Use statically linked freeglut, instead of dynamic glut for the obsolete Bullet 2.x demos Add the 'reset' method to b3GpuDynamicsWorld, and use it in the BasicGpuDemo (pretty slow in debug mode, use release mode) Don't crash in btCollisionWorld, if there is no collision dispatcher
20 lines
403 B
C++
20 lines
403 B
C++
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#include "InternalEdgeDemo.h"
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#include "GlutStuff.h"
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#include "GLDebugDrawer.h"
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#include "btBulletDynamicsCommon.h"
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int main(int argc,char** argv)
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{
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InternalEdgeDemo* internalEdgeDemo = new InternalEdgeDemo();
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internalEdgeDemo->initPhysics();
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internalEdgeDemo->setCameraDistance(30.f);
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return glutmain(argc, argv,640,480,"Internal Edge Demo",internalEdgeDemo);
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}
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