Use statically linked freeglut, instead of dynamic glut for the obsolete Bullet 2.x demos Add the 'reset' method to b3GpuDynamicsWorld, and use it in the BasicGpuDemo (pretty slow in debug mode, use release mode) Don't crash in btCollisionWorld, if there is no collision dispatcher
14 lines
399 B
C++
14 lines
399 B
C++
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#include "GimpactTestDemo.h"
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#include "GlutStuff.h"
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//################################## main #####################################
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int main(int argc,char** argv)
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{
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GimpactConcaveDemo* concaveDemo = new GimpactConcaveDemo(); /// This will not be Deleted!!!
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concaveDemo->initPhysics();
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return glutmain(argc, argv,640,480,"DevO,s GIMPACT Test Demo",concaveDemo);
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}
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