Use statically linked freeglut, instead of dynamic glut for the obsolete Bullet 2.x demos Add the 'reset' method to b3GpuDynamicsWorld, and use it in the BasicGpuDemo (pretty slow in debug mode, use release mode) Don't crash in btCollisionWorld, if there is no collision dispatcher
50 lines
1.3 KiB
Plaintext
50 lines
1.3 KiB
Plaintext
#define TaruVtxCount 43
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#define TaruIdxCount 132
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static float TaruVtx[] = {
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1.08664f,-1.99237f,0.0f,
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0.768369f,-1.99237f,-0.768369f,
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1.28852f,1.34412e-007f,-1.28852f,
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1.82224f,1.90735e-007f,0.0f,
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0.0f,-1.99237f,-1.08664f,
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0.0f,0.0f,-1.82224f,
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0.0f,-1.99237f,-1.08664f,
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-0.768369f,-1.99237f,-0.768369f,
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-1.28852f,1.34412e-007f,-1.28852f,
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0.0f,0.0f,-1.82224f,
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-1.08664f,-1.99237f,1.82086e-007f,
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-1.82224f,1.90735e-007f,1.59305e-007f,
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-0.768369f,-1.99237f,0.76837f,
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-1.28852f,2.47058e-007f,1.28852f,
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1.42495e-007f,-1.99237f,1.08664f,
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2.38958e-007f,2.70388e-007f,1.82224f,
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0.768369f,-1.99237f,0.768369f,
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1.28852f,2.47058e-007f,1.28852f,
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0.768369f,1.99237f,-0.768369f,
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1.08664f,1.99237f,0.0f,
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0.0f,1.99237f,-1.08664f,
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-0.768369f,1.99237f,-0.768369f,
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0.0f,1.99237f,-1.08664f,
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-1.08664f,1.99237f,0.0f,
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-0.768369f,1.99237f,0.768369f,
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1.42495e-007f,1.99237f,1.08664f,
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0.768369f,1.99237f,0.768369f,
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1.42495e-007f,-1.99237f,1.08664f,
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-0.768369f,-1.99237f,0.76837f,
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-1.08664f,-1.99237f,1.82086e-007f,
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-0.768369f,-1.99237f,-0.768369f,
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0.0f,-1.99237f,-1.08664f,
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0.768369f,-1.99237f,-0.768369f,
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1.08664f,-1.99237f,0.0f,
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0.768369f,-1.99237f,0.768369f,
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0.768369f,1.99237f,-0.768369f,
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0.0f,1.99237f,-1.08664f,
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-0.768369f,1.99237f,-0.768369f,
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-1.08664f,1.99237f,0.0f,
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-0.768369f,1.99237f,0.768369f,
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1.42495e-007f,1.99237f,1.08664f,
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0.768369f,1.99237f,0.768369f,
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1.08664f,1.99237f,0.0f,
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};
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