector4, b_Vector4, c_Vector4, d_Vector4;
|
|
VmathPoint3 a_Point3, b_Point3, c_Point3, d_Point3;
|
|
VmathQuat a_Quat, b_Quat, c_Quat, d_Quat;
|
|
VmathVector4 tmpV4;
|
|
VmathVector3 tmpV3_0, tmpV3_1, tmpV3_2, tmpV3_3, tmpV3_4, tmpV3_5, tmpV3_6, tmpV3_7, tmpV3_8;
|
|
VmathPoint3 tmpP3_0;
|
|
float rndflt1, rndflt2, rndflt3, rndflt4, rndflt5, rndflt6, pad;
|
|
// set a pad value to detect invalid use of padding.
|
|
// this will be nan for scalar/ppu implementations, max. float for spu
|
|
union { float f; unsigned int u; } tmp;
|
|
tmp.u = 0x7fffffff;
|
|
pad = tmp.f;
|
|
rndflt1 = randfloat();
|
|
rndflt2 = randfloat();
|
|
rndflt3 = randfloat();
|
|
vmathV3MakeFromElems( &a_Vector3, rndflt1, rndflt2, rndflt3 );
|
|
rndflt4 = randfloat();
|
|
rndflt5 = randfloat();
|
|
rndflt6 = randfloat();
|
|
vmathV3MakeFromElems( &b_Vector3, rndflt4, rndflt5, rndflt6 );
|
|
rndflt1 = randfloat();
|
|
rndflt2 = randfloat();
|
|
rndflt3 = randfloat();
|
|
vmathV3MakeFromElems( &c_Vector3, rndflt1, rndflt2, rndflt3 );
|
|
rndflt1 = randfloat();
|
|
rndflt2 = randfloat();
|
|
rndflt3 = randfloat();
|
|
vmathV3MakeFromElems( &d_Vector3, rndflt1, rndflt2, rndflt3 );
|
|
vmathV4MakeFromV3Scalar( &tmpV4, &a_Vector3, pad );
|
|
vmathV4GetXYZ( &a_Vector3, &tmpV4 );
|
|
vmathV4MakeFromV3Scalar( &tmpV4, &b_Vector3, pad );
|
|
vmathV4GetXYZ( &b_Vector3, &tmpV4 );
|
|
vmathV4MakeFromV3Scalar( &tmpV4, &c_Vector3, pad );
|
|
vmathV4GetXYZ( &c_Vector3, &tmpV4 );
|
|
vmathV4MakeFromV3Scalar( &tmpV4, &d_Vector3, pad );
|
|
vmathV4GetXYZ( &d_Vector3, &tmpV4 );
|
|
vmathV3Prints( &a_Vector3, "set Vector3 with floats" );
|
|
vmathV3Prints( &b_Vector3, "set Vector3 with floats" );
|
|
vmathV3Prints( &c_Vector3, "set Vector3 with floats" );
|
|
vmathV3Prints( &d_Vector3, "set Vector3 with floats" );
|
|
rndflt1 = randfloat();
|
|
rndflt2 = randfloat();
|
|
rndflt3 = randfloat();
|
|
rndflt4 = randfloat();
|
|
vmathV4MakeFromElems( &a_Vector4, rndflt1, rndflt2, rndflt3, rndflt4 );
|
|
rndflt3 = randfloat();
|
|
rndflt4 = randfloat();
|
|
rndflt5 = randfloat();
|
|
rndflt6 = randfloat();
|
|
vmathV4MakeFromElems( &b_Vector4, rndflt3, rndflt4, rndflt5, rndflt6 );
|
|
rndflt1 = randfloat();
|
|
rndflt2 = randfloat();
|
|
rndflt3 = randfloat();
|
|
rndflt4 = randfloat();
|
|
vmathV4MakeFromElems( &c_Vector4, rndflt1, rndflt2, rndflt3, rndflt4 );
|
|
rndflt1 = randfloat();
|
|
rndflt2 = randfloat();
|
|
rndflt3 = randfloat();
|
|
rndflt4 = randfloat();
|
|
vmathV4MakeFromElems( &d_Vector4, rndflt1, rndflt2, rndflt3, rndflt4 );
|
|
vmathV4Prints( &a_Vector4, "set Vector4 with floats" );
|
|
vmathV4Prints( &b_Vector4, "set Vector4 with floats" );
|
|
vmathV4Prints( &c_Vector4, "set Vector4 with floats" );
|
|
vmathV4Prints( &d_Vector4, "set Vector4 with floats" );
|
|
rndflt1 = randfloat();
|
|
rndflt2 = randfloat();
|
|
rndflt3 = randfloat();
|
|
vmathP3MakeFromElems( &a_Point3, rndflt1, rndflt2, rndflt3 );
|
|
rndflt4 = randfloat();
|
|
rndflt5 = randfloat();
|
|
rndflt6 = randfloat();
|
|
vmathP3MakeFromElems( &b_Point3, rndflt4, rndflt5, rndflt6 );
|
|
rndflt1 = randfloat();
|
|
rndflt2 = randfloat();
|
|
rndflt3 = randfloat();
|
|
vmathP3MakeFromElems( &c_Point3, rndflt1, rndflt2, rndflt3 );
|
|
rndflt1 = randfloat();
|
|
rndflt2 = randfloat();
|
|
rndflt3 = randfloat();
|
|
vmathP3MakeFromElems( &d_Point3, rndflt1, rndflt2, rndflt3 );
