493 lines
20 KiB
C++
493 lines
20 KiB
C++
/*
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Copyright (C) 2006, 2007 Sony Computer Entertainment Inc.
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All rights reserved.
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Redistribution and use in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in the
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documentation and/or other materials provided with the distribution.
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* Neither the name of the Sony Computer Entertainment Inc nor the names
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of its contributors may be used to endorse or promote products derived
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from this software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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POSSIBILITY OF SUCH DAMAGE.
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*/
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#define _VECTORMATH_AOS_TEST
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#include "vectormath_aos.h"
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#include "test.h"
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int iteration = 0;
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using namespace Vectormath;
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using namespace Vectormath::Aos;
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void
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Matrix3_methods_test()
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{
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Matrix3 a_Matrix3, b_Matrix3;
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Matrix4 a_Matrix4, b_Matrix4;
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Transform3 a_Transform3, b_Transform3;
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Vector3 a_Vector3, b_Vector3, c_Vector3, d_Vector3;
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Vector4 a_Vector4, b_Vector4, c_Vector4, d_Vector4;
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Point3 a_Point3, b_Point3, c_Point3, d_Point3;
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Quat a_Quat, b_Quat, c_Quat, d_Quat;
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Vector4 tmpV4;
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float rndflt1, rndflt2, rndflt3, rndflt4, rndflt5, rndflt6, pad;
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// set a pad value to detect invalid use of padding.
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// this will be nan for scalar/ppu implementations, max. float for spu
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union { float f; unsigned int u; } tmp;
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tmp.u = 0x7fffffff;
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pad = tmp.f;
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rndflt1 = randfloat();
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rndflt2 = randfloat();
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rndflt3 = randfloat();
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a_Vector3 = Vector3( rndflt1, rndflt2, rndflt3 );
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rndflt4 = randfloat();
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rndflt5 = randfloat();
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rndflt6 = randfloat();
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b_Vector3 = Vector3( rndflt4, rndflt5, rndflt6 );
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rndflt1 = randfloat();
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rndflt2 = randfloat();
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rndflt3 = randfloat();
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c_Vector3 = Vector3( rndflt1, rndflt2, rndflt3 );
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rndflt1 = randfloat();
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rndflt2 = randfloat();
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rndflt3 = randfloat();
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d_Vector3 = Vector3( rndflt1, rndflt2, rndflt3 );
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tmpV4 = Vector4( a_Vector3, pad );
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a_Vector3 = tmpV4.getXYZ( );
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tmpV4 = Vector4( b_Vector3, pad );
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b_Vector3 = tmpV4.getXYZ( );
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tmpV4 = Vector4( c_Vector3, pad );
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c_Vector3 = tmpV4.getXYZ( );
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tmpV4 = Vector4( d_Vector3, pad );
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d_Vector3 = tmpV4.getXYZ( );
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print( a_Vector3, "set Vector3 with floats" );
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print( b_Vector3, "set Vector3 with floats" );
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print( c_Vector3, "set Vector3 with floats" );
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print( d_Vector3, "set Vector3 with floats" );
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rndflt1 = randfloat();
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rndflt2 = randfloat();
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rndflt3 = randfloat();
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rndflt4 = randfloat();
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a_Vector4 = Vector4( rndflt1, rndflt2, rndflt3, rndflt4 );
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rndflt3 = randfloat();
