Files
bullet3/ObsoleteDemos/HelloWorld/CMakeLists.txt
erwin coumans 69e5454d18 Add the old Bullet 2.x obsolete demos, and CMake buildsystem files, and gradually move them to newer Bullet 3.x structure
Use statically linked freeglut, instead of dynamic glut for the obsolete Bullet 2.x demos
Add the 'reset' method to b3GpuDynamicsWorld, and use it in the BasicGpuDemo (pretty slow in debug mode, use release mode)
Don't crash in btCollisionWorld, if there is no collision dispatcher
2013-12-19 12:40:59 -08:00

29 lines
733 B
CMake

# HelloWorld is a minimal sample creating, stepping and deleting a Bullet dynamics world
INCLUDE_DIRECTORIES(
${BULLET_PHYSICS_SOURCE_DIR}/src
)
LINK_LIBRARIES(
BulletDynamics BulletCollision LinearMath
)
IF (WIN32)
ADD_EXECUTABLE(AppHelloWorld
HelloWorld.cpp
${BULLET_PHYSICS_SOURCE_DIR}/build3/bullet.rc
)
ELSE()
ADD_EXECUTABLE(AppHelloWorld
HelloWorld.cpp
)
ENDIF()
IF (INTERNAL_ADD_POSTFIX_EXECUTABLE_NAMES)
SET_TARGET_PROPERTIES(AppHelloWorld PROPERTIES DEBUG_POSTFIX "_Debug")
SET_TARGET_PROPERTIES(AppHelloWorld PROPERTIES MINSIZEREL_POSTFIX "_MinsizeRel")
SET_TARGET_PROPERTIES(AppHelloWorld PROPERTIES RELWITHDEBINFO_POSTFIX "_RelWithDebugInfo")
ENDIF(INTERNAL_ADD_POSTFIX_EXECUTABLE_NAMES)