Use statically linked freeglut, instead of dynamic glut for the obsolete Bullet 2.x demos Add the 'reset' method to b3GpuDynamicsWorld, and use it in the BasicGpuDemo (pretty slow in debug mode, use release mode) Don't crash in btCollisionWorld, if there is no collision dispatcher
38 lines
1.0 KiB
C++
38 lines
1.0 KiB
C++
#ifndef GL_DEBUG_DRAWER_H
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#define GL_DEBUG_DRAWER_H
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#include "LinearMath/btIDebugDraw.h"
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class GLDebugDrawer : public btIDebugDraw
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{
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int m_debugMode;
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public:
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GLDebugDrawer();
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virtual ~GLDebugDrawer();
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virtual void drawLine(const btVector3& from,const btVector3& to,const btVector3& fromColor, const btVector3& toColor);
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virtual void drawLine(const btVector3& from,const btVector3& to,const btVector3& color);
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virtual void drawSphere (const btVector3& p, btScalar radius, const btVector3& color);
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virtual void drawTriangle(const btVector3& a,const btVector3& b,const btVector3& c,const btVector3& color,btScalar alpha);
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virtual void drawContactPoint(const btVector3& PointOnB,const btVector3& normalOnB,btScalar distance,int lifeTime,const btVector3& color);
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virtual void reportErrorWarning(const char* warningString);
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virtual void draw3dText(const btVector3& location,const char* textString);
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virtual void setDebugMode(int debugMode);
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virtual int getDebugMode() const { return m_debugMode;}
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};
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#endif//GL_DEBUG_DRAWER_H
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