Use statically linked freeglut, instead of dynamic glut for the obsolete Bullet 2.x demos Add the 'reset' method to b3GpuDynamicsWorld, and use it in the BasicGpuDemo (pretty slow in debug mode, use release mode) Don't crash in btCollisionWorld, if there is no collision dispatcher
16 lines
354 B
C++
16 lines
354 B
C++
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#include "ConcaveRaycastDemo.h"
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#include "GlutStuff.h"
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int main(int argc,char** argv)
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{
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ConcaveRaycastDemo* concaveRaycastDemo = new ConcaveRaycastDemo();
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concaveRaycastDemo->initPhysics();
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concaveRaycastDemo->setCameraDistance(30.f);
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return glutmain(argc, argv,640,480,"Concave Raycast Demo",concaveRaycastDemo);
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}
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