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rndflt4 = randfloat();
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rndflt5 = randfloat();
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rndflt6 = randfloat();
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b_Vector4 = Vector4( rndflt3, rndflt4, rndflt5, rndflt6 );
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rndflt1 = randfloat();
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rndflt2 = randfloat();
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rndflt3 = randfloat();
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rndflt4 = randfloat();
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c_Vector4 = Vector4( rndflt1, rndflt2, rndflt3, rndflt4 );
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rndflt1 = randfloat();
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rndflt2 = randfloat();
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rndflt3 = randfloat();
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rndflt4 = randfloat();
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d_Vector4 = Vector4( rndflt1, rndflt2, rndflt3, rndflt4 );
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print( a_Vector4, "set Vector4 with floats" );
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print( b_Vector4, "set Vector4 with floats" );
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print( c_Vector4, "set Vector4 with floats" );
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print( d_Vector4, "set Vector4 with floats" );
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rndflt1 = randfloat();
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rndflt2 = randfloat();
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rndflt3 = randfloat();
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a_Point3 = Point3( rndflt1, rndflt2, rndflt3 );
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rndflt4 = randfloat();
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rndflt5 = randfloat();
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rndflt6 = randfloat();
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b_Point3 = Point3( rndflt4, rndflt5, rndflt6 );
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rndflt1 = randfloat();
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rndflt2 = randfloat();
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rndflt3 = randfloat();
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c_Point3 = Point3( rndflt1, rndflt2, rndflt3 );
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rndflt1 = randfloat();
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rndflt2 = randfloat();
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rndflt3 = randfloat();
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d_Point3 = Point3( rndflt1, rndflt2, rndflt3 );
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tmpV4 = Vector4( Vector3( a_Point3 ), pad );
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a_Point3 = Point3( tmpV4.getXYZ( ) );
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tmpV4 = Vector4( Vector3( b_Point3 ), pad );
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b_Point3 = Point3( tmpV4.getXYZ( ) );
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tmpV4 = Vector4( Vector3( c_Point3 ), pad );
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c_Point3 = Point3( tmpV4.getXYZ( ) );
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tmpV4 = Vector4( Vector3( d_Point3 ), pad );
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d_Point3 = Point3( tmpV4.getXYZ( ) );
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print( a_Point3, "set Point3 with floats" );
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print( b_Point3, "set Point3 with floats" );
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print( c_Point3, "set Point3 with floats" );
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print( d_Point3, "set Point3 with floats" );
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rndflt1 = randfloat();
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rndflt2 = randfloat();
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rndflt3 = randfloat();
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rndflt4 = randfloat();
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a_Quat = Quat( rndflt1, rndflt2, rndflt3, rndflt4 );
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rndflt3 = randfloat();
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rndflt4 = randfloat();
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rndflt5 = randfloat();
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rndflt6 = randfloat();
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b_Quat = Quat( rndflt3, rndflt4, rndflt5, rndflt6 );
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rndflt1 = randfloat();
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rndflt2 = randfloat();
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rndflt3 = randfloat();
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rndflt4 = randfloat();
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c_Quat = Quat( rndflt1, rndflt2, rndflt3, rndflt4 );
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rndflt1 = randfloat();
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rndflt2 = randfloat();
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rndflt3 = randfloat();
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rndflt4 = randfloat();
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d_Quat = Quat( rndflt1, rndflt2, rndflt3, rndflt4 );
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print( a_Quat, "set Quat with floats" );
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print( b_Quat, "set Quat with floats" );
