Use statically linked freeglut, instead of dynamic glut for the obsolete Bullet 2.x demos Add the 'reset' method to b3GpuDynamicsWorld, and use it in the BasicGpuDemo (pretty slow in debug mode, use release mode) Don't crash in btCollisionWorld, if there is no collision dispatcher
26 lines
717 B
C++
26 lines
717 B
C++
/*
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Added by Roman Ponomarev (rponom@gmail.com)
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April 04, 2008
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*/
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#include "SliderConstraintDemo.h"
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#include "GlutStuff.h"
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#include "GLDebugDrawer.h"
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#include "btBulletDynamicsCommon.h"
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GLDebugDrawer gDebugDrawer;
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int main(int argc,char** argv)
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{
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SliderConstraintDemo* sliderConstraintDemo = new SliderConstraintDemo();
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sliderConstraintDemo->initPhysics();
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sliderConstraintDemo->getDynamicsWorld()->setDebugDrawer(&gDebugDrawer);
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sliderConstraintDemo->setDebugMode(btIDebugDraw::DBG_DrawConstraints+btIDebugDraw::DBG_DrawConstraintLimits);
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return glutmain(argc, argv,640,480,"Slider Constraint Demo. http://www.continuousphysics.com/Bullet/phpBB2/", sliderConstraintDemo);
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}
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