|
|
vmathV3MakeFromP3( &tmpV3_0, &a_Point3 );
|
|
vmathV4MakeFromV3Scalar( &tmpV4, &tmpV3_0, pad );
|
|
vmathV4GetXYZ( &tmpV3_1, &tmpV4 );
|
|
vmathP3MakeFromV3( &a_Point3, &tmpV3_1 );
|
|
vmathV3MakeFromP3( &tmpV3_2, &b_Point3 );
|
|
vmathV4MakeFromV3Scalar( &tmpV4, &tmpV3_2, pad );
|
|
vmathV4GetXYZ( &tmpV3_3, &tmpV4 );
|
|
vmathP3MakeFromV3( &b_Point3, &tmpV3_3 );
|
|
vmathV3MakeFromP3( &tmpV3_4, &c_Point3 );
|
|
vmathV4MakeFromV3Scalar( &tmpV4, &tmpV3_4, pad );
|
|
vmathV4GetXYZ( &tmpV3_5, &tmpV4 );
|
|
vmathP3MakeFromV3( &c_Point3, &tmpV3_5 );
|
|
vmathV3MakeFromP3( &tmpV3_6, &d_Point3 );
|
|
vmathV4MakeFromV3Scalar( &tmpV4, &tmpV3_6, pad );
|
|
vmathV4GetXYZ( &tmpV3_7, &tmpV4 );
|
|
vmathP3MakeFromV3( &d_Point3, &tmpV3_7 );
|
|
vmathP3Prints( &a_Point3, "set Point3 with floats" );
|
|
vmathP3Prints( &b_Point3, "set Point3 with floats" );
|
|
vmathP3Prints( &c_Point3, "set Point3 with floats" );
|
|
vmathP3Prints( &d_Point3, "set Point3 with floats" );
|
|
rndflt1 = randfloat();
|
|
rndflt2 = randfloat();
|
|
rndflt3 = randfloat();
|
|
rndflt4 = randfloat();
|
|
vmathQMakeFromElems( &a_Quat, rndflt1, rndflt2, rndflt3, rndflt4 );
|
|
rndflt3 = randfloat();
|
|
rndflt4 = randfloat();
|
|
rndflt5 = randfloat();
|
|
rndflt6 = randfloat();
|
|
vmathQMakeFromElems( &b_Quat, rndflt3, rndflt4, rndflt5, rndflt6 );
|
|
rndflt1 = randfloat();
|
|
rndflt2 = randfloat();
|
|
rndflt3 = randfloat();
|
|
rndflt4 = randfloat();
|
|
vmathQMakeFromElems( &c_Quat, rndflt1, rndflt2, rndflt3, rndflt4 );
|
|
rndflt1 = randfloat();
|
|
rndflt2 = randfloat();
|
|
rndflt3 = randfloat();
|
|
rndflt4 = randfloat();
|
|
vmathQMakeFromElems( &d_Quat, rndflt1, rndflt2, rndflt3, rndflt4 );
|
|
vmathQPrints( &a_Quat, "set Quat with floats" );
|
|
vmathQPrints( &b_Quat, "set Quat with floats" );
|
|
vmathQPrints( &c_Quat, "set Quat with floats" );
|
|
vmathQPrints( &d_Quat, "set Quat with floats" );
|
|
vmathM3MakeFromCols( &a_Matrix3, &a_Vector3, &b_Vector3, &c_Vector3 );
|
|
vmathM3MakeFromCols( &b_Matrix3, &d_Vector3, &a_Vector3, &b_Vector3 );
|
|
vmathM3Prints( &a_Matrix3, "set Matrix3 columns" );
|
|
vmathM3Prints( &b_Matrix3, "set Matrix3 columns" );
|
|
vmathM4MakeFromCols( &a_Matrix4, &a_Vector4, &b_Vector4, &c_Vector4, &d_Vector4 );
|
|
vmathM4MakeFromCols( &b_Matrix4, &d_Vector4, &a_Vector4, &b_Vector4, &c_Vector4 );
|
|
vmathM4Prints( &a_Matrix4, "set Matrix4 columns" );
|
|
vmathM4Prints( &b_Matrix4, "set Matrix4 columns" );
|
|
vmathT3MakeFromCols( &a_Transform3, &a_Vector3, &b_Vector3, &c_Vector3, &d_Vector3 );
|
|
vmathT3MakeFromCols( &b_Transform3, &d_Vector3, &a_Vector3, &b_Vector3, &c_Vector3 );
|
|
vmathT3Prints( &a_Transform3, "set Transform3 columns" );
|
|
vmathT3Prints( &b_Transform3, "set Transform3 columns" );
|
|
vmathT3MulV3( &tmpV3_8, &a_Transform3, &a_Vector3 );
|
|
vmathV3Prints( &tmpV3_8, "Transform3 * Vector3" );
|
|
vmathT3MulP3( &tmpP3_0, &a_Transform3, &a_Point3 );
|
|
vmathP3Prints( &tmpP3_0, "Transform3 * Point3" );
|
|
vmathT3Mul( &tmpT3_0, &a_Transform3, &b_Transform3 );
|
|
vmathT3Prints( &tmpT3_0, "Transform3 * Transform3" );
|
|
}
|
|
|
|
int main()
|
|
{
|
|
int i;
|
|
printf("\n __begin__ \n");
|
|
for ( i = 0; i < 2; i++ ) {
|
|
Matrix3_methods_test();
|
|
Matrix4_methods_test();
|
|
Transform3_methods_test();
|
|
}
|
|
printf("\n __end__ \n");
|
|
return 0;
|
|
}
|