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print( c_Quat, "set Quat with floats" );
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print( d_Quat, "set Quat with floats" );
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a_Matrix3 = Matrix3( a_Vector3, b_Vector3, c_Vector3 );
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b_Matrix3 = Matrix3( d_Vector3, a_Vector3, b_Vector3 );
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print( a_Matrix3, "set Matrix3 columns" );
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print( b_Matrix3, "set Matrix3 columns" );
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a_Matrix4 = Matrix4( a_Vector4, b_Vector4, c_Vector4, d_Vector4 );
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b_Matrix4 = Matrix4( d_Vector4, a_Vector4, b_Vector4, c_Vector4 );
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print( a_Matrix4, "set Matrix4 columns" );
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print( b_Matrix4, "set Matrix4 columns" );
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a_Transform3 = Transform3( a_Vector3, b_Vector3, c_Vector3, d_Vector3 );
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b_Transform3 = Transform3( d_Vector3, a_Vector3, b_Vector3, c_Vector3 );
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print( a_Transform3, "set Transform3 columns" );
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print( b_Transform3, "set Transform3 columns" );
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print( appendScale( a_Matrix3, a_Vector3 ), "appendScale Matrix3 Vector3" );
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print( prependScale( a_Vector3, a_Matrix3 ), "prependScale Vector3 Matrix3" );
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print( mulPerElem( a_Matrix3, b_Matrix3 ), "mulPerElem Matrix3" );
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print( absPerElem( a_Matrix3 ), "absPerElem Matrix3" );
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print( transpose( a_Matrix3 ), "transpose Matrix3" );
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print( inverse( a_Matrix3 ), "inverse Matrix3" );
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print( ( inverse( a_Matrix3 ) * a_Matrix3 ), "inverse(Matrix3) * Matrix3" );
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printf("%f\n", getfloat(determinant( a_Matrix3 )) );
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print( outer( a_Vector3, b_Vector3 ), "outer Vector3" );
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print( rowMul( a_Vector3, a_Matrix3 ), "rowMul Vector3" );
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print( crossMatrix( a_Vector3 ), "crossMatrix" );
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print( crossMatrixMul( a_Vector3, a_Matrix3 ), "crossMatrixMul" );
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}
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void
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Matrix4_methods_test()
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{
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Matrix3 a_Matrix3, b_Matrix3;
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Matrix4 a_Matrix4, b_Matrix4;
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Transform3 a_Transform3, b_Transform3;
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Vector3 a_Vector3, b_Vector3, c_Vector3, d_Vector3;
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Vector4 a_Vector4, b_Vector4, c_Vector4, d_Vector4;
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Point3 a_Point3, b_Point3, c_Point3, d_Point3;
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Quat a_Quat, b_Quat, c_Quat, d_Quat;
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Vector4 tmpV4;
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float rndflt1, rndflt2, rndflt3, rndflt4, rndflt5, rndflt6, pad;
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// set a pad value to detect invalid use of padding.
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// this will be nan for scalar/ppu implementations, max. float for spu
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union { float f; unsigned int u; } tmp;
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tmp.u = 0x7fffffff;
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pad = tmp.f;
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rndflt1 = randfloat();
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rndflt2 = randfloat();
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rndflt3 = randfloat();
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a_Vector3 = Vector3( rndflt1, rndflt2, rndflt3 );
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rndflt4 = randfloat();
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rndflt5 = randfloat();
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rndflt6 = randfloat();
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b_Vector3 = Vector3( rndflt4, rndflt5, rndflt6 );
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rndflt1 = randfloat();
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rndflt2 = randfloat();
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rndflt3 = randfloat();
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c_Vector3 = Vector3( rndflt1, rndflt2, rndflt3 );
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rndflt1 = randfloat();
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rndflt2 = randfloat();
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rndflt3 = randfloat();
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d_Vector3 = Vector3( rndflt1, rndflt2, rndflt3 );
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tmpV4 = Vector4( a_Vector3, pad );
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a_Vector3 = tmpV4.getXYZ( );
