Use statically linked freeglut, instead of dynamic glut for the obsolete Bullet 2.x demos Add the 'reset' method to b3GpuDynamicsWorld, and use it in the BasicGpuDemo (pretty slow in debug mode, use release mode) Don't crash in btCollisionWorld, if there is no collision dispatcher
18 lines
363 B
C++
18 lines
363 B
C++
|
|
#include "LinearConvexCastDemo.h"
|
|
#include "GlutStuff.h"
|
|
|
|
int screenWidth = 640;
|
|
int screenHeight = 480;
|
|
|
|
int main(int argc,char** argv)
|
|
{
|
|
|
|
LinearConvexCastDemo* linearCastDemo = new LinearConvexCastDemo();
|
|
|
|
linearCastDemo->initPhysics();
|
|
|
|
|
|
return glutmain(argc, argv,screenWidth,screenHeight,"Linear Convex Cast Demo",linearCastDemo);
|
|
}
|