Use statically linked freeglut, instead of dynamic glut for the obsolete Bullet 2.x demos Add the 'reset' method to b3GpuDynamicsWorld, and use it in the BasicGpuDemo (pretty slow in debug mode, use release mode) Don't crash in btCollisionWorld, if there is no collision dispatcher
23 lines
552 B
C++
23 lines
552 B
C++
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#include "MultiMaterialDemo.h"
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#include "GlutStuff.h"
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#include "GlutStuff.h"
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#include "GLDebugDrawer.h"
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#include "btBulletDynamicsCommon.h"
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GLDebugDrawer gDebugDrawer;
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int main(int argc,char** argv)
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{
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MultiMaterialDemo* multiMaterialDemo = new MultiMaterialDemo();
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multiMaterialDemo->initPhysics();
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multiMaterialDemo->setCameraDistance(30.f);
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multiMaterialDemo->getDynamicsWorld()->setDebugDrawer(&gDebugDrawer);
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return glutmain(argc, argv,640,480,"Multimaterial Mesh Demo",multiMaterialDemo);
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}
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