Use statically linked freeglut, instead of dynamic glut for the obsolete Bullet 2.x demos Add the 'reset' method to b3GpuDynamicsWorld, and use it in the BasicGpuDemo (pretty slow in debug mode, use release mode) Don't crash in btCollisionWorld, if there is no collision dispatcher
17 lines
333 B
C++
17 lines
333 B
C++
|
|
#include "Raytracer.h"
|
|
#include "GlutStuff.h"
|
|
|
|
|
|
int main(int argc,char** argv)
|
|
{
|
|
Raytracer* raytraceDemo = new Raytracer();
|
|
|
|
raytraceDemo->initPhysics();
|
|
|
|
raytraceDemo->setCameraDistance(6.f);
|
|
|
|
return glutmain(argc, argv,640,640,"Bullet GJK Implicit Shape Raytracer Demo",raytraceDemo);
|
|
}
|
|
|