Use statically linked freeglut, instead of dynamic glut for the obsolete Bullet 2.x demos Add the 'reset' method to b3GpuDynamicsWorld, and use it in the BasicGpuDemo (pretty slow in debug mode, use release mode) Don't crash in btCollisionWorld, if there is no collision dispatcher
6 lines
408 B
Makefile
6 lines
408 B
Makefile
noinst_PROGRAMS=MultiThreadedDemo
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MultiThreadedDemo_SOURCES=MultiThreadedDemo.cpp MultiThreadedDemo.h main.cpp
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MultiThreadedDemo_CXXFLAGS=-I@top_builddir@/src -I@top_builddir@/Demos/OpenGL -I@top_builddir@/Extras $(CXXFLAGS)
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MultiThreadedDemo_LDADD=-L../OpenGL -L../../Extras -L../../src -lbulletmultithreaded -lbulletopenglsupport -lbulletdynamics -lbulletcollision -lbulletmath @opengl_LIBS@ -lpthread
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