Files
bullet3/ObsoleteDemos/BulletXmlImportDemo/bulletser.xml
erwin coumans 69e5454d18 Add the old Bullet 2.x obsolete demos, and CMake buildsystem files, and gradually move them to newer Bullet 3.x structure
Use statically linked freeglut, instead of dynamic glut for the obsolete Bullet 2.x demos
Add the 'reset' method to b3GpuDynamicsWorld, and use it in the BasicGpuDemo (pretty slow in debug mode, use release mode)
Don't crash in btCollisionWorld, if there is no collision dispatcher
2013-12-19 12:40:59 -08:00

24345 lines
1.4 MiB

<?xml version="1.0" encoding="utf-8"?>
<bullet_physics version=281 itemcount = 571>
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</m_interpolationAngularVelocity>
<m_anisotropicFriction type="btVector3FloatData">
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</m_anisotropicFriction>
<m_contactProcessingThreshold type="float"> 999999984306749440.000000 </m_contactProcessingThreshold>
<m_deactivationTime type="float"> 0.000000 </m_deactivationTime>
<m_friction type="float"> 0.500000 </m_friction>
<m_restitution type="float"> 0.000000 </m_restitution>
<m_hitFraction type="float"> 1.000000 </m_hitFraction>
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<m_ccdMotionThreshold type="float"> 0.000000 </m_ccdMotionThreshold>
<m_hasAnisotropicFriction type="int"> 0 </m_hasAnisotropicFriction>
<m_collisionFlags type="int"> 1 </m_collisionFlags>
<m_islandTag1 type="int"> -1 </m_islandTag1>
<m_companionId type="int"> -2 </m_companionId>
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</m_angularVelocity>
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</m_angularFactor>
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</m_linearFactor>
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</m_gravity>
<m_gravity_acceleration type="btVector3FloatData">
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<m_invInertiaLocal type="btVector3FloatData">
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</m_invInertiaLocal>
<m_totalForce type="btVector3FloatData">
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</m_totalForce>
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</m_totalTorque>
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<m_angularDamping type="float"> 0.000000 </m_angularDamping>
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<m_additionalLinearDampingThresholdSqr type="float"> 0.010000 </m_additionalLinearDampingThresholdSqr>
<m_additionalAngularDampingThresholdSqr type="float"> 0.010000 </m_additionalAngularDampingThresholdSqr>
<m_additionalAngularDampingFactor type="float"> 0.010000 </m_additionalAngularDampingFactor>
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<m_angularSleepingThreshold type="float"> 1.000000 </m_angularSleepingThreshold>
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</m_totalTorque>
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<m_additionalAngularDampingThresholdSqr type="float"> 0.010000 </m_additionalAngularDampingThresholdSqr>
<m_additionalAngularDampingFactor type="float"> 0.010000 </m_additionalAngularDampingFactor>
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<m_friction type="float"> 0.500000 </m_friction>
<m_restitution type="float"> 0.100000 </m_restitution>
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<m_invInertiaLocal type="btVector3FloatData">
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<m_additionalAngularDampingThresholdSqr type="float"> 0.010000 </m_additionalAngularDampingThresholdSqr>
<m_additionalAngularDampingFactor type="float"> 0.010000 </m_additionalAngularDampingFactor>
<m_linearSleepingThreshold type="float"> 0.800000 </m_linearSleepingThreshold>
<m_angularSleepingThreshold type="float"> 1.000000 </m_angularSleepingThreshold>
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<m_friction type="float"> 0.500000 </m_friction>
<m_restitution type="float"> 0.100000 </m_restitution>
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<m_companionId type="int"> -1 </m_companionId>
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<m_internalType type="int"> 2 </m_internalType>
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<m_invInertiaLocal type="btVector3FloatData">
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