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tmpV4 = Vector4( b_Vector3, pad );
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b_Vector3 = tmpV4.getXYZ( );
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tmpV4 = Vector4( c_Vector3, pad );
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c_Vector3 = tmpV4.getXYZ( );
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tmpV4 = Vector4( d_Vector3, pad );
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d_Vector3 = tmpV4.getXYZ( );
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print( a_Vector3, "set Vector3 with floats" );
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print( b_Vector3, "set Vector3 with floats" );
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print( c_Vector3, "set Vector3 with floats" );
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print( d_Vector3, "set Vector3 with floats" );
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rndflt1 = randfloat();
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rndflt2 = randfloat();
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rndflt3 = randfloat();
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rndflt4 = randfloat();
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a_Vector4 = Vector4( rndflt1, rndflt2, rndflt3, rndflt4 );
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rndflt3 = randfloat();
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rndflt4 = randfloat();
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rndflt5 = randfloat();
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rndflt6 = randfloat();
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b_Vector4 = Vector4( rndflt3, rndflt4, rndflt5, rndflt6 );
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rndflt1 = randfloat();
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rndflt2 = randfloat();
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rndflt3 = randfloat();
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rndflt4 = randfloat();
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c_Vector4 = Vector4( rndflt1, rndflt2, rndflt3, rndflt4 );
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rndflt1 = randfloat();
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rndflt2 = randfloat();
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rndflt3 = randfloat();
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rndflt4 = randfloat();
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d_Vector4 = Vector4( rndflt1, rndflt2, rndflt3, rndflt4 );
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print( a_Vector4, "set Vector4 with floats" );
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print( b_Vector4, "set Vector4 with floats" );
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print( c_Vector4, "set Vector4 with floats" );
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print( d_Vector4, "set Vector4 with floats" );
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rndflt1 = randfloat();
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rndflt2 = randfloat();
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rndflt3 = randfloat();
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a_Point3 = Point3( rndflt1, rndflt2, rndflt3 );
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rndflt4 = randfloat();
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rndflt5 = randfloat();
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rndflt6 = randfloat();
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b_Point3 = Point3( rndflt4, rndflt5, rndflt6 );
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rndflt1 = randfloat();
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rndflt2 = randfloat();
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rndflt3 = randfloat();
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c_Point3 = Point3( rndflt1, rndflt2, rndflt3 );
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rndflt1 = randfloat();
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rndflt2 = randfloat();
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rndflt3 = randfloat();
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d_Point3 = Point3( rndflt1, rndflt2, rndflt3 );
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tmpV4 = Vector4( Vector3( a_Point3 ), pad );
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a_Point3 = Point3( tmpV4.getXYZ( ) );
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tmpV4 = Vector4( Vector3( b_Point3 ), pad );
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b_Point3 = Point3( tmpV4.getXYZ( ) );
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tmpV4 = Vector4( Vector3( c_Point3 ), pad );
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c_Point3 = Point3( tmpV4.getXYZ( ) );
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tmpV4 = Vector4( Vector3( d_Point3 ), pad );
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d_Point3 = Point3( tmpV4.getXYZ( ) );
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print( a_Point3, "set Point3 with floats" );
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print( b_Point3, "set Point3 with floats" );
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print( c_Point3, "set Point3 with floats" );
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print( d_Point3, "set Point3 with floats" );
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rndflt1 = randfloat();
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rndflt2 = randfloat();
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rndflt3 = randfloat();
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rndflt4 = randfloat();
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a_Quat = Quat( rndflt1, rndflt2, rndflt3, rndflt4 );
