Add B3G_RETURN key code, only implemented in Windows so far (todo: Mac, Linux) Fix Windows key management (use WM_CHAR event instead of WM_KEYUP Add Return (OnKeyReturn) key support TreeNode, so we can select an item using the return key.
34 lines
578 B
C++
34 lines
578 B
C++
#ifndef BASIC_DEMO_H
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#define BASIC_DEMO_H
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#include "LinearMath/btVector3.h"
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#include "Bullet2RigidBodyDemo.h"
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#include "../../../Demos/BasicDemo/BasicDemoPhysicsSetup.h"
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class BasicDemo : public Bullet2RigidBodyDemo
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{
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public:
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static BulletDemoInterface* MyCreateFunc(SimpleOpenGL3App* app)
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{
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CommonPhysicsSetup* physicsSetup = new BasicDemoPhysicsSetup();
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return new BasicDemo(app, physicsSetup);
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}
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BasicDemo(SimpleOpenGL3App* app, CommonPhysicsSetup* physicsSetup);
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virtual ~BasicDemo();
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void createGround(int cubeShapeId);
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};
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#endif //BASIC_DEMO_H
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