Use statically linked freeglut, instead of dynamic glut for the obsolete Bullet 2.x demos Add the 'reset' method to b3GpuDynamicsWorld, and use it in the BasicGpuDemo (pretty slow in debug mode, use release mode) Don't crash in btCollisionWorld, if there is no collision dispatcher
13 lines
453 B
Makefile
13 lines
453 B
Makefile
noinst_LIBRARIES = libbulletopenglsupport.a
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libbulletopenglsupport_a_SOURCES = \
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DemoApplication.cpp GLDebugDrawer.h GL_Simplex1to4.cpp \
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GLDebugFont.cpp GLDebugFont.h GlutDemoApplication.cpp GlutDemoApplication.h \
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GlutStuff.h \
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DemoApplication.h GL_ShapeDrawer.cpp \
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GL_Simplex1to4.h RenderTexture.cpp \
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DebugCastResult.h GLDebugDrawer.cpp \
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GL_ShapeDrawer.h GlutStuff.cpp RenderTexture.h
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INCLUDES=-I../../src
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