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rndflt3 = randfloat();
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rndflt4 = randfloat();
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rndflt5 = randfloat();
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rndflt6 = randfloat();
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b_Quat = Quat( rndflt3, rndflt4, rndflt5, rndflt6 );
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rndflt1 = randfloat();
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rndflt2 = randfloat();
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rndflt3 = randfloat();
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rndflt4 = randfloat();
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c_Quat = Quat( rndflt1, rndflt2, rndflt3, rndflt4 );
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rndflt1 = randfloat();
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rndflt2 = randfloat();
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rndflt3 = randfloat();
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rndflt4 = randfloat();
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d_Quat = Quat( rndflt1, rndflt2, rndflt3, rndflt4 );
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print( a_Quat, "set Quat with floats" );
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print( b_Quat, "set Quat with floats" );
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print( c_Quat, "set Quat with floats" );
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print( d_Quat, "set Quat with floats" );
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a_Matrix3 = Matrix3( a_Vector3, b_Vector3, c_Vector3 );
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b_Matrix3 = Matrix3( d_Vector3, a_Vector3, b_Vector3 );
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print( a_Matrix3, "set Matrix3 columns" );
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print( b_Matrix3, "set Matrix3 columns" );
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a_Matrix4 = Matrix4( a_Vector4, b_Vector4, c_Vector4, d_Vector4 );
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b_Matrix4 = Matrix4( d_Vector4, a_Vector4, b_Vector4, c_Vector4 );
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print( a_Matrix4, "set Matrix4 columns" );
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print( b_Matrix4, "set Matrix4 columns" );
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a_Transform3 = Transform3( a_Vector3, b_Vector3, c_Vector3, d_Vector3 );
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b_Transform3 = Transform3( d_Vector3, a_Vector3, b_Vector3, c_Vector3 );
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print( a_Transform3, "set Transform3 columns" );
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print( b_Transform3, "set Transform3 columns" );
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print( appendScale( a_Matrix4, a_Vector3 ), "appendScale Matrix4 Vector3" );
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print( prependScale( a_Vector3, a_Matrix4 ), "prependScale Vector3 Matrix4" );
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print( mulPerElem( a_Matrix4, b_Matrix4 ), "mulPerElem Matrix4" );
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print( absPerElem( a_Matrix4 ), "absPerElem Matrix4" );
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print( transpose( a_Matrix4 ), "transpose Matrix4" );
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print( inverse( a_Matrix4 ), "inverse Matrix4" );
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print( ( inverse( a_Matrix4 ) * a_Matrix4 ), "inverse(Matrix4) * Matrix4" );
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a_Matrix4.setRow( 3, Vector4( 0.0f, 0.0f, 0.0f, 1.0f ) );
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a_Matrix4.setUpper3x3( Matrix3( normalize( a_Quat ) ) );
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print( affineInverse( a_Matrix4 ), "affineInverse Matrix4" );
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print( ( affineInverse( a_Matrix4 ) * a_Matrix4 ), "affineInverse(Matrix4) * Matrix4" );
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print( orthoInverse( a_Matrix4 ), "orthoInverse Matrix4" );
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print( ( orthoInverse( a_Matrix4 ) * a_Matrix4 ), "orthoInverse(Matrix4) * Matrix4" );
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printf("%f\n", getfloat(determinant( a_Matrix4 )) );
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print( outer( a_Vector4, b_Vector4 ), "outer Vector4" );
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}
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void
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Transform3_methods_test()
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{
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Matrix3 a_Matrix3, b_Matrix3;
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Matrix4 a_Matrix4, b_Matrix4;
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Transform3 a_Transform3, b_Transform3;
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Vector3 a_Vector3, b_Vector3, c_Vector3, d_Vector3;
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Vector4 a_Vector4, b_Vector4, c_Vector4, d_Vector4;
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Point3 a_Point3, b_Point3, c_Point3, d_Point3;
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Quat a_Quat, b_Quat, c_Quat, d_Quat;
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Vector4 tmpV4;
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float rndflt1, rndflt2, rndflt3, rndflt4, rndflt5, rndflt6, pad;
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// set a pad value to detect invalid use of padding.
