Files
bullet3/Demos3/bullet2/RagdollDemo/RagdollDemo.h
Erwin Coumans 68f798a2da Start re-organizing demos so the physics setup can be shared easier (explicit create graphics objects, init/exit physics etc)
Add B3G_RETURN key code, only implemented in Windows so far (todo: Mac, Linux)
Fix Windows key management (use WM_CHAR event instead of WM_KEYUP
Add Return (OnKeyReturn) key support TreeNode, so we can select an item using the return key.
2014-06-24 10:14:06 -07:00

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C++

#ifndef RAGDOLL_DEMO_H
#define RAGDOLL_DEMO_H
#include "../../Demos/CommonRigidBodySetup.h"
#include "../BasicDemo/BasicDemo.h"
struct BulletDemoInterface;
struct SimpleOpenGL3App;
class RagDollSetup : public CommonRigidBodySetup
{
public:
static BulletDemoInterface* MyCreateFunc(SimpleOpenGL3App* app)
{
CommonPhysicsSetup* physicsSetup = new RagDollSetup();
return new BasicDemo(app, physicsSetup);
}
void initPhysics(GraphicsPhysicsBridge& gfxBridge);
};
#endif //RAGDOLL_DEMO_H