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// this will be nan for scalar/ppu implementations, max. float for spu
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union { float f; unsigned int u; } tmp;
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tmp.u = 0x7fffffff;
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pad = tmp.f;
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rndflt1 = randfloat();
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rndflt2 = randfloat();
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rndflt3 = randfloat();
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a_Vector3 = Vector3( rndflt1, rndflt2, rndflt3 );
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rndflt4 = randfloat();
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rndflt5 = randfloat();
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rndflt6 = randfloat();
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b_Vector3 = Vector3( rndflt4, rndflt5, rndflt6 );
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rndflt1 = randfloat();
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rndflt2 = randfloat();
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rndflt3 = randfloat();
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c_Vector3 = Vector3( rndflt1, rndflt2, rndflt3 );
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rndflt1 = randfloat();
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rndflt2 = randfloat();
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rndflt3 = randfloat();
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d_Vector3 = Vector3( rndflt1, rndflt2, rndflt3 );
|
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tmpV4 = Vector4( a_Vector3, pad );
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a_Vector3 = tmpV4.getXYZ( );
|
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tmpV4 = Vector4( b_Vector3, pad );
|
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b_Vector3 = tmpV4.getXYZ( );
|
|
tmpV4 = Vector4( c_Vector3, pad );
|
|
c_Vector3 = tmpV4.getXYZ( );
|
|
tmpV4 = Vector4( d_Vector3, pad );
|
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d_Vector3 = tmpV4.getXYZ( );
|
|
print( a_Vector3, "set Vector3 with floats" );
|
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print( b_Vector3, "set Vector3 with floats" );
|
|
print( c_Vector3, "set Vector3 with floats" );
|
|
print( d_Vector3, "set Vector3 with floats" );
|
|
rndflt1 = randfloat();
|
|
rndflt2 = randfloat();
|
|
rndflt3 = randfloat();
|
|
rndflt4 = randfloat();
|
|
a_Vector4 = Vector4( rndflt1, rndflt2, rndflt3, rndflt4 );
|
|
rndflt3 = randfloat();
|
|
rndflt4 = randfloat();
|
|
rndflt5 = randfloat();
|
|
rndflt6 = randfloat();
|
|
b_Vector4 = Vector4( rndflt3, rndflt4, rndflt5, rndflt6 );
|
|
rndflt1 = randfloat();
|
|
rndflt2 = randfloat();
|
|
rndflt3 = randfloat();
|
|
rndflt4 = randfloat();
|
|
c_Vector4 = Vector4( rndflt1, rndflt2, rndflt3, rndflt4 );
|
|
rndflt1 = randfloat();
|
|
rndflt2 = randfloat();
|
|
rndflt3 = randfloat();
|
|
rndflt4 = randfloat();
|
|
d_Vector4 = Vector4( rndflt1, rndflt2, rndflt3, rndflt4 );
|
|
print( a_Vector4, "set Vector4 with floats" );
|
|
print( b_Vector4, "set Vector4 with floats" );
|
|
print( c_Vector4, "set Vector4 with floats" );
|
|
print( d_Vector4, "set Vector4 with floats" );
|
|
rndflt1 = randfloat();
|
|
rndflt2 = randfloat();
|
|
rndflt3 = randfloat();
|
|
a_Point3 = Point3( rndflt1, rndflt2, rndflt3 );
|
|
rndflt4 = randfloat();
|
|
rndflt5 = randfloat();
|
|
rndflt6 = randfloat();
|
|
b_Point3 = Point3( rndflt4, rndflt5, rndflt6 );
|
|
rndflt1 = randfloat();
|
|
rndflt2 = randfloat();
|
|
rndflt3 = randfloat();
|
|
c_Point3 = Point3( rndflt1, rndflt2, rndflt3 );
|
|
rndflt1 = randfloat();
|
|
rndflt2 = randfloat();
|
|
rndflt3 = randfloat();
|
|
d_Point3 = Point3( rndflt1, rndflt2, rndflt3 );
|
|
tmpV4 = Vector4( Vector3( a_Point3 ), pad );
|
|
a_Point3 = Point3( tmpV4.getXYZ( ) );
|
|
tmpV4 = Vector4( Vector3( b_Point3 ), pad );
|
|
b_Point3 = Point3( tmpV4.getXYZ( ) );
|
|
tmpV4 = Vector4( Vector3( c_Point3 ), pad );
|
|
c_Point3 = Point3( tmpV4.getXYZ( ) );
|
|
tmpV4 = Vector4( Vector3( d_Point3 ), pad );
|
|
d_Point3 = Point3( tmpV4.getXYZ( ) );
|
|
print( a_Point3, "set Point3 with floats" );
|
|
print( b_Point3, "set Point3 with floats" );
|
|
print( c_Point3, "set Point3 with floats" );
|
|
print( d_Point3, "set Point3 with floats" );
|
|
rndflt1 = randfloat();
|
|
rndflt2 = randfloat();
|
|
rndflt3 = randfloat();
|
|
rndflt4 = randfloat();
|
|
a_Quat = Quat( rndflt1, rndflt2, rndflt3, rndflt4 );
|
|
rndflt3 = randfloat();
|
|
rndflt4 = randfloat();
|
|
rndflt5 = randfloat();
|
|
rndflt6 = randfloat();
|
|
b_Quat = Quat( rndflt3, rndflt4, rndflt5, rndflt6 );
|
|
rndflt1 = randfloat();
|
|
rndflt2 = randfloat();
|
|
rndflt3 = randfloat();
|
|
rndflt4 = randfloat();
|
|
c_Quat = Quat( rndflt1, rndflt2, rndflt3, rndflt4 );
|
|
rndflt1 = randfloat();
|
|
rndflt2 = randfloat();
|
|
rndflt3 = randfloat();
|
|
rndflt4 = randfloat();
|
|
d_Quat = Quat( rndflt1, rndflt2, rndflt3, rndflt4 );
|
|
print( a_Quat, "set Quat with floats" );
|
|
print( b_Quat, "set Quat with floats" );
|
|
print( c_Quat, "set Quat with floats" );
|
|
print( d_Quat, "set Quat with floats" );
|
|
a_Matrix3 = Matrix3( a_Vector3, b_Vector3, c_Vector3 );
|
|
b_Matrix3 = Matrix3( d_Vector3, a_Vector3, b_Vector3 );
|
|
print( a_Matrix3, "set Matrix3 columns" );
|
|
print( b_Matrix3, "set Matrix3 columns" );
|
|
a_Matrix4 = Matrix4( a_Vector4, b_Vector4, c_Vector4, d_Vector4 );
|
|
b_Matrix4 = Matrix4( d_Vector4, a_Vector4, b_Vector4, c_Vector4 );
|
|
print( a_Matrix4, "set Matrix4 columns" );
|
|
print( b_Matrix4, "set Matrix4 columns" );
|
|
a_Transform3 = Transform3( a_Vector3, b_Vector3, c_Vector3, d_Vector3 );
|
|
b_Transform3 = Transform3( d_Vector3, a_Vector3, b_Vector3, c_Vector3 );
|
|
print( a_Transform3, "set Transform3 columns" );
|
|
print( b_Transform3, "set Transform3 columns" );
|
|
print( appendScale( a_Transform3, a_Vector3 ), "appendScale Transform3 Vector3" );
|
|
print( prependScale( a_Vector3, a_Transform3 ), "prependScale Vector3 Transform3" );
|
|
print( mulPerElem( a_Transform3, b_Transform3 ), "mulPerElem Transform3" );
|
|
print( absPerElem( a_Transform3 ), "absPerElem Transform3" );
|
|
print( inverse( a_Transform3 ), "inverse Transform3" );
|
|
print( ( inverse( a_Transform3 ) * a_Transform3 ), "inverse(Transform3) * Transform3" );
|
|
a_Transform3.setUpper3x3( Matrix3( normalize( a_Quat ) ) );
|
|
print( orthoInverse( a_Transform3 ), "orthoInverse Transform3" );
|
|
print( ( orthoInverse( a_Transform3 ) * a_Transform3 ), "orthoInverse(Transform3) * Transform3" );
|
|
}
|
|
|
|
int main()
|
|
{
|
|
int i;
|
|
printf("\n __begin__ \n");
|
|
for ( i = 0; i < 2; i++ ) {
|
|
Matrix3_methods_test();
|
|
Matrix4_methods_test();
|
|
Transform3_methods_test();
|
|
}
|
|
printf("\n __end__ \n");
|
|
return 0;
|
|
}
|